Add some computer functionality and fix a bug when setting static ids
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142
Assets/Prefabs/Button.prefab
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142
Assets/Prefabs/Button.prefab
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GameObject:
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||||
m_ObjectHideFlags: 0
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@ -2376,66 +2435,73 @@ Transform:
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m_Father: {fileID: 344272455}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1988211391
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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m_Component:
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- component: {fileID: 1988211392}
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- component: {fileID: 1988211393}
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- component: {fileID: 1988211394}
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m_Layer: 0
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m_Name: Button
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1988211392
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--- !u!4 &1988211392 stripped
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Transform:
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m_PrefabParentObject: {fileID: 4974430339442808, guid: 660bef6a67fed4941b963e96ff20a5e0,
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type: 2}
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m_PrefabInternal: {fileID: 1451847461}
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--- !u!1001 &1999224089
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Prefab:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1988211391}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3, y: 1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1229079790}
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m_Father: {fileID: 949094013}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1988211393
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1988211391}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 962f4855dcb8f4584839a7448e385201, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ID: 0
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WillTrigger: {fileID: 310461193}
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Mesh: {fileID: 1229079791}
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BlinkLength: 1
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BlinkBrightness: 1.3
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BlinkColor: {r: 1, g: 0.80689657, b: 0, a: 1}
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--- !u!65 &1988211394
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BoxCollider:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1988211391}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 0.6, y: 0.6, z: 0.6}
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m_Center: {x: 0, y: 0.3, z: 0}
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m_TransformParent: {fileID: 949094013}
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m_Modifications:
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type: 2}
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propertyPath: WillTrigger
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value:
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objectReference: {fileID: 784099998}
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- target: {fileID: 1801497498412898, guid: 660bef6a67fed4941b963e96ff20a5e0, type: 2}
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propertyPath: m_Name
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value: Button Right
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 660bef6a67fed4941b963e96ff20a5e0, type: 2}
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m_IsPrefabParent: 0
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--- !u!4 &1999224090 stripped
|
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Transform:
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m_PrefabParentObject: {fileID: 4974430339442808, guid: 660bef6a67fed4941b963e96ff20a5e0,
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type: 2}
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m_PrefabInternal: {fileID: 1999224089}
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--- !u!114 &1999224091 stripped
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MonoBehaviour:
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m_PrefabParentObject: {fileID: 114327153796435004, guid: 660bef6a67fed4941b963e96ff20a5e0,
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type: 2}
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m_PrefabInternal: {fileID: 1999224089}
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m_Script: {fileID: 11500000, guid: 962f4855dcb8f4584839a7448e385201, type: 3}
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--- !u!1 &2000206069
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -56,7 +56,7 @@ namespace Cyber.Controls {
|
||||
if (LookedAtObject != null) {
|
||||
Interactable LookingAt = LookedAtObject.GetComponent<Interactable>();
|
||||
if (LookingAt != null && (LookingAt.transform.position - Character.GetPosition()).magnitude < Character.InteractionDistance) {
|
||||
LookingAt.Interact();
|
||||
LookingAt.Interact(Character);
|
||||
if (LookingAt.GetInteractableSyncdata().PublicInteractions) {
|
||||
Client.Send(PktType.InteractPkt, new InteractionPkt(LookingAt.ID));
|
||||
}
|
||||
|
@ -46,10 +46,10 @@ namespace Cyber.Entities.SyncBases {
|
||||
/// for <see cref="BlinkLength"/> seconds, and calls Interact
|
||||
/// on the <see cref="WillTrigger"/>.
|
||||
/// </summary>
|
||||
public override void Interact() {
|
||||
public override void Interact(SyncBase Trigger) {
|
||||
BlinkTime = Time.time;
|
||||
if (WillTrigger != null) {
|
||||
WillTrigger.Interact();
|
||||
WillTrigger.Interact(this);
|
||||
} else {
|
||||
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have a WillTrigger.");
|
||||
}
|
||||
|
59
Assets/Scripts/Entities/SyncBases/Computer.cs
Normal file
59
Assets/Scripts/Entities/SyncBases/Computer.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using Cyber.Console;
|
||||
using Cyber.Util;
|
||||
|
||||
namespace Cyber.Entities.SyncBases {
|
||||
public class Computer : Interactable {
|
||||
public const string KeyCodeLeft = "KeyLeft";
|
||||
public const string KeyCodeRight = "KeyRight";
|
||||
public delegate void RunProgram(Computer host, string key);
|
||||
|
||||
/// <summary>
|
||||
/// The screen this computer will print its output on.
|
||||
/// </summary>
|
||||
public TextTextureApplier Screen;
|
||||
|
||||
/// <summary>
|
||||
/// The "left" key for this computer. Might cause actions depending
|
||||
/// on the program.
|
||||
/// </summary>
|
||||
public Button KeyLeft;
|
||||
|
||||
/// <summary>
|
||||
/// The "right" key for this computer. Might cause actions depending
|
||||
/// on the program.
|
||||
/// </summary>
|
||||
public Button KeyRight;
|
||||
|
||||
/// <summary>
|
||||
/// The function that is run when inputs are triggered. Can cause
|
||||
/// state changes in the host computer.
|
||||
/// </summary>
|
||||
public RunProgram Program;
|
||||
|
||||
public override void Interact(SyncBase Trigger) {
|
||||
if (Trigger == KeyLeft) {
|
||||
Screen.SetTextProperties(new TextTextureProperties("\n Pressed left!"));
|
||||
} else if (Trigger == KeyRight) {
|
||||
Screen.SetTextProperties(new TextTextureProperties("\n Pressed right!"));
|
||||
} else {
|
||||
Screen.SetTextProperties(new TextTextureProperties(""));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(NetworkReader reader) {
|
||||
}
|
||||
|
||||
public override void Serialize(NetworkWriter writer) {
|
||||
}
|
||||
|
||||
public override SyncHandletype GetSyncHandletype() {
|
||||
return new SyncHandletype(true, 10);
|
||||
}
|
||||
|
||||
public override InteractableSyncdata GetInteractableSyncdata() {
|
||||
return new InteractableSyncdata(true, true);
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/Scripts/Entities/SyncBases/Computer.cs.meta
Normal file
12
Assets/Scripts/Entities/SyncBases/Computer.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0956d24becd9469a855d97aee0b3150
|
||||
timeCreated: 1494516387
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -23,7 +23,7 @@ namespace Cyber.Entities.SyncBases {
|
||||
/// <summary>
|
||||
/// Toggles the openness of the door.
|
||||
/// </summary>
|
||||
public override void Interact() {
|
||||
public override void Interact(SyncBase Trigger) {
|
||||
IsOpen = !IsOpen;
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace Cyber.Entities.SyncBases {
|
||||
/// <summary>
|
||||
/// All interactables should implement their interactions by overriding this.
|
||||
/// </summary>
|
||||
public abstract void Interact();
|
||||
public abstract void Interact(SyncBase Trigger);
|
||||
|
||||
/// <summary>
|
||||
/// Get Interaction information about this interactible.
|
||||
|
@ -3,6 +3,7 @@ using System;
|
||||
using UnityEngine;
|
||||
using Cyber.Networking.Serverside;
|
||||
using Cyber.Entities.SyncBases;
|
||||
using Cyber.Console;
|
||||
|
||||
namespace Cyber.Entities {
|
||||
|
||||
@ -14,7 +15,9 @@ namespace Cyber.Entities {
|
||||
|
||||
private static readonly Type[] SyncableClasses = new Type[] {
|
||||
typeof(Character),
|
||||
typeof(Button)
|
||||
typeof(Button),
|
||||
typeof(Door),
|
||||
typeof(Computer)
|
||||
};
|
||||
|
||||
private int IDCounter = 0;
|
||||
@ -135,12 +138,12 @@ namespace Cyber.Entities {
|
||||
/// </summary>
|
||||
/// <param name="idList">The list of id's to be set. If null, will create new ids.</param>
|
||||
public void SetStaticObjectsIDs(int[] idList = null) {
|
||||
SyncBase[] SyncBases = FindObjectsOfType<SyncBase>();
|
||||
SyncBase[] SyncBases = GameObject.Find("/StaticWorld").GetComponentsInChildren<SyncBase>();
|
||||
Array.Sort(SyncBases, (a, b) => {
|
||||
Vector3 APos = a.gameObject.transform.position;
|
||||
float AComparison = APos.x + APos.y + APos.z + Array.IndexOf(SyncableClasses, a);
|
||||
float AComparison = APos.x * 677 + APos.y * 881 + APos.z * 313 + Array.IndexOf(SyncableClasses, a) * 463;
|
||||
Vector3 BPos = b.gameObject.transform.position;
|
||||
float BComparison = BPos.x + BPos.y + BPos.z + Array.IndexOf(SyncableClasses, b);
|
||||
float BComparison = BPos.x * 677 + BPos.y * 881 + BPos.z * 313 + Array.IndexOf(SyncableClasses, b) * 463;
|
||||
|
||||
return AComparison.CompareTo(BComparison);
|
||||
});
|
||||
|
@ -206,7 +206,7 @@ namespace Cyber.Networking.Clientside {
|
||||
|
||||
SyncBase Target = Spawner.SyncDB.Get(Interaction.InteractSyncBaseID);
|
||||
if (Target != null && Target is Interactable) {
|
||||
((Interactable) Target).Interact();
|
||||
((Interactable) Target).Interact(Spawner.SyncDB.Get(Interaction.OwnerSyncBaseID));
|
||||
} else {
|
||||
Term.Println("Server has sent an erroneus SyncBase ID!");
|
||||
}
|
||||
@ -215,6 +215,7 @@ namespace Cyber.Networking.Clientside {
|
||||
SyncHandler.HandleSyncPkt(msg);
|
||||
break;
|
||||
case (PktType.StaticObjectIdsPkt):
|
||||
Term.Println("The static object id packet!");
|
||||
IntListPkt StaticIds = new IntListPkt();
|
||||
StaticIds.Deserialize(msg.reader);
|
||||
Spawner.SyncDB.SetStaticObjectsIDs(StaticIds.IdList);
|
||||
|
@ -186,7 +186,7 @@ namespace Cyber.Networking.Serverside {
|
||||
Vector3 Delta = Interacted.gameObject.transform.position - Sender.gameObject.transform.position;
|
||||
float ServerInteractionDistance = Sender.InteractionDistance + Sender.MovementSpeed * 0.5f;
|
||||
if (Delta.magnitude <= ServerInteractionDistance) {
|
||||
Interacted.Interact();
|
||||
Interacted.Interact(Sender);
|
||||
NetworkServer.SendToAll(PktType.InteractPkt, Interaction);
|
||||
if (Interacted.GetInteractableSyncdata().RequiresSyncing) {
|
||||
Syncer.DirtSyncBase(Interacted.ID);
|
||||
|
@ -44,7 +44,7 @@ namespace Cyber.Util {
|
||||
/// <param name="fontSize">Font size.</param>
|
||||
/// <param name="width">Width.</param>
|
||||
/// <param name="height">Height.</param>
|
||||
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 128, int height = 128) {
|
||||
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
|
||||
Text = text;
|
||||
Background = background;
|
||||
FontSize = fontSize;
|
||||
|
Loading…
Reference in New Issue
Block a user