Merge branch 'master' of github.com:Saltosion/Cyber
This commit is contained in:
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32
Assets/Scripts/Controls/NetworkDebugControl.cs
Normal file
32
Assets/Scripts/Controls/NetworkDebugControl.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using Cyber.Networking.Clientside;
|
||||||
|
using UnityEngine;
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|
using UnityEngine.UI;
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|
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|
public class NetworkDebugControl : MonoBehaviour {
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public Text PingNumberText;
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void Start () {
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}
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|
// Update is called once per frame
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|
void Update () {
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|
if (Input.GetButtonDown("ToggleNetworkDebug")) {
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|
visible = !visible && Client.IsRunning();
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|
ActualPanel.gameObject.SetActive(visible);
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|
}
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if (visible) {
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|
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}
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|
}
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|
}
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12
Assets/Scripts/Controls/NetworkDebugControl.cs.meta
Normal file
12
Assets/Scripts/Controls/NetworkDebugControl.cs.meta
Normal file
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -29,14 +29,14 @@ namespace Cyber.Networking.Clientside {
|
|||||||
|
|
||||||
private Spawner Spawner;
|
private Spawner Spawner;
|
||||||
|
|
||||||
private SyncHandler SyncHandler;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The player of this client
|
/// The player of this client
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private CConnectedPlayer Player;
|
private CConnectedPlayer Player;
|
||||||
private Dictionary<int, CConnectedPlayer> Players = new Dictionary<int, CConnectedPlayer>();
|
private Dictionary<int, CConnectedPlayer> Players = new Dictionary<int, CConnectedPlayer>();
|
||||||
|
|
||||||
|
private SyncHandler SyncHandler;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the client and sets it as the signleton.
|
/// Creates the client and sets it as the signleton.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -135,6 +135,14 @@ namespace Cyber.Networking.Clientside {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the Client <see cref="SyncHandler"/>, null if client is not active.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static SyncHandler GetSyncHandler() {
|
||||||
|
return Singleton.SyncHandler;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
Spawner = GetComponent<Spawner>();
|
Spawner = GetComponent<Spawner>();
|
||||||
SyncHandler = new SyncHandler(Spawner.SyncDB);
|
SyncHandler = new SyncHandler(Spawner.SyncDB);
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
using Cyber.Console;
|
|
||||||
using Cyber.Entities;
|
using Cyber.Entities;
|
||||||
using Cyber.Entities.SyncBases;
|
using Cyber.Entities.SyncBases;
|
||||||
using Cyber.Networking.Messages;
|
using Cyber.Networking.Messages;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace Cyber.Networking.Clientside {
|
namespace Cyber.Networking.Clientside {
|
||||||
@ -14,11 +14,15 @@ namespace Cyber.Networking.Clientside {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class SyncHandler {
|
public class SyncHandler {
|
||||||
|
|
||||||
public static double LastTimestamp = NetworkHelper.GetCurrentSystemTime();
|
public static double LastTimestamp = NetworkHelper.GetTime();
|
||||||
|
|
||||||
private SyncDB SyncDB;
|
private SyncDB SyncDB;
|
||||||
private int LatestSyncID = -1;
|
private int LatestSyncID = -1;
|
||||||
|
|
||||||
|
private int SmallestSyncID = -1;
|
||||||
|
private int LastSyncID = -1;
|
||||||
|
private int SyncPacketsTotal = -1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the SyncHandler with SyncDB.
|
/// Creates the SyncHandler with SyncDB.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -52,13 +56,31 @@ namespace Cyber.Networking.Clientside {
|
|||||||
if (FailedSyncBases.Count > 0) {
|
if (FailedSyncBases.Count > 0) {
|
||||||
Client.Send(PktType.FailedChecksums, new IntListPkt(FailedSyncBases.ToArray()));
|
Client.Send(PktType.FailedChecksums, new IntListPkt(FailedSyncBases.ToArray()));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
LastTimestamp = SyncPacket.Timestamp;
|
LastTimestamp = SyncPacket.Timestamp;
|
||||||
|
|
||||||
|
LastSyncID = SyncPacket.SyncPacketID;
|
||||||
|
if (SmallestSyncID == -1) {
|
||||||
|
SmallestSyncID = SyncPacket.SyncPacketID;
|
||||||
}
|
}
|
||||||
|
SyncPacketsTotal++;
|
||||||
}
|
}
|
||||||
// Otherwise disregard the sync.
|
// Otherwise disregard the sync.
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float GetPing() {
|
||||||
|
return (float) ((NetworkHelper.GetTime() - LastTimestamp) / 1000f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetPacketLoss() {
|
||||||
|
return 1f - (SyncPacketsTotal * 1f / (LastSyncID - SmallestSyncID));
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetSyncPacketsReceived() {
|
||||||
|
return SyncPacketsTotal;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
|
|
||||||
using Cyber.Console;
|
|
||||||
using Cyber.Entities;
|
using Cyber.Entities;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
@ -13,7 +12,7 @@ namespace Cyber.Networking.Messages {
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Timestamp of the sync packet when sent from the server.
|
/// Timestamp of the sync packet when sent from the server.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double Timestamp;
|
public float Timestamp;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The Sync Packet ID of this packet.
|
/// The Sync Packet ID of this packet.
|
||||||
@ -45,13 +44,13 @@ namespace Cyber.Networking.Messages {
|
|||||||
/// <param name="checksummedSyncBases"></param>
|
/// <param name="checksummedSyncBases"></param>
|
||||||
/// <param name="checksums"></param>
|
/// <param name="checksums"></param>
|
||||||
/// <param name="syncPacketID">ID of the sync packet itself.</param>
|
/// <param name="syncPacketID">ID of the sync packet itself.</param>
|
||||||
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, double timestamp) {
|
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, float timestamp) {
|
||||||
SyncPacketID = syncPacketID;
|
SyncPacketID = syncPacketID;
|
||||||
SyncDB = syncDB;
|
SyncDB = syncDB;
|
||||||
SyncedSyncBases = syncBases;
|
SyncedSyncBases = syncBases;
|
||||||
ChecksummedSyncBases = checksummedSyncBases;
|
ChecksummedSyncBases = checksummedSyncBases;
|
||||||
Checksums = checksums;
|
Checksums = checksums;
|
||||||
timestamp = Timestamp;
|
Timestamp = timestamp;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -70,6 +69,8 @@ namespace Cyber.Networking.Messages {
|
|||||||
/// <param name="reader"></param>
|
/// <param name="reader"></param>
|
||||||
public override void Deserialize(NetworkReader reader) {
|
public override void Deserialize(NetworkReader reader) {
|
||||||
SyncPacketID = reader.ReadInt32();
|
SyncPacketID = reader.ReadInt32();
|
||||||
|
|
||||||
|
Timestamp = (float) reader.ReadDouble();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -77,6 +78,7 @@ namespace Cyber.Networking.Messages {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="reader"></param>
|
/// <param name="reader"></param>
|
||||||
public void ApplySync(NetworkReader reader) {
|
public void ApplySync(NetworkReader reader) {
|
||||||
|
|
||||||
byte[][] ByteArray = new byte[4][];
|
byte[][] ByteArray = new byte[4][];
|
||||||
ByteArray[0] = reader.ReadBytesAndSize();
|
ByteArray[0] = reader.ReadBytesAndSize();
|
||||||
ByteArray[1] = reader.ReadBytesAndSize();
|
ByteArray[1] = reader.ReadBytesAndSize();
|
||||||
@ -115,6 +117,8 @@ namespace Cyber.Networking.Messages {
|
|||||||
public override void Serialize(NetworkWriter writer) {
|
public override void Serialize(NetworkWriter writer) {
|
||||||
writer.Write(SyncPacketID);
|
writer.Write(SyncPacketID);
|
||||||
|
|
||||||
|
writer.Write((double) Timestamp);
|
||||||
|
|
||||||
byte[][] SyncedIdsByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
|
byte[][] SyncedIdsByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
|
||||||
writer.WriteBytesFull(SyncedIdsByteArray[0]);
|
writer.WriteBytesFull(SyncedIdsByteArray[0]);
|
||||||
writer.WriteBytesFull(SyncedIdsByteArray[1]);
|
writer.WriteBytesFull(SyncedIdsByteArray[1]);
|
||||||
|
@ -55,10 +55,8 @@ namespace Cyber.Networking {
|
|||||||
/// Returns the current system time in seconds.
|
/// Returns the current system time in seconds.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The system time in seconds.</returns>
|
/// <returns>The system time in seconds.</returns>
|
||||||
public static double GetCurrentSystemTime() {
|
public static double GetTime() {
|
||||||
return DateTime.Now.ToUniversalTime().Subtract(
|
return Network.time;
|
||||||
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc))
|
|
||||||
.TotalMilliseconds * 1.0 / 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -63,7 +63,7 @@ namespace Cyber.Networking.Serverside {
|
|||||||
if (QueuedSyncs.Count > 0) {
|
if (QueuedSyncs.Count > 0) {
|
||||||
int[] SyncIDs = QueuedSyncs.ToArray();
|
int[] SyncIDs = QueuedSyncs.ToArray();
|
||||||
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
|
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
|
||||||
checksums.ToArray(), NextSyncID(), NetworkHelper.GetCurrentSystemTime());
|
checksums.ToArray(), NextSyncID(), (float) NetworkHelper.GetTime());
|
||||||
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
|
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
|
||||||
|
|
||||||
QueuedSyncs.Clear();
|
QueuedSyncs.Clear();
|
||||||
|
@ -85,6 +85,22 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: ToggleNetworkDebug
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: f6
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Equip
|
m_Name: Equip
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
|
Loading…
Reference in New Issue
Block a user