SimplyGladiators/core/src/com/saltosion/gladiator/GladiatorBrawler.java

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package com.saltosion.gladiator;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntityListener;
import com.badlogic.ashley.core.Family;
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import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.saltosion.gladiator.components.CPosition;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.systems.RenderingSystem;
import com.saltosion.gladiator.util.GlobalStrings;
import com.saltosion.gladiator.util.SpriteLoader;
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public class GladiatorBrawler extends ApplicationAdapter {
private Engine engine;
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private Entity player;
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@Override
public void create () {
// Initialize the Engine
engine = new Engine();
engine.addSystem(new RenderingSystem());
engine.addEntityListener(Family.getFor(CRenderedObject.class, CPosition.class),
new EntityListener() {
@Override
public void entityRemoved(Entity entity) {
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
rs.updateEntities(engine);
}
@Override
public void entityAdded(Entity entity) {
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
rs.updateEntities(engine);
}
});
// Initialize player
initializePlayer();
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}
@Override
public void render () {
engine.update(Gdx.graphics.getDeltaTime());
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
float aspectratio = ((float)width)/((float)height);
rs.setViewport((int)(rs.VPHEIGHT_CONST*aspectratio), rs.VPHEIGHT_CONST);
}
public void initializePlayer() {
player = new Entity();
CRenderedObject renderedObject = new CRenderedObject();
Sprite player1 = SpriteLoader.loadSprite(GlobalStrings.PLAYERIMG, 0, 0, 64, 64);
Sprite player2 = SpriteLoader.loadSprite(GlobalStrings.PLAYERIMG, 1, 0, 64, 64);
SpriteSequence sequence = new SpriteSequence(1).addSprite(player1).addSprite(player2);
renderedObject.addSequence("Idle", sequence);
renderedObject.setCurrentSequence("Idle");
player.add(renderedObject);
player.add(new CPosition());
player.getComponent(CPosition.class).x = 50;
player.getComponent(CPosition.class).y = 50;
engine.addEntity(player);
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}
}