SimplyGladiators/core/src/com/saltosion/gladiator/GladiatorBrawler.java

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package com.saltosion.gladiator;
import com.badlogic.ashley.core.Engine;
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import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.saltosion.gladiator.util.GlobalStrings;
import com.saltosion.gladiator.util.SpriteLoader;
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public class GladiatorBrawler extends ApplicationAdapter {
private Batch batch;
private Sprite staticplayer;
private OrthographicCamera camera;
private Engine engine;
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@Override
public void create () {
engine = new Engine();
camera = new OrthographicCamera();
camera.setToOrtho(false, 384, 216);
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batch = new SpriteBatch();
staticplayer = SpriteLoader.loadSprite(GlobalStrings.STATICPLAYER);
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}
@Override
public void render () {
Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
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batch.begin();
batch.draw(staticplayer, 0, 0);
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batch.end();
}
}