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13 changed files with 802 additions and 194 deletions

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View File

@ -5,6 +5,7 @@ public class Options : MonoBehaviour {
public bool InvertMouseY { get; set; } public bool InvertMouseY { get; set; }
public bool CameraBobbing { get; set; } public bool CameraBobbing { get; set; }
public float MouseSensitivity { get; set; } public float MouseSensitivity { get; set; }
public float RenderScale { get; set; }
public float MasterVolume { get; set; } public float MasterVolume { get; set; }
public float CampfireVolume { get; set; } public float CampfireVolume { get; set; }
public float AmbientVolume { get; set; } public float AmbientVolume { get; set; }
@ -16,6 +17,7 @@ public class Options : MonoBehaviour {
InvertMouseY = false; InvertMouseY = false;
CameraBobbing = true; CameraBobbing = true;
MouseSensitivity = 2f; MouseSensitivity = 2f;
RenderScale = 1f;
MasterVolume = 0.3f; MasterVolume = 0.3f;
CampfireVolume = 1f; CampfireVolume = 1f;
AmbientVolume = 1f; AmbientVolume = 1f;

View File

@ -10,6 +10,7 @@ public class PauseMenu : MonoBehaviour {
public Toggle InvertMouseY; public Toggle InvertMouseY;
public Toggle CameraBobbing; public Toggle CameraBobbing;
public Slider MouseSensitivity; public Slider MouseSensitivity;
public Slider RenderScale;
public Slider MasterVolume; public Slider MasterVolume;
public Slider CampfireVolume; public Slider CampfireVolume;
public Slider AmbientVolume; public Slider AmbientVolume;
@ -32,6 +33,7 @@ public class PauseMenu : MonoBehaviour {
InvertMouseY.isOn = Options.InvertMouseY; InvertMouseY.isOn = Options.InvertMouseY;
CameraBobbing.isOn = Options.CameraBobbing; CameraBobbing.isOn = Options.CameraBobbing;
MouseSensitivity.value = Options.MouseSensitivity; MouseSensitivity.value = Options.MouseSensitivity;
RenderScale.value = Options.RenderScale;
MasterVolume.value = Options.MasterVolume; MasterVolume.value = Options.MasterVolume;
CampfireVolume.value = Options.CampfireVolume; CampfireVolume.value = Options.CampfireVolume;
AmbientVolume.value = Options.AmbientVolume; AmbientVolume.value = Options.AmbientVolume;

View File

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* <summary>
* Blits a RenderTexture on the Camera in this GameObject.
* The RenderingCamera field controls which Camera's render target is blitted.
* The render target of RenderingCamera is scaled according to Options.RenderScale.
* </summary>
*/
[RequireComponent(typeof(Camera))]
public class RenderScaler : MonoBehaviour {
public Options Options;
public Camera RenderingCamera;
public float CurrentRenderScale = -1f;
// 100ms between texture recreation should lessen the gpu load a bit
// when moving the slider around, but still give realtime (enough) feedback.
public float RenderScaleChangeCooldown = 0.1f;
private RenderTexture CameraTarget;
private float LastChange = 0;
private void Start() {
UpdateRenderTexture();
}
private void Update() {
if (Time.unscaledTime - LastChange > RenderScaleChangeCooldown && CurrentRenderScale != Options.RenderScale) {
LastChange = Time.unscaledTime;
UpdateRenderTexture();
}
}
private void UpdateRenderTexture() {
CurrentRenderScale = Options.RenderScale;
RenderingCamera.targetTexture.Release();
RenderingCamera.targetTexture.width = (int)(Screen.width * CurrentRenderScale);
RenderingCamera.targetTexture.height = (int)(Screen.height * CurrentRenderScale);
RenderingCamera.targetTexture.Create();
}
private void OnRenderImage(RenderTexture src, RenderTexture dst) {
Graphics.Blit(RenderingCamera.targetTexture, dst);
}
}

View File

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@ -8,7 +8,7 @@ AudioImporter:
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@ -4,7 +4,7 @@
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@ -53,11 +54,11 @@ QualitySettings:
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Android: 2 Android: 2