52 lines
2.1 KiB
Markdown
52 lines
2.1 KiB
Markdown
Roadmap
|
|
=======
|
|
This file contains all the intended features for each version, so in addition to being a roadmap for the future, it acts as a changelog.
|
|
|
|
Yes, the plans go so far into the future that the universe will probably die a heat death before we are done with this list. Mostly because generating version names is fun.
|
|
|
|
Version 0.7.0 - Crazy
|
|
---------------------
|
|
- [ ] Generated room layouts.
|
|
- [ ] Generated interior items.
|
|
- [ ] Current "development room" should lead out to a corridor with doors to these generated rooms.
|
|
|
|
Version 0.6.0 - Snub
|
|
--------------------
|
|
- [ ] Character model with rig.
|
|
- [ ] Clothes models with rig.
|
|
- [ ] Pistol model.
|
|
- [ ] Furniture models: bed, nightstand, high lamp, wardrobe.
|
|
- [ ] Invent more roadmap
|
|
|
|
Version 0.5.0 - Overrate
|
|
------------------------
|
|
- [ ] Shooty guns.
|
|
- [ ] Health, with HUD.
|
|
- [ ] Death and respawning for players.
|
|
|
|
Version 0.4.0 - Hug
|
|
-------------------
|
|
- [ ] Items and inventory.
|
|
- [ ] Equipment, can wear items (just basic cubes) on head and hands.
|
|
- [ ] Equipment, can cause some effect by "using" an item equipped in hand.
|
|
|
|
Version 0.3.0 - Mortician
|
|
-------------------------
|
|
- [x] In-game console.
|
|
- [x] API for the console, should be able to print stuff on the screen on command.
|
|
|
|
Version 0.2.0 - Juniper
|
|
-----------------------
|
|
- [ ] Basic interactions and an environment for testing.
|
|
- [ ] A room with a door, a button and a screen.
|
|
- [ ] Both players should be able to open the door and press the button, and see a reaction in the world (door opening, screen flashing).
|
|
|
|
Version 0.1.0 - Gigantic
|
|
------------------------
|
|
- [x] Spawning basic capsule characters.
|
|
- [x] ...With movement capabilities.
|
|
- [ ] Client-server connectivity, players can see each other moving around.
|
|
- [x] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
|
|
- [x] 2. Players can see eachothers capsule-characters and send commands to move them around.
|
|
- [ ] 3. Basic syncing (Send sync packages at certain intervals) in order to sync positions correctly between server and client.
|