30 lines
731 B
C#
30 lines
731 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cyber.Util {
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/// <summary>
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/// Mesh database, contains all the meshes in the game. This should be
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/// used if meshes are needed at runtime.
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/// </summary>
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public class MeshDB : MonoBehaviour {
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private static MeshDB Singleton;
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/// <summary>
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/// The meshes that can be used at runtime.
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/// </summary>
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public Mesh[] Meshes;
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/// <summary>
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/// Sets the Singleton.
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/// </summary>
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public MeshDB() {
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Singleton = this;
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}
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public static Mesh GetMesh(int index) {
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return Singleton.Meshes[index];
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}
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}
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} |