Cyber/Assets/Scripts/Networking/Messages
2017-05-17 01:33:45 +03:00
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ClientSyncPkt.cs Fix #1 2017-05-11 22:00:52 +03:00
ClientSyncPkt.cs.meta Fix #1 2017-05-11 22:00:52 +03:00
DisconnectPkt.cs Fix #6 and add disconnect/unhost commands for convinience 2017-05-12 00:35:53 +03:00
DisconnectPkt.cs.meta Fix #6 and add disconnect/unhost commands for convinience 2017-05-12 00:35:53 +03:00
IdentityPkt.cs Share network identities throughout clients 2017-05-09 04:25:04 +03:00
IdentityPkt.cs.meta Share network identities throughout clients 2017-05-09 04:25:04 +03:00
InteractionPkt.cs Create InteractionType and network it and fix some docs 2017-05-12 01:41:57 +03:00
InteractionPkt.cs.meta Add a subsystem for interaction syncing. Possibly borkd 2017-05-11 01:52:05 +03:00
IntListPkt.cs Change RelatedInt to IntList in InventoryActionPkt 2017-05-17 00:41:03 +03:00
IntListPkt.cs.meta Network and potentially sync interactions 2017-05-11 04:01:33 +03:00
InventoryActionPkt.cs Change RelatedInt to IntList in InventoryActionPkt 2017-05-17 00:41:03 +03:00
InventoryActionPkt.cs.meta Send InventoryActions across space and time 2017-05-15 00:35:44 +03:00
MoveCreaturePkt.cs Add timestamp to sync packets and clean up client synchandling 2017-05-16 23:12:44 +03:00
MoveCreaturePkt.cs.meta Make moving possible between clients 2017-05-09 07:15:34 +03:00
SpawnEntityPkt.cs Make so that player see eachothers capsules staticly 2017-05-09 06:13:30 +03:00
SpawnEntityPkt.cs.meta Make so that player see eachothers capsules staticly 2017-05-09 06:13:30 +03:00
SyncPkt.cs Hopefully fix ping this time 2017-05-17 01:33:45 +03:00
SyncPkt.cs.meta Add basic syncing. Has no actual effect yet. 2017-05-09 17:15:21 +03:00
TextMessagePkt.cs Share network identities throughout clients 2017-05-09 04:25:04 +03:00
TextMessagePkt.cs.meta Share network identities throughout clients 2017-05-09 04:25:04 +03:00