campfire/Assets/Scripts/TutorialController.cs

25 lines
581 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class TutorialController : MonoBehaviour {
private CanvasGroup Canvas;
private void Awake() {
Canvas = GetComponent<CanvasGroup>();
}
private void Start() {
Canvas.alpha = 0;
}
private void Update() {
if (Time.time < 5) {
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 1, Time.time - 2);
} else {
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 0, Time.time - 15);
}
}
}