Remove useless printlns'

This commit is contained in:
Sofia 2017-05-14 02:05:31 +03:00
parent 697f4132f2
commit a5635efad9

View File

@ -39,12 +39,10 @@ namespace Cyber.Networking.Clientside {
int[] SyncBases = SyncPacket.ChecksummedSyncBases; int[] SyncBases = SyncPacket.ChecksummedSyncBases;
int[] Checksums = SyncPacket.Checksums; int[] Checksums = SyncPacket.Checksums;
if (SyncBases.Length > 0) { if (SyncBases.Length > 0) {
Term.Println("Found checksums!");
List<int> FailedSyncBases = new List<int>(); List<int> FailedSyncBases = new List<int>();
for (int i = 0; i < SyncBases.Length; i++) { for (int i = 0; i < SyncBases.Length; i++) {
SyncBase SyncBase = SyncDB.Get(SyncBases[i]); SyncBase SyncBase = SyncDB.Get(SyncBases[i]);
if (SyncBase.GenerateChecksum() != Checksums[i]) { if (SyncBase.GenerateChecksum() != Checksums[i]) {
Term.Println("Diffrentiating checksum!");
FailedSyncBases.Add(SyncBase.ID); FailedSyncBases.Add(SyncBase.ID);
} }
} }