Add some computer functionality and fix a bug when setting static ids
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142
Assets/Prefabs/Button.prefab
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142
Assets/Prefabs/Button.prefab
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9
Assets/Prefabs/Button.prefab.meta
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9
Assets/Prefabs/Button.prefab.meta
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--- !u!65 &1988211394
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m_IsPrefabParent: 0
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--- !u!4 &1999224090 stripped
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m_PrefabParentObject: {fileID: 4974430339442808, guid: 660bef6a67fed4941b963e96ff20a5e0,
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type: 2}
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m_PrefabInternal: {fileID: 1999224089}
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--- !u!114 &1999224091 stripped
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m_PrefabParentObject: {fileID: 114327153796435004, guid: 660bef6a67fed4941b963e96ff20a5e0,
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type: 2}
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--- !u!1 &2000206069
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--- !u!1 &2000206069
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -56,7 +56,7 @@ namespace Cyber.Controls {
|
|||||||
if (LookedAtObject != null) {
|
if (LookedAtObject != null) {
|
||||||
Interactable LookingAt = LookedAtObject.GetComponent<Interactable>();
|
Interactable LookingAt = LookedAtObject.GetComponent<Interactable>();
|
||||||
if (LookingAt != null && (LookingAt.transform.position - Character.GetPosition()).magnitude < Character.InteractionDistance) {
|
if (LookingAt != null && (LookingAt.transform.position - Character.GetPosition()).magnitude < Character.InteractionDistance) {
|
||||||
LookingAt.Interact();
|
LookingAt.Interact(Character);
|
||||||
if (LookingAt.GetInteractableSyncdata().PublicInteractions) {
|
if (LookingAt.GetInteractableSyncdata().PublicInteractions) {
|
||||||
Client.Send(PktType.InteractPkt, new InteractionPkt(LookingAt.ID));
|
Client.Send(PktType.InteractPkt, new InteractionPkt(LookingAt.ID));
|
||||||
}
|
}
|
||||||
|
@ -46,10 +46,10 @@ namespace Cyber.Entities.SyncBases {
|
|||||||
/// for <see cref="BlinkLength"/> seconds, and calls Interact
|
/// for <see cref="BlinkLength"/> seconds, and calls Interact
|
||||||
/// on the <see cref="WillTrigger"/>.
|
/// on the <see cref="WillTrigger"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override void Interact() {
|
public override void Interact(SyncBase Trigger) {
|
||||||
BlinkTime = Time.time;
|
BlinkTime = Time.time;
|
||||||
if (WillTrigger != null) {
|
if (WillTrigger != null) {
|
||||||
WillTrigger.Interact();
|
WillTrigger.Interact(this);
|
||||||
} else {
|
} else {
|
||||||
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have a WillTrigger.");
|
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have a WillTrigger.");
|
||||||
}
|
}
|
||||||
|
59
Assets/Scripts/Entities/SyncBases/Computer.cs
Normal file
59
Assets/Scripts/Entities/SyncBases/Computer.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using Cyber.Console;
|
||||||
|
using Cyber.Util;
|
||||||
|
|
||||||
|
namespace Cyber.Entities.SyncBases {
|
||||||
|
public class Computer : Interactable {
|
||||||
|
public const string KeyCodeLeft = "KeyLeft";
|
||||||
|
public const string KeyCodeRight = "KeyRight";
|
||||||
|
public delegate void RunProgram(Computer host, string key);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen this computer will print its output on.
|
||||||
|
/// </summary>
|
||||||
|
public TextTextureApplier Screen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The "left" key for this computer. Might cause actions depending
|
||||||
|
/// on the program.
|
||||||
|
/// </summary>
|
||||||
|
public Button KeyLeft;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The "right" key for this computer. Might cause actions depending
|
||||||
|
/// on the program.
|
||||||
|
/// </summary>
|
||||||
|
public Button KeyRight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The function that is run when inputs are triggered. Can cause
|
||||||
|
/// state changes in the host computer.
|
||||||
|
/// </summary>
|
||||||
|
public RunProgram Program;
|
||||||
|
|
||||||
|
public override void Interact(SyncBase Trigger) {
|
||||||
|
if (Trigger == KeyLeft) {
|
||||||
|
Screen.SetTextProperties(new TextTextureProperties("\n Pressed left!"));
|
||||||
|
} else if (Trigger == KeyRight) {
|
||||||
|
Screen.SetTextProperties(new TextTextureProperties("\n Pressed right!"));
|
||||||
|
} else {
|
||||||
|
Screen.SetTextProperties(new TextTextureProperties(""));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Deserialize(NetworkReader reader) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Serialize(NetworkWriter writer) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override SyncHandletype GetSyncHandletype() {
|
||||||
|
return new SyncHandletype(true, 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override InteractableSyncdata GetInteractableSyncdata() {
|
||||||
|
return new InteractableSyncdata(true, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/Entities/SyncBases/Computer.cs.meta
Normal file
12
Assets/Scripts/Entities/SyncBases/Computer.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0956d24becd9469a855d97aee0b3150
|
||||||
|
timeCreated: 1494516387
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -23,7 +23,7 @@ namespace Cyber.Entities.SyncBases {
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Toggles the openness of the door.
|
/// Toggles the openness of the door.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override void Interact() {
|
public override void Interact(SyncBase Trigger) {
|
||||||
IsOpen = !IsOpen;
|
IsOpen = !IsOpen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ namespace Cyber.Entities.SyncBases {
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// All interactables should implement their interactions by overriding this.
|
/// All interactables should implement their interactions by overriding this.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract void Interact();
|
public abstract void Interact(SyncBase Trigger);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get Interaction information about this interactible.
|
/// Get Interaction information about this interactible.
|
||||||
|
@ -3,6 +3,7 @@ using System;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cyber.Networking.Serverside;
|
using Cyber.Networking.Serverside;
|
||||||
using Cyber.Entities.SyncBases;
|
using Cyber.Entities.SyncBases;
|
||||||
|
using Cyber.Console;
|
||||||
|
|
||||||
namespace Cyber.Entities {
|
namespace Cyber.Entities {
|
||||||
|
|
||||||
@ -14,7 +15,9 @@ namespace Cyber.Entities {
|
|||||||
|
|
||||||
private static readonly Type[] SyncableClasses = new Type[] {
|
private static readonly Type[] SyncableClasses = new Type[] {
|
||||||
typeof(Character),
|
typeof(Character),
|
||||||
typeof(Button)
|
typeof(Button),
|
||||||
|
typeof(Door),
|
||||||
|
typeof(Computer)
|
||||||
};
|
};
|
||||||
|
|
||||||
private int IDCounter = 0;
|
private int IDCounter = 0;
|
||||||
@ -135,12 +138,12 @@ namespace Cyber.Entities {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="idList">The list of id's to be set. If null, will create new ids.</param>
|
/// <param name="idList">The list of id's to be set. If null, will create new ids.</param>
|
||||||
public void SetStaticObjectsIDs(int[] idList = null) {
|
public void SetStaticObjectsIDs(int[] idList = null) {
|
||||||
SyncBase[] SyncBases = FindObjectsOfType<SyncBase>();
|
SyncBase[] SyncBases = GameObject.Find("/StaticWorld").GetComponentsInChildren<SyncBase>();
|
||||||
Array.Sort(SyncBases, (a, b) => {
|
Array.Sort(SyncBases, (a, b) => {
|
||||||
Vector3 APos = a.gameObject.transform.position;
|
Vector3 APos = a.gameObject.transform.position;
|
||||||
float AComparison = APos.x + APos.y + APos.z + Array.IndexOf(SyncableClasses, a);
|
float AComparison = APos.x * 677 + APos.y * 881 + APos.z * 313 + Array.IndexOf(SyncableClasses, a) * 463;
|
||||||
Vector3 BPos = b.gameObject.transform.position;
|
Vector3 BPos = b.gameObject.transform.position;
|
||||||
float BComparison = BPos.x + BPos.y + BPos.z + Array.IndexOf(SyncableClasses, b);
|
float BComparison = BPos.x * 677 + BPos.y * 881 + BPos.z * 313 + Array.IndexOf(SyncableClasses, b) * 463;
|
||||||
|
|
||||||
return AComparison.CompareTo(BComparison);
|
return AComparison.CompareTo(BComparison);
|
||||||
});
|
});
|
||||||
|
@ -206,7 +206,7 @@ namespace Cyber.Networking.Clientside {
|
|||||||
|
|
||||||
SyncBase Target = Spawner.SyncDB.Get(Interaction.InteractSyncBaseID);
|
SyncBase Target = Spawner.SyncDB.Get(Interaction.InteractSyncBaseID);
|
||||||
if (Target != null && Target is Interactable) {
|
if (Target != null && Target is Interactable) {
|
||||||
((Interactable) Target).Interact();
|
((Interactable) Target).Interact(Spawner.SyncDB.Get(Interaction.OwnerSyncBaseID));
|
||||||
} else {
|
} else {
|
||||||
Term.Println("Server has sent an erroneus SyncBase ID!");
|
Term.Println("Server has sent an erroneus SyncBase ID!");
|
||||||
}
|
}
|
||||||
@ -215,6 +215,7 @@ namespace Cyber.Networking.Clientside {
|
|||||||
SyncHandler.HandleSyncPkt(msg);
|
SyncHandler.HandleSyncPkt(msg);
|
||||||
break;
|
break;
|
||||||
case (PktType.StaticObjectIdsPkt):
|
case (PktType.StaticObjectIdsPkt):
|
||||||
|
Term.Println("The static object id packet!");
|
||||||
IntListPkt StaticIds = new IntListPkt();
|
IntListPkt StaticIds = new IntListPkt();
|
||||||
StaticIds.Deserialize(msg.reader);
|
StaticIds.Deserialize(msg.reader);
|
||||||
Spawner.SyncDB.SetStaticObjectsIDs(StaticIds.IdList);
|
Spawner.SyncDB.SetStaticObjectsIDs(StaticIds.IdList);
|
||||||
|
@ -186,7 +186,7 @@ namespace Cyber.Networking.Serverside {
|
|||||||
Vector3 Delta = Interacted.gameObject.transform.position - Sender.gameObject.transform.position;
|
Vector3 Delta = Interacted.gameObject.transform.position - Sender.gameObject.transform.position;
|
||||||
float ServerInteractionDistance = Sender.InteractionDistance + Sender.MovementSpeed * 0.5f;
|
float ServerInteractionDistance = Sender.InteractionDistance + Sender.MovementSpeed * 0.5f;
|
||||||
if (Delta.magnitude <= ServerInteractionDistance) {
|
if (Delta.magnitude <= ServerInteractionDistance) {
|
||||||
Interacted.Interact();
|
Interacted.Interact(Sender);
|
||||||
NetworkServer.SendToAll(PktType.InteractPkt, Interaction);
|
NetworkServer.SendToAll(PktType.InteractPkt, Interaction);
|
||||||
if (Interacted.GetInteractableSyncdata().RequiresSyncing) {
|
if (Interacted.GetInteractableSyncdata().RequiresSyncing) {
|
||||||
Syncer.DirtSyncBase(Interacted.ID);
|
Syncer.DirtSyncBase(Interacted.ID);
|
||||||
|
@ -44,7 +44,7 @@ namespace Cyber.Util {
|
|||||||
/// <param name="fontSize">Font size.</param>
|
/// <param name="fontSize">Font size.</param>
|
||||||
/// <param name="width">Width.</param>
|
/// <param name="width">Width.</param>
|
||||||
/// <param name="height">Height.</param>
|
/// <param name="height">Height.</param>
|
||||||
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 128, int height = 128) {
|
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
|
||||||
Text = text;
|
Text = text;
|
||||||
Background = background;
|
Background = background;
|
||||||
FontSize = fontSize;
|
FontSize = fontSize;
|
||||||
|
Loading…
Reference in New Issue
Block a user