Add timestamp to sync packets and clean up client synchandling

This commit is contained in:
Sofia 2017-05-16 23:12:44 +03:00
parent e1cf43c8c1
commit 7feff52f69
5 changed files with 16 additions and 11 deletions

View File

@ -14,6 +14,8 @@ namespace Cyber.Networking.Clientside {
/// </summary>
public class SyncHandler {
public static double LastTimestamp = NetworkHelper.GetCurrentSystemTime();
private SyncDB SyncDB;
private int LatestSyncID = -1;
@ -47,8 +49,12 @@ namespace Cyber.Networking.Clientside {
}
}
if (FailedSyncBases.Count > 0) {
Client.Send(PktType.FailedChecksums, new IntListPkt(FailedSyncBases.ToArray()));
}
LastTimestamp = SyncPacket.Timestamp;
}
}
// Otherwise disregard the sync.

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@ -19,11 +19,6 @@ namespace Cyber.Networking.Messages {
/// </summary>
public int SyncBaseID;
/// <summary>
/// Time when server received this request. Used for compensating ping.
/// </summary>
public double Timestamp;
/// <summary>
/// Creates a MoveCreaturePkt which contains the direction of desired movement (or (0, 0, 0) for stopping)
/// </summary>
@ -48,7 +43,6 @@ namespace Cyber.Networking.Messages {
public override void Deserialize(NetworkReader reader) {
Direction = reader.ReadVector3();
SyncBaseID = reader.ReadInt32();
Timestamp = reader.ReadDouble();
}
/// <summary>
@ -58,7 +52,6 @@ namespace Cyber.Networking.Messages {
public override void Serialize(NetworkWriter writer) {
writer.Write(Direction);
writer.Write(SyncBaseID);
writer.Write(Timestamp);
}
}

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@ -10,6 +10,11 @@ namespace Cyber.Networking.Messages {
/// </summary>
public class SyncPkt : MessageBase {
/// <summary>
/// Timestamp of the sync packet when sent from the server.
/// </summary>
public double Timestamp;
/// <summary>
/// The Sync Packet ID of this packet.
/// </summary>
@ -40,12 +45,13 @@ namespace Cyber.Networking.Messages {
/// <param name="checksummedSyncBases"></param>
/// <param name="checksums"></param>
/// <param name="syncPacketID">ID of the sync packet itself.</param>
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID) {
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, double timestamp) {
SyncPacketID = syncPacketID;
SyncDB = syncDB;
SyncedSyncBases = syncBases;
ChecksummedSyncBases = checksummedSyncBases;
Checksums = checksums;
timestamp = Timestamp;
}
/// <summary>

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@ -200,7 +200,6 @@ namespace Cyber.Networking.Serverside {
if (Player.Value.Connection.connectionId == msg.conn.connectionId) {
continue;
}
MoveCreature.Timestamp = NetworkHelper.GetCurrentSystemTime();
NetworkServer.SendToClient(Player.Value.Connection.connectionId, PktType.MoveCreature, MoveCreature);
}
break;

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@ -62,7 +62,8 @@ namespace Cyber.Networking.Serverside {
if (QueuedSyncs.Count > 0) {
int[] SyncIDs = QueuedSyncs.ToArray();
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(), checksums.ToArray(), NextSyncID());
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
checksums.ToArray(), NextSyncID(), NetworkHelper.GetCurrentSystemTime());
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
QueuedSyncs.Clear();