2020-04-19 00:30:27 +02:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
|
|
|
|
|
public class BurnQuality : ScriptableObject {
|
|
|
|
|
public float FuelValue;
|
2020-04-19 02:00:22 +02:00
|
|
|
|
public float FlameEffect;
|
2020-04-19 18:42:40 +02:00
|
|
|
|
public float SoundEffect;
|
2020-04-20 02:38:37 +02:00
|
|
|
|
public bool Ignitable;
|
2020-04-19 00:30:27 +02:00
|
|
|
|
}
|