Remake about a half of the inventory UI
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value: 90
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value: 0
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m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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m_IsPrefabParent: 0
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--- !u!1 &1610252928
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--- !u!1 &1610252928
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2861,45 +3011,3 @@ Camera:
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m_StereoConvergence: 10
|
m_StereoConvergence: 10
|
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m_StereoSeparation: 0.022
|
m_StereoSeparation: 0.022
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m_StereoMirrorMode: 0
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m_StereoMirrorMode: 0
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--- !u!1001 &2139315739
|
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Prefab:
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serializedVersion: 2
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m_TransformParent: {fileID: 132238582}
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m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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m_IsPrefabParent: 0
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|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cyber.Util;
|
using Cyber.Util;
|
||||||
|
using Cyber.Console;
|
||||||
|
|
||||||
namespace Cyber.Controls {
|
namespace Cyber.Controls {
|
||||||
|
|
||||||
@ -20,6 +21,16 @@ namespace Cyber.Controls {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Hologram Hologram;
|
public Hologram Hologram;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The item preview mesh.
|
||||||
|
/// </summary>
|
||||||
|
public MeshFilter ItemPreviewMesh;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The item preview spinner.
|
||||||
|
/// </summary>
|
||||||
|
public Spinner ItemPreviewSpinner;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The icon for the inventory.
|
/// The icon for the inventory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -46,20 +57,28 @@ namespace Cyber.Controls {
|
|||||||
public TextTextureApplier IconExplainerText;
|
public TextTextureApplier IconExplainerText;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The text that contains the item list.
|
/// The selector mesh. It'll move to the position of the selected item
|
||||||
|
/// in the grid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public TextTextureApplier ItemListText;
|
public Transform ItemGridSelector;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How many items can be shown on the screen at the same time.
|
/// The parent of all the gameobjects that create the grid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float ItemsPerScreen;
|
public Transform ItemGridParent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The item grid dimensions.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 ItemGridDimensions;
|
||||||
|
|
||||||
private CursorHandler CursorHandler;
|
private CursorHandler CursorHandler;
|
||||||
|
private MeshDB MeshDB;
|
||||||
private bool InventoryOpen = false;
|
private bool InventoryOpen = false;
|
||||||
private int TestingInventorySize = 20;
|
|
||||||
private int ScrollingIndex = 0;
|
private List<Transform> ItemGridCells;
|
||||||
private int SelectedIndex = -1;
|
private List<MeshFilter> ItemGridCellMeshes;
|
||||||
|
private int ItemGridSelectedIndex;
|
||||||
|
|
||||||
private Color IconInventoryColor;
|
private Color IconInventoryColor;
|
||||||
private Color IconStatusColor;
|
private Color IconStatusColor;
|
||||||
@ -68,7 +87,16 @@ namespace Cyber.Controls {
|
|||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent<CursorHandler>();
|
CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent<CursorHandler>();
|
||||||
RebuildItemList(-1);
|
MeshDB = GameObject.Find("/Systems/MeshDB").GetComponent<MeshDB>();
|
||||||
|
|
||||||
|
int ItemGridSize = (int) ItemGridDimensions.x * (int) ItemGridDimensions.y;
|
||||||
|
ItemGridCells = new List<Transform>(ItemGridSize);
|
||||||
|
ItemGridCellMeshes = new List<MeshFilter>(ItemGridSize);
|
||||||
|
for (int i = 0; i < ItemGridSize; i++) {
|
||||||
|
Transform Cell = ItemGridParent.GetChild(i).transform;
|
||||||
|
ItemGridCells.Add(Cell);
|
||||||
|
ItemGridCellMeshes.Add(Cell.GetComponentInChildren<MeshFilter>());
|
||||||
|
}
|
||||||
|
|
||||||
IconInventoryColor = IconInventory.material.GetColor("_EmissionColor");
|
IconInventoryColor = IconInventory.material.GetColor("_EmissionColor");
|
||||||
IconStatusColor = IconStatus.material.GetColor("_EmissionColor");
|
IconStatusColor = IconStatus.material.GetColor("_EmissionColor");
|
||||||
@ -77,35 +105,26 @@ namespace Cyber.Controls {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
|
if (Term.IsVisible()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (Input.GetButtonDown("Inventory")) {
|
if (Input.GetButtonDown("Inventory")) {
|
||||||
InventoryOpen = !InventoryOpen;
|
InventoryOpen = !InventoryOpen;
|
||||||
Hologram.Visible = InventoryOpen;
|
Hologram.Visible = InventoryOpen;
|
||||||
CursorHandler.RequestLockState(!InventoryOpen);
|
CursorHandler.RequestLockState(!InventoryOpen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CurrentIndex = -1;
|
||||||
RaycastHit LookedAt = CameraUtil.GetLookedAtHit(Camera, 1f, true);
|
RaycastHit LookedAt = CameraUtil.GetLookedAtHit(Camera, 1f, true);
|
||||||
if (LookedAt.collider != null) {
|
if (LookedAt.collider != null) {
|
||||||
TextTextureApplier Text = LookedAt.collider.GetComponent<TextTextureApplier>();
|
|
||||||
MeshRenderer Mesh = LookedAt.collider.GetComponent<MeshRenderer>();
|
MeshRenderer Mesh = LookedAt.collider.GetComponent<MeshRenderer>();
|
||||||
if (Text != null && Text == ItemListText) {
|
if (ItemGridCells.Contains(LookedAt.collider.transform)) {
|
||||||
// Interacting with the item list
|
// Interacting with the item list
|
||||||
// Calculate the index
|
CurrentIndex = int.Parse(LookedAt.collider.name.Split(' ')[1]);
|
||||||
float ScaledY = (Text.transform.InverseTransformPoint(LookedAt.point).z * 0.1f) + 0.5f;
|
|
||||||
int CurrentIndex = ScrollingIndex + (int)(ScaledY * ItemsPerScreen);
|
|
||||||
|
|
||||||
// Update inputs
|
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && ScrollingIndex > 0) {
|
|
||||||
ScrollingIndex--;
|
|
||||||
}
|
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") < 0 && ScrollingIndex < TestingInventorySize - 1) {
|
|
||||||
ScrollingIndex++;
|
|
||||||
}
|
|
||||||
if (Input.GetButtonDown("Activate")) {
|
if (Input.GetButtonDown("Activate")) {
|
||||||
SelectedIndex = CurrentIndex;
|
ItemGridSelectedIndex = CurrentIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rebuild the list
|
|
||||||
RebuildItemList(CurrentIndex);
|
|
||||||
} else if (Mesh != null) {
|
} else if (Mesh != null) {
|
||||||
float InvBrightness = 1f;
|
float InvBrightness = 1f;
|
||||||
float StsBrightness = 1f;
|
float StsBrightness = 1f;
|
||||||
@ -115,7 +134,7 @@ namespace Cyber.Controls {
|
|||||||
|
|
||||||
if (Mesh == IconInventory) {
|
if (Mesh == IconInventory) {
|
||||||
InvBrightness = 1.2f;
|
InvBrightness = 1.2f;
|
||||||
SelectedIcon = "Inventory";
|
SelectedIcon = "Storage";
|
||||||
} else if (Mesh == IconStatus) {
|
} else if (Mesh == IconStatus) {
|
||||||
StsBrightness = 1.2f;
|
StsBrightness = 1.2f;
|
||||||
SelectedIcon = "Status";
|
SelectedIcon = "Status";
|
||||||
@ -131,37 +150,91 @@ namespace Cyber.Controls {
|
|||||||
Props.Text = SelectedIcon;
|
Props.Text = SelectedIcon;
|
||||||
IconExplainerText.SetTextProperties(Props);
|
IconExplainerText.SetTextProperties(Props);
|
||||||
|
|
||||||
IconInventory.material.SetColor("_EmissionColor", IconInventoryColor * InvBrightness);
|
|
||||||
IconStatus.material.SetColor("_EmissionColor", IconStatusColor * StsBrightness);
|
IconInventory.material.SetColor("_EmissionColor", new Color(IconInventoryColor.r * InvBrightness,
|
||||||
IconSocial.material.SetColor("_EmissionColor", IconSocialColor * SclBrightness);
|
IconInventoryColor.g * InvBrightness, IconInventoryColor.b * InvBrightness));
|
||||||
IconMap.material.SetColor("_EmissionColor", IconMapColor * MapBrightness);
|
IconStatus.material.SetColor("_EmissionColor", new Color(IconStatusColor.r * StsBrightness,
|
||||||
|
IconStatusColor.g * StsBrightness, IconStatusColor.b * StsBrightness));
|
||||||
|
IconSocial.material.SetColor("_EmissionColor", new Color(IconSocialColor.r * SclBrightness,
|
||||||
|
IconSocialColor.g * SclBrightness, IconSocialColor.b * SclBrightness));
|
||||||
|
IconMap.material.SetColor("_EmissionColor", new Color(IconMapColor.r * MapBrightness,
|
||||||
|
IconMapColor.g * MapBrightness, IconMapColor.b * MapBrightness));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Outside of the inventory, clicking will unselect
|
// Outside of the inventory, clicking will unselect
|
||||||
if (Input.GetButtonDown("Activate")) {
|
if (Input.GetButtonDown("Activate")) {
|
||||||
SelectedIndex = -1;
|
ItemGridSelectedIndex = -1;
|
||||||
RebuildItemList(-1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
RebuildItemGrid(CurrentIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RebuildItemGrid(int focused) {
|
||||||
|
if (ItemGridSelectedIndex < 0) {
|
||||||
|
SetPreviewMesh(null);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < ItemGridDimensions.x * ItemGridDimensions.y; i++) {
|
||||||
|
ItemGridCellMeshes[i].mesh = MeshDB.Meshes[i % MeshDB.Meshes.Length];
|
||||||
|
float Scale = 0.08f;
|
||||||
|
bool Spinning = false;
|
||||||
|
if (focused == i || ItemGridSelectedIndex == i) {
|
||||||
|
Scale = 0.1f;
|
||||||
|
Spinning = true;
|
||||||
|
}
|
||||||
|
if (ItemGridSelectedIndex == i) {
|
||||||
|
SetPreviewMesh(ItemGridCellMeshes[i].mesh);
|
||||||
|
if ((ItemGridSelector.position - ItemGridCells[i].position).magnitude < 0.01f) {
|
||||||
|
ItemGridSelector.position = ItemGridCells[i].position;
|
||||||
|
} else {
|
||||||
|
ItemGridSelector.position =
|
||||||
|
Vector3.Lerp(ItemGridSelector.position,
|
||||||
|
ItemGridCells[i].position, 20f * Time.deltaTime);
|
||||||
|
}
|
||||||
|
ItemGridSelector.LookAt(Camera.transform);
|
||||||
|
Vector3 NewRot = ItemGridSelector.localEulerAngles;
|
||||||
|
NewRot.z = 0;
|
||||||
|
ItemGridSelector.localEulerAngles = NewRot;
|
||||||
|
}
|
||||||
|
if (!Spinning) {
|
||||||
|
ItemGridCellMeshes[i].transform.LookAt(Camera.transform);
|
||||||
|
Vector3 NewRot = ItemGridCellMeshes[i].transform.localEulerAngles;
|
||||||
|
NewRot.z = 0;
|
||||||
|
ItemGridCellMeshes[i].transform.localEulerAngles = NewRot;
|
||||||
|
}
|
||||||
|
ItemGridCells[i].GetComponent<Spinner>().Spinning = Spinning;
|
||||||
|
FixMeshScaling(ItemGridCellMeshes[i], Scale);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RebuildItemList(int focused) {
|
private void SetPreviewMesh(Mesh mesh) {
|
||||||
string Inv = "";
|
ItemPreviewSpinner.Spinning = mesh != null;
|
||||||
for (int i = ScrollingIndex; i < TestingInventorySize; i++) {
|
ItemPreviewMesh.mesh = mesh;
|
||||||
if (i == focused) {
|
|
||||||
Inv += "<b>";
|
if (mesh != null) {
|
||||||
}
|
FixMeshScaling(ItemPreviewMesh, 0.175f);
|
||||||
if (i == SelectedIndex) {
|
|
||||||
Inv += "·";
|
|
||||||
}
|
|
||||||
Inv += "Item #" + i + "\n";
|
|
||||||
if (i == focused) {
|
|
||||||
Inv += "</b>";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TextTextureProperties NewProps = ItemListText.TextProperties;
|
|
||||||
NewProps.Text = Inv;
|
private void FixMeshScaling(MeshFilter toFix, float scale) {
|
||||||
ItemListText.SetTextProperties(NewProps);
|
float HighestExtent = 0f;
|
||||||
|
float Height = toFix.mesh.bounds.extents.y * 2f;
|
||||||
|
float Width = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.x * 2f, 2) +
|
||||||
|
Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
|
||||||
|
float Depth = Mathf.Sqrt(Mathf.Pow(toFix.mesh.bounds.extents.z * 2f, 2) +
|
||||||
|
Mathf.Pow(toFix.mesh.bounds.extents.y * 2f, 2));
|
||||||
|
|
||||||
|
if (Height > HighestExtent) {
|
||||||
|
HighestExtent = Height;
|
||||||
|
}
|
||||||
|
if (Width > HighestExtent) {
|
||||||
|
HighestExtent = Width;
|
||||||
|
}
|
||||||
|
if (Depth > HighestExtent) {
|
||||||
|
HighestExtent = Depth;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Scale = scale * 1f / HighestExtent;
|
||||||
|
toFix.transform.localScale = new Vector3(Scale, Scale, Scale);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
18
Assets/Scripts/Util/MeshDB.cs
Normal file
18
Assets/Scripts/Util/MeshDB.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Cyber.Util {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Mesh database, contains all the meshes in the game. This should be
|
||||||
|
/// used if meshes are needed at runtime.
|
||||||
|
/// </summary>
|
||||||
|
public class MeshDB : MonoBehaviour {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The meshes that can be used at runtime.
|
||||||
|
/// </summary>
|
||||||
|
public Mesh[] Meshes;
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/Util/MeshDB.cs.meta
Normal file
12
Assets/Scripts/Util/MeshDB.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 928708f1fbd954c6e9e015942b8ddb92
|
||||||
|
timeCreated: 1494617518
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
40
Assets/Scripts/Util/Spinner.cs
Normal file
40
Assets/Scripts/Util/Spinner.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Cyber.Util {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spins the transform at a defined speed.
|
||||||
|
/// </summary>
|
||||||
|
public class Spinner : MonoBehaviour {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The axis this spinner spins around.
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 Axis = new Vector3(0, 1, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The rounds per minute of the spinning.
|
||||||
|
/// </summary>
|
||||||
|
public float RoundsPerMinute = 30;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the spinner is spinning currently.
|
||||||
|
/// </summary>
|
||||||
|
public bool Spinning = true;
|
||||||
|
|
||||||
|
private float CurrentRelativeSpeed = 1f;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
CurrentRelativeSpeed = Spinning ? 1f : 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
CurrentRelativeSpeed = Mathf.Lerp(CurrentRelativeSpeed,
|
||||||
|
Spinning ? 1f : 0f, 20f * Time.deltaTime);
|
||||||
|
transform.localEulerAngles = transform.localEulerAngles +
|
||||||
|
Axis * RoundsPerMinute * CurrentRelativeSpeed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/Util/Spinner.cs.meta
Normal file
12
Assets/Scripts/Util/Spinner.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b0a8d5b96e07491dbcbbaa244f887f0
|
||||||
|
timeCreated: 1494617956
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user