Add stick spawners

This commit is contained in:
Sofia 2020-04-20 21:46:52 +03:00
parent 3cc381f6e1
commit adf6e245c2
8 changed files with 14280 additions and 105 deletions

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HeightMin: 7.5
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TreeChance: 0.9
CampSize: 4
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RandomNudge: 6
Denseness: 10
MinimumAdjacency: 4

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StickSpawnChance: 0.6
StickSpawnMinDistance: 15
StickSpawnAngle: 70
StickSpawnTimer: 1

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@ -13,6 +13,7 @@ public class Lorax : MonoBehaviour {
public bool ShowInEditor = true; public bool ShowInEditor = true;
public List<GameObject> SpawnableTrees; public List<GameObject> SpawnableTrees;
public List<int> Chances; public List<int> Chances;
public bool DisableOnStart = true;
[Header("Generation Details")] [Header("Generation Details")]
public float HeightMin = 7.5f; public float HeightMin = 7.5f;
@ -86,7 +87,7 @@ public class Lorax : MonoBehaviour {
Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk); Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
Chunks[CurrentChunk].transform.parent = transform; Chunks[CurrentChunk].transform.parent = transform;
if (Application.isPlaying) { if (Application.isPlaying) {
Chunks[CurrentChunk].SetActive(false); Chunks[CurrentChunk].SetActive(!DisableOnStart);
} }
} }
if (Random.value > TreeChance) { if (Random.value > TreeChance) {

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StickSpawner : MonoBehaviour {
public GameObject StickPrefab;
public float StickSpawnChance = 0.5f;
public float StickSpawnMinDistance = 5f;
public float StickSpawnAngle = 70f;
public float StickSpawnTimer = 2f;
private GameObject Player;
private float LastSpawn;
private bool CanSpawnNew = true;
private Item SpawnedStick = null;
void Awake() {
Player = GameObject.FindGameObjectWithTag("Player");
LastSpawn = Time.time + StickSpawnTimer * Random.value;
}
void Update() {
if (!CanSpawnNew) {
if (SpawnedStick.Grabbed) {
CanSpawnNew = true;
} else {
return;
}
}
if (Time.time > LastSpawn + StickSpawnTimer) {
LastSpawn = Time.time;
} else {
return;
}
var dir = transform.position - Player.transform.position;
if ((Vector3.Angle(Player.transform.forward, dir) > StickSpawnAngle) || dir.magnitude > StickSpawnMinDistance && Random.value <= StickSpawnChance) {
Debug.Log("Spawned");
CanSpawnNew = false;
var Stick = GameObject.Instantiate(StickPrefab, transform.position + Vector3.up * 2, Random.rotation);
SpawnedStick = Stick.GetComponent<Item>();
}
}
}

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