Cyber/Assets/Scripts
2017-05-08 06:20:29 +03:00
..
Console Moved DebugConsole initialization to the ctr to enable printing in Starts. 2017-05-08 04:16:01 +03:00
Networking Added a small fun chat command 2017-05-08 04:42:18 +03:00
Character.cs Changed movement to be easier to optimize for networking. 2017-05-07 22:53:01 +03:00
Character.cs.meta Initialized unity project, added characters and a spawning system. 2017-05-07 19:49:22 +03:00
Console.meta Implemented the DebugConsole and added a global version, Term. 2017-05-08 02:29:29 +03:00
EntityType.cs Tabs -> spaces and started making the console. 2017-05-07 22:44:35 +03:00
EntityType.cs.meta Initialized unity project, added characters and a spawning system. 2017-05-07 19:49:22 +03:00
Networking.meta init networking, connecting and packet sending is now possible 2017-05-08 01:59:50 +03:00
PlayerController.cs Implemented the DebugConsole and added a global version, Term. 2017-05-08 02:29:29 +03:00
PlayerController.cs.meta Initialized unity project, added characters and a spawning system. 2017-05-07 19:49:22 +03:00
Spawner.cs Decoupled IDs from the spawning system. 2017-05-08 06:20:29 +03:00
Spawner.cs.meta Initialized unity project, added characters and a spawning system. 2017-05-07 19:49:22 +03:00
SyncBase.cs Decoupled IDs from the spawning system. 2017-05-08 06:20:29 +03:00
SyncBase.cs.meta Initialized unity project, added characters and a spawning system. 2017-05-07 19:49:22 +03:00
SyncDB.cs Decoupled IDs from the spawning system. 2017-05-08 06:20:29 +03:00
SyncDB.cs.meta Decoupled IDs from the spawning system. 2017-05-08 06:20:29 +03:00