Cyber/ProjectSettings/InputManager.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!13 &1
InputManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Axes:
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m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
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positiveButton: right
altNegativeButton: a
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gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 1
invert: 0
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axis: 0
joyNum: 0
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m_Name: Vertical
descriptiveName:
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positiveButton: up
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sensitivity: 1000
snap: 1
invert: 0
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joyNum: 0
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m_Name: Activate
descriptiveName:
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negativeButton:
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sensitivity: 1000
snap: 0
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type: 0
axis: 0
joyNum: 0
2017-05-15 21:30:12 +02:00
- serializedVersion: 3
m_Name: Use Item (R)
descriptiveName:
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m_Name: Use Item (L)
descriptiveName:
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altNegativeButton:
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sensitivity: 1000
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joyNum: 0
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- serializedVersion: 3
m_Name: ToggleNetworkDebug
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- serializedVersion: 3
2017-05-15 00:10:38 +02:00
m_Name: Equip
descriptiveName:
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altNegativeButton:
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gravity: 1000
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sensitivity: 1000
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m_Name: Fire3
descriptiveName:
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m_Name: Jump
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snap: 0
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m_Name: Inventory
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m_Name: Console Toggle
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m_Name: Enter Command
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m_Name: Next Command
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m_Name: Mouse X
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m_Name: Mouse Y
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m_Name: Mouse ScrollWheel
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m_Name: Horizontal
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m_Name: Vertical
descriptiveName:
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- serializedVersion: 3
m_Name: Fire1
descriptiveName:
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negativeButton:
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m_Name: Fire2
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m_Name: Fire3
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- serializedVersion: 3
m_Name: Jump
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m_Name: Submit
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m_Name: Submit
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m_Name: Cancel
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