Change MeshDB to PrefabDB, add gun to inventory

This commit is contained in:
excitedneon 2017-05-21 21:34:44 +03:00
parent 3dcea18a33
commit da0e4236a4
23 changed files with 1038 additions and 2493 deletions

View File

@ -73,6 +73,6 @@ Material:
- _UVSec: 0 - _UVSec: 0
- _ZWrite: 0 - _ZWrite: 0
m_Colors: m_Colors:
- _Color: {r: 1, g: 0.14700001, b: 0.97646916, a: 0.5019608} - _Color: {r: 1, g: 0.14700001, b: 0.97646916, a: 0.678}
- _EmissionColor: {r: 2.4, g: 1.5287998, b: 2.34947, a: 1} - _EmissionColor: {r: 2.3, g: 1.2007352, b: 2.2697449, a: 1}
- _TintColor: {r: 1, g: 0.13725491, b: 0.7058824, a: 0.028} - _TintColor: {r: 1, g: 0.13725491, b: 0.7058824, a: 0.028}

View File

@ -100,14 +100,14 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_Settings: m_Settings:
bloom: bloom:
intensity: 0.5 intensity: 0.1
threshold: 1.3 threshold: 0.1
softKnee: 0.5 softKnee: 0.5
radius: 5 radius: 4
antiFlicker: 0 antiFlicker: 1
lensDirt: lensDirt:
texture: {fileID: 2800000, guid: a2960ffde020f27409e070d92fb2e00b, type: 3} texture: {fileID: 2800000, guid: a2960ffde020f27409e070d92fb2e00b, type: 3}
intensity: 0.75 intensity: 1
colorGrading: colorGrading:
m_Enabled: 0 m_Enabled: 0
m_Settings: m_Settings:

111
Assets/Prefabs/Cube.prefab Normal file
View File

@ -0,0 +1,111 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1234348911399036}
m_IsPrefabParent: 1
--- !u!1 &1141994068573534
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4589947661171960}
- component: {fileID: 33329614007622854}
- component: {fileID: 23149232739000136}
m_Layer: 0
m_Name: Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1234348911399036
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4247694155128182}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4247694155128182
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1234348911399036}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4589947661171960}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4589947661171960
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1141994068573534}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 4247694155128182}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &23149232739000136
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1141994068573534}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: ce8dfa1cfa2f741819d5c8702d8739d4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33329614007622854
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1141994068573534}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e95d72dd366d446c7a31d2fbb90b5c12
timeCreated: 1495362496
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,111 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1723129093729032}
m_IsPrefabParent: 1
--- !u!1 &1062053544341604
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4890812469165510}
- component: {fileID: 33094480760550290}
- component: {fileID: 23595422366951510}
m_Layer: 0
m_Name: Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1723129093729032
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4333959237908536}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4333959237908536
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1723129093729032}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4890812469165510}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4890812469165510
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1062053544341604}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 4333959237908536}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &23595422366951510
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1062053544341604}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: ce8dfa1cfa2f741819d5c8702d8739d4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33094480760550290
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1062053544341604}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 6992caf23fc7342a88450abc87761579
timeCreated: 1495362540
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -55,8 +55,6 @@ GameObject:
serializedVersion: 5 serializedVersion: 5
m_Component: m_Component:
- component: {fileID: 4021186793457802} - component: {fileID: 4021186793457802}
- component: {fileID: 33347327159040576}
- component: {fileID: 23664335955531464}
m_Layer: 0 m_Layer: 0
m_Name: Left Hand m_Name: Left Hand
m_TagString: Untagged m_TagString: Untagged
@ -104,8 +102,6 @@ GameObject:
serializedVersion: 5 serializedVersion: 5
m_Component: m_Component:
- component: {fileID: 4530387361756610} - component: {fileID: 4530387361756610}
- component: {fileID: 33512562496570824}
- component: {fileID: 23983100625939084}
m_Layer: 0 m_Layer: 0
m_Name: Hat Mesh m_Name: Hat Mesh
m_TagString: Untagged m_TagString: Untagged
@ -121,8 +117,6 @@ GameObject:
serializedVersion: 5 serializedVersion: 5
m_Component: m_Component:
- component: {fileID: 4029151840286420} - component: {fileID: 4029151840286420}
- component: {fileID: 33917458294930386}
- component: {fileID: 23177266068827686}
m_Layer: 0 m_Layer: 0
m_Name: Right Hand m_Name: Right Hand
m_TagString: Untagged m_TagString: Untagged
@ -154,7 +148,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632} m_GameObject: {fileID: 1061796689964632}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.6, y: -0.30000007, z: 0.6} m_LocalPosition: {x: -0.3, y: -0.25, z: 0.3}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 4900355877646882} m_Father: {fileID: 4900355877646882}
@ -167,7 +161,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172} m_GameObject: {fileID: 1702112528416172}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.6, y: -0.30000007, z: 0.6} m_LocalPosition: {x: 0.3, y: -0.25, z: 0.3}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 4900355877646882} m_Father: {fileID: 4900355877646882}
@ -290,38 +284,6 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!23 &23177266068827686
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23446230835089794 --- !u!23 &23446230835089794
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -386,70 +348,6 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!23 &23664335955531464
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23983100625939084
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1473522455052964}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33321560475186088 --- !u!33 &33321560475186088
MeshFilter: MeshFilter:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -457,20 +355,6 @@ MeshFilter:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1042355583027620} m_GameObject: {fileID: 1042355583027620}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33347327159040576
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632}
m_Mesh: {fileID: 0}
--- !u!33 &33512562496570824
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1473522455052964}
m_Mesh: {fileID: 0}
--- !u!33 &33780506824302906 --- !u!33 &33780506824302906
MeshFilter: MeshFilter:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -485,13 +369,6 @@ MeshFilter:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1147981388454896} m_GameObject: {fileID: 1147981388454896}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33917458294930386
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172}
m_Mesh: {fileID: 0}
--- !u!114 &114052379458543858 --- !u!114 &114052379458543858
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -521,14 +398,13 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Inventory: {fileID: 114934786006823366} Inventory: {fileID: 114934786006823366}
UpdateFrequency: 5
Slots: Slots:
- Slot: 0 - Slot: 0
Mesh: {fileID: 33512562496570824} Transform: {fileID: 4530387361756610}
- Slot: 1 - Slot: 1
Mesh: {fileID: 33917458294930386} Transform: {fileID: 4029151840286420}
- Slot: 2 - Slot: 2
Mesh: {fileID: 33347327159040576} Transform: {fileID: 4021186793457802}
--- !u!114 &114934786006823366 --- !u!114 &114934786006823366
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,284 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1189570342817650}
m_IsPrefabParent: 1
--- !u!1 &1189570342817650
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4120815632844386}
- component: {fileID: 95210833825758216}
m_Layer: 0
m_Name: Revolver
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1636027850798724
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4854108128273276}
m_Layer: 0
m_Name: Root
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1658484764950030
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4497048483641736}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1662957851593570
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4161320097804978}
m_Layer: 0
m_Name: Hammer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1807536173560240
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4139935116609196}
- component: {fileID: 137873237851816630}
m_Layer: 0
m_Name: Revolver
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1906255200147712
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4020990981463640}
m_Layer: 0
m_Name: Armature
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1925943292885272
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4541820958096452}
m_Layer: 0
m_Name: Trigger
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4020990981463640
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1906255200147712}
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4854108128273276}
m_Father: {fileID: 4120815632844386}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4120815632844386
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1189570342817650}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4020990981463640}
- {fileID: 4139935116609196}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4139935116609196
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1807536173560240}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4120815632844386}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4161320097804978
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1662957851593570}
m_LocalRotation: {x: -0.00000010940482, y: -5.434581e-10, z: 0.004967419, w: 0.99998766}
m_LocalPosition: {x: -0.09575599, y: -0.022962062, z: 0.05999526}
m_LocalScale: {x: 0.99999994, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4854108128273276}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4497048483641736
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1658484764950030}
m_LocalRotation: {x: 0.21537921, y: 0.6735071, z: -0.21388468, w: 0.6739833}
m_LocalPosition: {x: -0.0833501, y: -0.0005345028, z: 0.09397061}
m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999}
m_Children: []
m_Father: {fileID: 4854108128273276}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4541820958096452
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1925943292885272}
m_LocalRotation: {x: -0.00000010940484, y: -5.434583e-10, z: 0.004967418, w: 0.99998766}
m_LocalPosition: {x: -0.034001924, y: -0.014679911, z: 0.08898599}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4854108128273276}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4854108128273276
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1636027850798724}
m_LocalRotation: {x: -0.49751332, y: -0.5024743, z: 0.50248075, w: -0.49750698}
m_LocalPosition: {x: -0.0002935566, y: -0.00007437801, z: 0.0004956032}
m_LocalScale: {x: 0.99999994, y: 1, z: 0.99999994}
m_Children:
- {fileID: 4497048483641736}
- {fileID: 4161320097804978}
- {fileID: 4541820958096452}
m_Father: {fileID: 4020990981463640}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &95210833825758216
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1189570342817650}
m_Enabled: 1
m_Avatar: {fileID: 9000000, guid: 4bdb9c3cf6eb02a46813d71d2e3c87ad, type: 3}
m_Controller: {fileID: 0}
m_CullingMode: 1
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!137 &137873237851816630
SkinnedMeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1807536173560240}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7eb6d68ec87f9842af7f1e1b4b5cdd0, type: 2}
- {fileID: 2100000, guid: c21fe0b9ebdc3c54b92f9504a816be02, type: 2}
- {fileID: 2100000, guid: 0e5403f39757d4243a701ef7f975e417, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
serializedVersion: 2
m_Quality: 0
m_UpdateWhenOffscreen: 0
m_SkinnedMotionVectors: 1
m_Mesh: {fileID: 4300000, guid: 4bdb9c3cf6eb02a46813d71d2e3c87ad, type: 3}
m_Bones:
- {fileID: 4854108128273276}
- {fileID: 4541820958096452}
- {fileID: 4161320097804978}
- {fileID: 4497048483641736}
m_BlendShapeWeights: []
m_RootBone: {fileID: 4854108128273276}
m_AABB:
m_Center: {x: -0.024172641, y: -0.00078928843, z: 0.17103767}
m_Extent: {x: 0.102851205, y: 0.03587121, z: 0.22000009}
m_DirtyAABB: 0

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: fed35f862b6524339a68bb9dc36f6acb
timeCreated: 1495362564
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -245,7 +245,7 @@ Light:
serializedVersion: 8 serializedVersion: 8
m_Type: 2 m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1.3 m_Intensity: 0.8
m_Range: 13 m_Range: 13
m_SpotAngle: 30 m_SpotAngle: 30
m_CookieSize: 10 m_CookieSize: 10

View File

@ -395,9 +395,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 928708f1fbd954c6e9e015942b8ddb92, type: 3} m_Script: {fileID: 11500000, guid: 928708f1fbd954c6e9e015942b8ddb92, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Meshes: Prefabs: []
- {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
- {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &310461191 --- !u!1 &310461191
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -843,48 +841,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9d715320baa1f401ab0f46b603399dc3, type: 3} m_Script: {fileID: 11500000, guid: 9d715320baa1f401ab0f46b603399dc3, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
--- !u!1001 &662048545
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
m_IsPrefabParent: 0
--- !u!1 &746314094 --- !u!1 &746314094
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1328,6 +1284,48 @@ Transform:
m_Father: {fileID: 19192150} m_Father: {fileID: 19192150}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &963953023
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
m_IsPrefabParent: 0
--- !u!1 &1116159554 --- !u!1 &1116159554
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -17,7 +17,7 @@ RenderSettings:
m_Fog: 1 m_Fog: 1
m_FogColor: {r: 0, g: 0, b: 0, a: 1} m_FogColor: {r: 0, g: 0, b: 0, a: 1}
m_FogMode: 3 m_FogMode: 3
m_FogDensity: 0.01 m_FogDensity: 0.02
m_LinearFogStart: 0 m_LinearFogStart: 0
m_LinearFogEnd: 300 m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
@ -37,7 +37,7 @@ RenderSettings:
m_ReflectionBounces: 1 m_ReflectionBounces: 1
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 1810916632}
m_IndirectSpecularColor: {r: 0.010379571, g: 0.0037877169, b: 0.0007244428, a: 1} m_IndirectSpecularColor: {r: 0.010379571, g: 0.0037877169, b: 0.0007244428, a: 1}
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -354,6 +354,8 @@ Transform:
m_Children: m_Children:
- {fileID: 769207969} - {fileID: 769207969}
- {fileID: 1810916633} - {fileID: 1810916633}
- {fileID: 458076501}
- {fileID: 2039610603}
- {fileID: 949094013} - {fileID: 949094013}
- {fileID: 824127003} - {fileID: 824127003}
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -910,7 +912,7 @@ GameObject:
- component: {fileID: 274219296} - component: {fileID: 274219296}
- component: {fileID: 274219297} - component: {fileID: 274219297}
m_Layer: 0 m_Layer: 0
m_Name: MeshDB m_Name: PrefabDB
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -940,9 +942,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 928708f1fbd954c6e9e015942b8ddb92, type: 3} m_Script: {fileID: 11500000, guid: 928708f1fbd954c6e9e015942b8ddb92, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Meshes: Prefabs:
- {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} - {fileID: 1234348911399036, guid: e95d72dd366d446c7a31d2fbb90b5c12, type: 2}
- {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} - {fileID: 1723129093729032, guid: 6992caf23fc7342a88450abc87761579, type: 2}
- {fileID: 1189570342817650, guid: fed35f862b6524339a68bb9dc36f6acb, type: 2}
--- !u!114 &310461193 stripped --- !u!114 &310461193 stripped
MonoBehaviour: MonoBehaviour:
m_PrefabParentObject: {fileID: 114930047805146446, guid: 03523048e15d74908b251a069e8163fa, m_PrefabParentObject: {fileID: 114930047805146446, guid: 03523048e15d74908b251a069e8163fa,
@ -1714,6 +1717,71 @@ Transform:
m_Father: {fileID: 1042143220} m_Father: {fileID: 1042143220}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &458076499
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 458076501}
- component: {fileID: 458076500}
m_Layer: 0
m_Name: Ambient Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &458076500
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 458076499}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 0.45
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &458076501
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 458076499}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 19192150}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &483169919 --- !u!1 &483169919
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3621,7 +3689,7 @@ Transform:
m_Children: m_Children:
- {fileID: 1854896671} - {fileID: 1854896671}
m_Father: {fileID: 19192150} m_Father: {fileID: 19192150}
m_RootOrder: 3 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &824127004 --- !u!23 &824127004
MeshRenderer: MeshRenderer:
@ -4483,7 +4551,7 @@ Transform:
- {fileID: 1596443182} - {fileID: 1596443182}
- {fileID: 2132855673} - {fileID: 2132855673}
m_Father: {fileID: 19192150} m_Father: {fileID: 19192150}
m_RootOrder: 2 m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &961663886 --- !u!1 &961663886
GameObject: GameObject:
@ -5837,7 +5905,7 @@ Transform:
m_GameObject: {fileID: 1444061381} m_GameObject: {fileID: 1444061381}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.001, z: 0} m_LocalPosition: {x: 0, y: -0.001, z: 0}
m_LocalScale: {x: 4, y: 1, z: 3.08} m_LocalScale: {x: 20, y: 1, z: 20}
m_Children: [] m_Children: []
m_Father: {fileID: 949094013} m_Father: {fileID: 949094013}
m_RootOrder: 0 m_RootOrder: 0
@ -8520,6 +8588,71 @@ MeshFilter:
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2032081181} m_GameObject: {fileID: 2032081181}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &2039610601
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 2039610603}
- component: {fileID: 2039610602}
m_Layer: 0
m_Name: Ambient Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &2039610602
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2039610601}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 0.3
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &2039610603
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2039610601}
m_LocalRotation: {x: -0.9212198, y: -0.077828385, z: -0.24684006, w: 0.2904595}
m_LocalPosition: {x: 0, y: 2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 19192150}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -145, y: -30, z: 0}
--- !u!1 &2098021898 --- !u!1 &2098021898
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -26,7 +26,7 @@ namespace Cyber.Controls {
/// <summary> /// <summary>
/// The in-world slot of the item. /// The in-world slot of the item.
/// </summary> /// </summary>
public MeshFilter Mesh; public Transform Transform;
} }
/// <summary> /// <summary>
@ -34,36 +34,35 @@ namespace Cyber.Controls {
/// </summary> /// </summary>
public Inventory Inventory; public Inventory Inventory;
/// <summary>
/// How many times per second the visual equipment should be updated.
/// </summary>
public float UpdateFrequency = 1f;
/// <summary> /// <summary>
/// The slots where the equipped items go. /// The slots where the equipped items go.
/// </summary> /// </summary>
public EquipmentMesh[] Slots; public EquipmentMesh[] Slots;
private float LastUpdateTime = 0; private Dictionary<EquipSlot, Item> LastEquips = new Dictionary<EquipSlot, Item>();
private void Update() { private void Update() {
if (Time.time - LastUpdateTime >= 1f / UpdateFrequency) {
Dictionary<EquipSlot, Item> Equips = Inventory.Drive.GetEquippedItems(); Dictionary<EquipSlot, Item> Equips = Inventory.Drive.GetEquippedItems();
// Empty all slots
for (int i = 0; i < Slots.Length; i++) { for (int i = 0; i < Slots.Length; i++) {
Slots[i].Mesh.mesh = null; bool Equipped = Equips.ContainsKey(Slots[i].Slot);
bool LastEquipped = LastEquips.ContainsKey(Slots[i].Slot);
// Check if this slot needs to be changed
if (Equipped != LastEquipped || (Equipped && Equips[Slots[i].Slot] != LastEquips[Slots[i].Slot])) {
// Clear slot
for (int j = 0; j < Slots[i].Transform.childCount; j++) {
Destroy(Slots[i].Transform.GetChild(j).gameObject);
} }
// Equip all slots if (!Equipped) {
foreach (EquipSlot Slot in Equips.Keys) { // Nothing is equipped
for (int i = 0; i < Slots.Length; i++) { LastEquips.Remove(Slots[i].Slot);
if (Slots[i].Slot == Slot) { } else {
Slots[i].Mesh.mesh = MeshDB.GetMesh(Equips[Slots[i].Slot].ModelID); // Something is equipped
break; Item Item = Equips[Slots[i].Slot];
PrefabDB.Create(Item.ModelID, Slots[i].Transform);
LastEquips[Slots[i].Slot] = Item;
} }
} }
} }
LastUpdateTime = Time.time;
}
} }
} }
} }

View File

@ -42,9 +42,9 @@ namespace Cyber.Controls {
public TextTextureApplier ItemDescriptionText; public TextTextureApplier ItemDescriptionText;
/// <summary> /// <summary>
/// The item preview mesh. /// The item preview parent.
/// </summary> /// </summary>
public MeshFilter ItemPreviewMesh; public Transform ItemPreview;
/// <summary> /// <summary>
/// The item preview spinner. /// The item preview spinner.
@ -92,11 +92,22 @@ namespace Cyber.Controls {
/// </summary> /// </summary>
public Vector2 ItemGridDimensions; public Vector2 ItemGridDimensions;
/// <summary>
/// The material of the items in the item grid.
/// </summary>
public Material ItemGridHologramMaterial;
/// <summary>
/// The material of the item in the item preview.
/// </summary>
public Material ItemPreviewHologramMaterial;
private bool InventoryOpen = false; private bool InventoryOpen = false;
private float PreviewVisibility = 0f; private float PreviewVisibility = 0f;
private int PreviewModelID = -1;
private List<Transform> ItemGridCells; private List<Transform> ItemGridCells;
private List<MeshFilter> ItemGridCellMeshes; private Dictionary<int, Item> ItemGridContainedItems = new Dictionary<int, Item>();
private int ItemGridSelectedIndex; private int ItemGridSelectedIndex;
private Transform GrabbedItem; private Transform GrabbedItem;
private int GrabbedItemIndex = -1; private int GrabbedItemIndex = -1;
@ -117,11 +128,9 @@ namespace Cyber.Controls {
private void Start() { private void Start() {
int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y; int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y;
ItemGridCells = new List<Transform>(ItemGridSize); ItemGridCells = new List<Transform>(ItemGridSize);
ItemGridCellMeshes = new List<MeshFilter>(ItemGridSize);
for (int i = 0; i < ItemGridSize; i++) { for (int i = 0; i < ItemGridSize; i++) {
Transform Cell = ItemGridParent.GetChild(i).transform; Transform Cell = ItemGridParent.GetChild(i).transform;
ItemGridCells.Add(Cell); ItemGridCells.Add(Cell);
ItemGridCellMeshes.Add(Cell.GetComponentInChildren<MeshFilter>());
} }
IconInventoryColor = IconInventory.material.GetColor("_EmissionColor"); IconInventoryColor = IconInventory.material.GetColor("_EmissionColor");
@ -178,23 +187,32 @@ namespace Cyber.Controls {
} }
} else { } else {
// Something is grabbed, make things react to this // Something is grabbed, make things react to this
ItemGridSelectedIndex = CurrentIndex;
if (Input.GetButtonUp("Activate")) { if (Input.GetButtonUp("Activate")) {
// Grab was released, drop item here // Grab was released, drop item here
// Lerp things if (GrabbedItemIndex == CurrentIndex) {
ItemGridCellMeshes[GrabbedItemIndex].transform.position = ItemGridCells[CurrentIndex].position; // The item was dropped in place, reset the position
Lerper.LerpTransformPosition(ItemGridCellMeshes[GrabbedItemIndex].transform, new Vector3(), 10f); if (ItemGridCells[GrabbedItemIndex].childCount > 0) {
Lerper.LerpTransformPosition(ItemGridCellMeshes[CurrentIndex].transform, new Vector3(), 10f); ItemGridCells[GrabbedItemIndex].GetChild(0).localPosition = new Vector3();
}
} else {
// Lerp things (if the models are set)
Vector3 ReturnToPos = ItemGridCells[GrabbedItemIndex].position;
ItemGridCells[GrabbedItemIndex].position = ItemGridCells[CurrentIndex].position;
Lerper.LerpTransformPosition(ItemGridCells[GrabbedItemIndex], ReturnToPos, 20f);
// Switch items // Switch items
Inventory.Drive.SwitchSlots(GrabbedItemIndex, CurrentIndex); Inventory.Drive.SwitchSlots(GrabbedItemIndex, CurrentIndex);
Client.Send(PktType.InventoryAction, Inventory.ActionHandler.BuildSlotSwitch(GrabbedItemIndex, CurrentIndex)); Client.Send(PktType.InventoryAction, Inventory.ActionHandler.BuildSlotSwitch(GrabbedItemIndex, CurrentIndex));
}
// Reset grabbing // Reset grabbing
GrabbedItem = null; GrabbedItem = null;
GrabbedItemIndex = -1; GrabbedItemIndex = -1;
ItemGridSelectedIndex = CurrentIndex;
} else { } else {
ItemGridCellMeshes[GrabbedItemIndex].transform.position = LookedAt.point; if (ItemGridCells[GrabbedItemIndex].childCount > 0) {
ItemGridCells[GrabbedItemIndex].GetChild(0).position = LookedAt.point;
}
} }
} }
} else if (Mesh != null) { } else if (Mesh != null) {
@ -248,25 +266,38 @@ namespace Cyber.Controls {
// Find the item and mesh // Find the item and mesh
int i = x + y * (int) ItemGridDimensions.x; int i = x + y * (int) ItemGridDimensions.x;
Item Item = Inventory.Drive.GetItemAt(x + y * (int) ItemGridDimensions.x); Item Item = Inventory.Drive.GetItemAt(x + y * (int) ItemGridDimensions.x);
Mesh Mesh = null; if (Item != null && (!ItemGridContainedItems.ContainsKey(i) || ItemGridContainedItems[i] != Item)) {
if (Item != null) { // Clear cell
Mesh = MeshDB.GetMesh(Item.ModelID); for (int j = 0; j < ItemGridCells[i].childCount; j++) {
DestroyImmediate(ItemGridCells[i].GetChild(j).gameObject);
}
// Add new item
GameObject ItemObject = PrefabDB.Create(Item.ModelID, ItemGridCells[i]);
MeshUtil.SetMaterial(ItemObject, ItemGridHologramMaterial);
ItemGridContainedItems[i] = Item;
} else if (Item == null && ItemGridContainedItems.ContainsKey(i)) {
for (int j = 0; j < ItemGridCells[i].childCount; j++) {
Destroy(ItemGridCells[i].GetChild(j).gameObject);
}
ItemGridContainedItems.Remove(i);
} }
ItemGridCellMeshes[i].mesh = Mesh;
// Set the base scale and spin status // Set the base scale and spin status
float Scale = 0.08f; float Scale = 0.13f;
bool Spinning = false; bool Spinning = false;
if (focused == i || ItemGridSelectedIndex == i) { if (focused == i || ItemGridSelectedIndex == i) {
// Item is selected or hovered, animate // Item is selected or hovered, animate
Scale = 0.1f; Scale = 0.16f;
Spinning = true; Spinning = true;
} }
if (ItemGridSelectedIndex == i) { if (ItemGridSelectedIndex == i) {
// Set preview information // Set preview information
SetPreviewMesh(Mesh); if (ItemGridCells[i].childCount > 0) {
SetPreviewItem(Item);
}
TextTextureProperties NameProps = ItemNameText.TextProperties; TextTextureProperties NameProps = ItemNameText.TextProperties;
TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties; TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties;
if (Item != null) { if (Item != null) {
@ -286,7 +317,7 @@ namespace Cyber.Controls {
} else { } else {
ItemGridSelector.position = ItemGridSelector.position =
Vector3.Lerp(ItemGridSelector.position, Vector3.Lerp(ItemGridSelector.position,
ItemGridCells[i].position, 20f * Time.deltaTime); ItemGridCells[i].position, 10f * Time.deltaTime);
} }
Vector3 NewRot = ItemGridSelector.localEulerAngles; Vector3 NewRot = ItemGridSelector.localEulerAngles;
NewRot.z = 0; NewRot.z = 0;
@ -295,15 +326,21 @@ namespace Cyber.Controls {
if (!Spinning) { if (!Spinning) {
// Not selected, reset rotation // Not selected, reset rotation
ItemGridCellMeshes[i].transform.LookAt(Camera.transform); if (ItemGridCells[i].childCount > 0) {
Vector3 NewRot = ItemGridCellMeshes[i].transform.localEulerAngles; Transform ItemTransform = ItemGridCells[i].GetChild(0);
ItemTransform.LookAt(Camera.transform);
Vector3 NewRot = ItemTransform.localEulerAngles;
NewRot.z = 0; NewRot.z = 0;
ItemGridCellMeshes[i].transform.localEulerAngles = NewRot; NewRot.y += 90;
ItemTransform.localEulerAngles = NewRot;
}
} }
// Update spinning status and scaling // Update spinning status and scaling
ItemGridCells[i].GetComponent<Spinner>().Spinning = Spinning; ItemGridCells[i].GetComponent<Spinner>().Spinning = Spinning;
FixMeshScaling(ItemGridCellMeshes[i], Scale); if (ItemGridCells[i].childCount > 0) {
FixMeshScaling(ItemGridCells[i].GetChild(0), Scale);
}
} }
} }
@ -312,7 +349,7 @@ namespace Cyber.Controls {
// Clean up the preview screen if there was no item // Clean up the preview screen if there was no item
if (!ItemFound) { if (!ItemFound) {
SetPreviewMesh(null); SetPreviewItem(null);
TextTextureProperties NameProps = ItemNameText.TextProperties; TextTextureProperties NameProps = ItemNameText.TextProperties;
TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties; TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties;
NameProps.Text = ""; NameProps.Text = "";
@ -325,38 +362,35 @@ namespace Cyber.Controls {
} }
} }
private void SetPreviewMesh(Mesh mesh) { private void SetPreviewItem(Item item) {
ItemPreviewSpinner.Spinning = mesh != null; ItemPreviewSpinner.Spinning = item != null;
if (mesh != null) { if (item != null && PreviewModelID != item.ModelID) {
ItemPreviewMesh.mesh = mesh; for (int j = 0; j < ItemPreview.childCount; j++) {
DestroyImmediate(ItemPreview.GetChild(j).gameObject);
} }
FixMeshScaling(ItemPreviewMesh, 0.175f * PreviewVisibility); GameObject ItemObject = PrefabDB.Create(item.ModelID, ItemPreview);
} MeshUtil.SetMaterial(ItemObject, ItemPreviewHologramMaterial);
PreviewModelID = item.ModelID;
private void FixMeshScaling(MeshFilter toFix, float scale) { }
if (toFix.mesh == null) { FixMeshScaling(ItemPreview, 0.35f * PreviewVisibility);
return;
} }
private void FixMeshScaling(Transform toFix, float scale) {
Vector3 Extents = MeshUtil.GetMeshBounds(toFix.gameObject).extents;
float HighestExtent = 0.1f; float HighestExtent = 0.1f;
float Height = toFix.mesh.bounds.extents.y * 2f;
float Width = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.x * 2f, 2) +
Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
float Depth = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.z * 2f, 2) +
Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
if (Height > HighestExtent) { if (Extents.x > HighestExtent) {
HighestExtent = Height; HighestExtent = Extents.x;
} }
if (Width > HighestExtent) { if (Extents.y > HighestExtent) {
HighestExtent = Width; HighestExtent = Extents.y;
} }
if (Depth > HighestExtent) { if (Extents.z > HighestExtent) {
HighestExtent = Depth; HighestExtent = Extents.z;
} }
float Scale = scale * 1f / HighestExtent; float Scale = scale * 0.5f / HighestExtent;
toFix.transform.localScale = new Vector3(Scale, Scale, Scale); toFix.localScale = new Vector3(Scale, Scale, Scale);
} }
} }
} }

View File

@ -38,6 +38,7 @@ namespace Cyber.Entities.SyncBases {
Drive.AddItem(ItemDB.Singleton.Get(0)); Drive.AddItem(ItemDB.Singleton.Get(0));
Drive.AddItem(ItemDB.Singleton.Get(1)); Drive.AddItem(ItemDB.Singleton.Get(1));
Drive.AddItem(ItemDB.Singleton.Get(2)); Drive.AddItem(ItemDB.Singleton.Get(2));
Drive.AddItem(ItemDB.Singleton.Get(3));
} }
} }

View File

@ -23,6 +23,7 @@ namespace Cyber.Items {
AddItem(new Item(Counter++, 0, "Very Long Item Name", 1.5f, EquipSlot.Hat, "This item is a rare piece of the \"way too long of a name\" technology, invented by space goblins in ancient times.")); AddItem(new Item(Counter++, 0, "Very Long Item Name", 1.5f, EquipSlot.Hat, "This item is a rare piece of the \"way too long of a name\" technology, invented by space goblins in ancient times."));
AddItem(new Item(Counter++, 1, "Outworldly Spherical Tube", .5f, EquipSlot.RightHand, "It's so spherical and smooth that it seems like it's not even from this world!")); AddItem(new Item(Counter++, 1, "Outworldly Spherical Tube", .5f, EquipSlot.RightHand, "It's so spherical and smooth that it seems like it's not even from this world!"));
AddItem(new Item(Counter++, 0, "Cube Of Debuggery", 1.5f, EquipSlot.LeftHand, "Does some debuggery when you poke it.", (host) => { Term.Println("*DEBUGGERY*"); })); AddItem(new Item(Counter++, 0, "Cube Of Debuggery", 1.5f, EquipSlot.LeftHand, "Does some debuggery when you poke it.", (host) => { Term.Println("*DEBUGGERY*"); }));
AddItem(new Item(Counter++, 2, "Punk Revolver", 1f, EquipSlot.RightHand, "It only knows three chords. Shoots five times though.", (host) => { Term.Println("*BANG*"); }));
} }
/// <summary> /// <summary>

View File

@ -30,7 +30,7 @@ namespace Cyber.Util {
} }
/// <summary> /// <summary>
/// Lerps the transform local position. /// Lerps the transform world position.
/// </summary> /// </summary>
/// <param name="transform">Transform.</param> /// <param name="transform">Transform.</param>
/// <param name="to">To.</param> /// <param name="to">To.</param>
@ -41,13 +41,17 @@ namespace Cyber.Util {
} }
} }
private void Update() { private void LateUpdate() {
List<Transform> RemoveThese = new List<Transform>(); List<Transform> RemoveThese = new List<Transform>();
foreach (Transform Transform in PositionLerps.Keys) { foreach (Transform Transform in PositionLerps.Keys) {
Transform.localPosition = Vector3.Lerp(Transform.localPosition, if (Transform == null) {
PositionLerps.Remove(Transform);
continue;
}
Transform.position = Vector3.Lerp(Transform.position,
PositionLerps[Transform].Target, PositionLerps[Transform].Speed * Time.deltaTime); PositionLerps[Transform].Target, PositionLerps[Transform].Speed * Time.deltaTime);
if ((Transform.localPosition - PositionLerps[Transform].Target).magnitude < 0.001f) { if ((Transform.position - PositionLerps[Transform].Target).magnitude < 0.001f) {
Transform.localPosition = PositionLerps[Transform].Target; Transform.position = PositionLerps[Transform].Target;
RemoveThese.Add(Transform); RemoveThese.Add(Transform);
} }
} }

View File

@ -1,35 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
/// </summary>
public class MeshDB : MonoBehaviour {
private static MeshDB Singleton;
/// <summary>
/// The meshes that can be used at runtime.
/// </summary>
public Mesh[] Meshes;
/// <summary>
/// Sets the Singleton.
/// </summary>
public MeshDB() {
Singleton = this;
}
/// <summary>
/// Get the mesh at the defined index.
/// </summary>
/// <returns>The mesh.</returns>
/// <param name="index">Index.</param>
public static Mesh GetMesh(int index) {
return Singleton.Meshes[index];
}
}
}

View File

@ -0,0 +1,95 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Utility functions for mesh-related things.
/// </summary>
public class MeshUtil : MonoBehaviour {
/// <summary>
/// Gets the bounds of a gameobject or its children with a mesh.
/// </summary>
/// <returns>The bounds of the object.</returns>
/// <param name="obj">Object.</param>
public static Bounds GetMeshBounds(GameObject obj) {
MeshFilter Mesh = GetMeshFilter(obj);
if (Mesh != null) {
return Mesh.mesh.bounds;
}
SkinnedMeshRenderer SkinnedMesh = GetSkinnedMeshRenderer(obj);
if (SkinnedMesh != null) {
return SkinnedMesh.sharedMesh.bounds;
}
return new Bounds();
}
/// <summary>
/// Sets the material in the objects or its children.
/// </summary>
/// <param name="obj">Object.</param>
/// <param name="mat">Mat.</param>
public static void SetMaterial(GameObject obj, Material mat) {
MeshRenderer MeshRenderer = MeshUtil.GetMeshRenderer(obj);
if (MeshRenderer != null) {
Material[] NewMats = new Material[MeshRenderer.materials.Length];
for (int j = 0; j < MeshRenderer.materials.Length; j++) {
NewMats[j] = mat;
}
MeshRenderer.materials = NewMats;
}
SkinnedMeshRenderer SkinnedMeshRenderer = MeshUtil.GetSkinnedMeshRenderer(obj);
if (SkinnedMeshRenderer != null) {
Material[] NewMats = new Material[SkinnedMeshRenderer.materials.Length];
for (int j = 0; j < SkinnedMeshRenderer.materials.Length; j++) {
NewMats[j] = mat;
}
SkinnedMeshRenderer.materials = NewMats;
}
}
/// <summary>
/// Gets a MeshFilter in a gameobject or its children.
/// </summary>
/// <returns>The MeshFilter in object.</returns>
/// <param name="obj">Object.</param>
public static MeshFilter GetMeshFilter(GameObject obj) {
MeshFilter Mesh = obj.GetComponent<MeshFilter>();
if (Mesh == null) {
// No mesh found, search children
Mesh = obj.GetComponentInChildren<MeshFilter>();
}
return Mesh;
}
/// <summary>
/// Gets a MeshRenderer in a gameobject or its children.
/// </summary>
/// <returns>The MeshRenderer in object.</returns>
/// <param name="obj">Object.</param>
public static MeshRenderer GetMeshRenderer(GameObject obj) {
MeshRenderer Mesh = obj.GetComponent<MeshRenderer>();
if (Mesh == null) {
// No mesh found, search children
Mesh = obj.GetComponentInChildren<MeshRenderer>();
}
return Mesh;
}
/// <summary>
/// Gets a SkinnedMeshRenderer in a gameobject or its children.
/// </summary>
/// <returns>The SkinnedMeshRenderer in object.</returns>
/// <param name="obj">Object.</param>
public static SkinnedMeshRenderer GetSkinnedMeshRenderer(GameObject obj) {
SkinnedMeshRenderer Mesh = obj.GetComponent<SkinnedMeshRenderer>();
if (Mesh == null) {
// No mesh found, search children
Mesh = obj.GetComponentInChildren<SkinnedMeshRenderer>();
}
return Mesh;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: eca7ccdc67deb4f24a06764028c17dd5
timeCreated: 1495362148
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Prefab database, contains all the prefabs that might be needed at
/// runtime. Intended to be called through the static functions.
/// </summary>
public class PrefabDB : MonoBehaviour {
private static PrefabDB Singleton;
/// <summary>
/// The prefabs that can be used at runtime.
/// </summary>
public GameObject[] Prefabs;
/// <summary>
/// Sets the Singleton.
/// </summary>
public PrefabDB() {
Singleton = this;
}
/// <summary>
/// Creates a new prefab with the given position, rotation and parent.
/// </summary>
/// <returns>The prefab.</returns>
/// <param name="index">Index.</param>
/// <param name="pos">The position (local, if parent is not null).</param>
/// <param name="rot">The rotation (local, if parent is not null).</param>
/// <param name="parent">The parent transform.</param>
public static GameObject Create(int index, Transform parent,
Vector3 pos = new Vector3(), Quaternion rot = new Quaternion()) {
GameObject Result = Instantiate(Singleton.Prefabs[index], pos, rot, parent);
if (parent != null) {
Result.transform.localPosition = pos;
Result.transform.localRotation = rot;
}
return Result;
}
}
}