campfire/Assets/Scripts/BurnQuality.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
public class BurnQuality : ScriptableObject {
public string DisplayName;
public float FuelValue;
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public float FlameEffect;
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public float SoundEffect;
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public bool Ignitable;
}