2.1 KiB
2.1 KiB
Roadmap
This file contains all the intended features for each version, so in addition to being a roadmap for the future, it acts as a changelog.
Yes, the plans go so far into the future that the universe will probably die a heat death before we are done with this list. Mostly because generating version names is fun.
Version 0.7.0 - Crazy
- Generated room layouts.
- Generated interior items.
- Current "development room" should lead out to a corridor with doors to these generated rooms.
Version 0.6.0 - Snub
- Character model with rig.
- Clothes models with rig.
- Pistol model.
- Furniture models: bed, nightstand, high lamp, wardrobe.
- Invent more roadmap
Version 0.5.0 - Overrate
- Shooty guns.
- Health, with HUD.
- Death and respawning for players.
Version 0.4.0 - Hug
- Items and inventory.
- Equipment, can wear items (just basic cubes) on head and hands.
- Equipment, can cause some effect by "using" an item equipped in hand.
Version 0.3.0 - Mortician
- In-game console.
- API for the console, should be able to print stuff on the screen on command.
Version 0.2.0 - Juniper
- Basic interactions and an environment for testing.
- A room with a door, a button and a screen.
- Both players should be able to open the door and press the button, and see a reaction in the world (door opening, screen flashing).
Version 0.1.0 - Gigantic
- Spawning basic capsule characters.
- ...With movement capabilities.
- Client-server connectivity, players can see each other moving around.
- 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
- 2. Players can see eachothers capsule-characters and send commands to move them around.
- 3. Basic syncing (Send sync packages at certain intervals) in order to sync positions correctly between server and client.