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								 Allexit | 5975288d04 | Removed the usage of Box2D | 2015-05-08 16:49:42 +03:00 |  | 
			
				
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								 Allexit | e985102e80 | Better method for playing animations | 2015-04-10 19:10:08 +03:00 |  | 
			
				
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								 Allexit | ef4117672c | Added input handling, movement and camera now follows the player | 2015-04-10 17:30:30 +03:00 |  | 
			
				
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								 Allexit | 16c21698b8 | Created a terrain's physics box, so the character doesn't fall out | 2015-04-09 23:03:42 +03:00 |  | 
			
				
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								 Allexit | 1727c43265 | Physics body attached to the player entity now | 2015-04-09 21:32:36 +03:00 |  | 
			
				
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								 Allexit | 822d2fa7bc | Box2D implemented. Viewport also is a lot smaller | 2015-04-09 21:16:49 +03:00 |  | 
			
				
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								 Allexit | 91135acfce | Position Component -> Physics Componenty | 2015-04-09 01:14:07 +03:00 |  | 
			
				
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								 Allexit | eff6647704 | Component getting is now done properly in RenderingSystem | 2015-04-09 00:44:05 +03:00 |  | 
			
				
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								 Allexit | 8d127a715b | Removed useless prints | 2015-04-09 00:17:55 +03:00 |  | 
			
				
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								 Allexit | 7907eb348d | When resizing the window, viewport scales to right size now | 2015-04-09 00:12:07 +03:00 |  | 
			
				
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								 Allexit | ff859b6501 | Default screen size changed to a 16:9 ratio | 2015-04-08 21:41:12 +03:00 |  | 
			
				
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								 Allexit | 962dde9db2 | Animation now renders, and rendered entities now must have position | 2015-04-08 20:50:13 +03:00 |  | 
			
				
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								 Allexit | ac68498548 | Every entity with "CRenderedObject" is now drawn at 0, 0 | 2015-04-08 20:15:14 +03:00 |  | 
			
				
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								 Allexit | 54e7238f3a | A static image of the player is now drawn | 2015-04-08 19:19:14 +03:00 |  | 
			
				
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								 Allexit | 32df01f0eb | initial commit | 2015-04-08 16:59:01 +03:00 |  |