Fix server's shutdown, add offsets to texttexes, inv-fe dev
This commit is contained in:
parent
767e8f811f
commit
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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- component: {fileID: 2130760164}
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- component: {fileID: 2130760165}
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m_Layer: 0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_LocalPosition: {x: -0.03, y: 0.70000005, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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--- !u!23 &2130760165
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_Enabled: 1
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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m_ScaleInLightmap: 1
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m_GameObject: {fileID: 2130760163}
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
|
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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m_IsPrefabParent: 0
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||||||
|
@ -98,7 +98,7 @@ namespace Cyber.Networking.Clientside {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Weather the client is running or not</returns>
|
/// <returns>Weather the client is running or not</returns>
|
||||||
public static bool IsRunning() {
|
public static bool IsRunning() {
|
||||||
return Singleton.Running;
|
return !(Singleton == null || !Singleton.Running);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -16,7 +16,17 @@ namespace Cyber.Util {
|
|||||||
public string Text;
|
public string Text;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The background color.
|
/// The offset on the x-axis in pixels.
|
||||||
|
/// </summary>
|
||||||
|
public int OffsetX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The offset on the y-axis in pixels.
|
||||||
|
/// </summary>
|
||||||
|
public int OffsetY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The offset on the y-axis in pixels.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Color Background;
|
public Color Background;
|
||||||
|
|
||||||
@ -44,8 +54,12 @@ namespace Cyber.Util {
|
|||||||
/// <param name="fontSize">Font size.</param>
|
/// <param name="fontSize">Font size.</param>
|
||||||
/// <param name="width">Width.</param>
|
/// <param name="width">Width.</param>
|
||||||
/// <param name="height">Height.</param>
|
/// <param name="height">Height.</param>
|
||||||
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
|
public TextTextureProperties(string text, int offsetX = 0,
|
||||||
|
int offsetY = 0, Color background = new Color(),
|
||||||
|
int fontSize = 32, int width = 256, int height = 256) {
|
||||||
Text = text;
|
Text = text;
|
||||||
|
OffsetX = offsetX;
|
||||||
|
OffsetY = offsetY;
|
||||||
Background = background;
|
Background = background;
|
||||||
FontSize = fontSize;
|
FontSize = fontSize;
|
||||||
Width = width;
|
Width = width;
|
||||||
|
@ -31,14 +31,17 @@ namespace Cyber.Util {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Texture2D RenderText(TextTextureProperties text) {
|
private Texture2D RenderText(TextTextureProperties text) {
|
||||||
|
float Scale = 1.0f / text.Width;
|
||||||
Text.text = text.Text.Replace("\\n", "\n");
|
Text.text = text.Text.Replace("\\n", "\n");
|
||||||
Text.fontSize = text.FontSize;
|
Text.fontSize = text.FontSize;
|
||||||
Text.characterSize = 0.5f * text.FontSize / text.Width;
|
Text.characterSize = text.FontSize * Scale * 0.5f;
|
||||||
|
|
||||||
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
||||||
RenderTexture OldRT = Camera.targetTexture;
|
RenderTexture OldRT = Camera.targetTexture;
|
||||||
Camera.targetTexture = TextTexture;
|
Camera.targetTexture = TextTexture;
|
||||||
Camera.backgroundColor = text.Background;
|
Camera.backgroundColor = text.Background;
|
||||||
|
Camera.transform.localPosition = new Vector3(-text.OffsetX * Scale,
|
||||||
|
text.OffsetY * Scale);
|
||||||
Camera.Render();
|
Camera.Render();
|
||||||
Camera.targetTexture = OldRT;
|
Camera.targetTexture = OldRT;
|
||||||
|
|
||||||
@ -71,7 +74,8 @@ namespace Cyber.Util {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static string CreateHash(TextTextureProperties text) {
|
private static string CreateHash(TextTextureProperties text) {
|
||||||
return text.Text + "," + text.Width + "," + text.Height + "," +
|
return text.Text + "," + text.OffsetX + "," + text.OffsetY + "," +
|
||||||
|
text.Width + "," + text.Height + "," +
|
||||||
text.FontSize + "," + text.Background.r + "," +
|
text.FontSize + "," + text.Background.r + "," +
|
||||||
text.Background.g + "," + text.Background.b;
|
text.Background.g + "," + text.Background.b;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user