Jeasonfire
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d961bd21de
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Jumping implemented.
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2015-05-08 21:41:17 +03:00 |
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Jeasonfire
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47eb5f5702
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Physics done, jumping WIP.
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2015-05-08 21:18:12 +03:00 |
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Allexit
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5975288d04
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Removed the usage of Box2D
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2015-05-08 16:49:42 +03:00 |
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Allexit
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e985102e80
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Better method for playing animations
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2015-04-10 19:10:08 +03:00 |
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Allexit
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ef4117672c
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Added input handling, movement and camera now follows the player
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2015-04-10 17:30:30 +03:00 |
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Allexit
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16c21698b8
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Created a terrain's physics box, so the character doesn't fall out
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2015-04-09 23:03:42 +03:00 |
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Allexit
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1727c43265
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Physics body attached to the player entity now
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2015-04-09 21:32:36 +03:00 |
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Allexit
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822d2fa7bc
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Box2D implemented. Viewport also is a lot smaller
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2015-04-09 21:16:49 +03:00 |
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Allexit
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91135acfce
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Position Component -> Physics Componenty
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2015-04-09 01:14:07 +03:00 |
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Allexit
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eff6647704
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Component getting is now done properly in RenderingSystem
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2015-04-09 00:44:05 +03:00 |
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Allexit
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8d127a715b
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Removed useless prints
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2015-04-09 00:17:55 +03:00 |
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Allexit
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7907eb348d
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When resizing the window, viewport scales to right size now
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2015-04-09 00:12:07 +03:00 |
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Allexit
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962dde9db2
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Animation now renders, and rendered entities now must have position
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2015-04-08 20:50:13 +03:00 |
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Allexit
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ac68498548
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Every entity with "CRenderedObject" is now drawn at 0, 0
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2015-04-08 20:15:14 +03:00 |
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Allexit
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54e7238f3a
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A static image of the player is now drawn
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2015-04-08 19:19:14 +03:00 |
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Allexit
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32df01f0eb
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initial commit
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2015-04-08 16:59:01 +03:00 |
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