Set best shadows to be more high res and organize TestMap
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|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1939832656}
|
m_GameObject: {fileID: 1939832656}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: -2.2207036, y: 2.900241, z: 12.007475}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 344272455}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &2000206069
|
--- !u!1 &2000206069
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -88,7 +88,7 @@ QualitySettings:
|
|||||||
name: Looking Good
|
name: Looking Good
|
||||||
pixelLightCount: 6
|
pixelLightCount: 6
|
||||||
shadows: 2
|
shadows: 2
|
||||||
shadowResolution: 2
|
shadowResolution: 3
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 4
|
shadowCascades: 4
|
||||||
shadowDistance: 150
|
shadowDistance: 150
|
||||||
|
Loading…
Reference in New Issue
Block a user