2020-04-19 20:04:45 +02:00
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using UnityEngine;
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using UnityEngine.SceneManagement;
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2020-04-19 02:32:20 +02:00
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[RequireComponent(typeof(CanvasGroup))]
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public class GameOverMenu : MonoBehaviour {
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public GameState GameState;
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private CanvasGroup Canvas;
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private void Awake() {
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Canvas = GetComponent<CanvasGroup>();
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UpdateCanvas(true);
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}
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private void Update() {
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UpdateCanvas(false);
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}
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private void UpdateCanvas(bool instantTransition) {
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bool IsGameOver = GameState.Current == State.GameOver;
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2020-04-19 03:02:40 +02:00
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
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2020-04-19 20:04:45 +02:00
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Canvas.blocksRaycasts = IsGameOver;
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}
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public void Replay() {
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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public void Exit() {
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Application.Quit();
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2020-04-19 02:32:20 +02:00
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}
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}
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