Add floating Zs

This commit is contained in:
Sofia 2020-04-20 06:11:10 +03:00
parent 26e3a57dcc
commit 988bc076c9
13 changed files with 542 additions and 0 deletions

77
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloatingZ : MonoBehaviour {
public AnimationCurve Curve;
public AnimationCurve SizeCurve;
public GameObject Player;
private float Clock = 0;
private float y = 0;
public float TimeToLive = 6f;
void Start() {
y = transform.position.y;
}
void Update() {
var position = transform.position;
Clock += Time.deltaTime;
TimeToLive -= Time.deltaTime;
if (TimeToLive <= 0) {
Destroy(gameObject);
}
if (Clock > 1) {
Clock = 0;
y += 0.5f;
}
position.y = y + Curve.Evaluate(Clock) * 0.5f;
position.x -= 0.4f * Time.deltaTime;
position.z += 0.4f * Time.deltaTime;
transform.position = position;
var rot = transform.rotation;
rot.SetLookRotation(Player.transform.position - position);
transform.rotation = rot;
var scale = transform.localScale;
var size = SizeCurve.Evaluate((6 - TimeToLive) / 6);
scale.Set(size, size, size);
transform.localScale = scale;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ZSpawner : MonoBehaviour {
public GameObject FloatingZ;
public GameObject Player;
public float Frequency = 5f;
private float TimeUntilSpawn = 8f;
private float spawned = 0;
void Start() {
}
void Update() {
TimeUntilSpawn -= Time.deltaTime;
if (TimeUntilSpawn <= 0) {
if (spawned < 2) {
TimeUntilSpawn = 1f;
spawned++;
} else {
spawned = 0;
TimeUntilSpawn = Frequency;
}
var z = GameObject.Instantiate(FloatingZ, transform.position, new Quaternion());
z.GetComponent<FloatingZ>().Player = Player;
}
}
}

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