Commit Graph

18 Commits

Author SHA1 Message Date
Jeasonfire
9c70a7326b Player being stuck in walls/floors -bug fixed. 2015-05-08 21:58:40 +03:00
Jeasonfire
d961bd21de Jumping implemented. 2015-05-08 21:41:17 +03:00
Jeasonfire
47eb5f5702 Physics done, jumping WIP. 2015-05-08 21:18:12 +03:00
Allexit
5975288d04 Removed the usage of Box2D 2015-05-08 16:49:42 +03:00
Allexit
e985102e80 Better method for playing animations 2015-04-10 19:10:08 +03:00
Allexit
ef4117672c Added input handling, movement and camera now follows the player 2015-04-10 17:30:30 +03:00
Allexit
16c21698b8 Created a terrain's physics box, so the character doesn't fall out 2015-04-09 23:03:42 +03:00
Allexit
1727c43265 Physics body attached to the player entity now 2015-04-09 21:32:36 +03:00
Allexit
822d2fa7bc Box2D implemented. Viewport also is a lot smaller 2015-04-09 21:16:49 +03:00
Allexit
91135acfce Position Component -> Physics Componenty 2015-04-09 01:14:07 +03:00
Allexit
eff6647704 Component getting is now done properly in RenderingSystem 2015-04-09 00:44:05 +03:00
Allexit
8d127a715b Removed useless prints 2015-04-09 00:17:55 +03:00
Allexit
7907eb348d When resizing the window, viewport scales to right size now 2015-04-09 00:12:07 +03:00
Allexit
ff859b6501 Default screen size changed to a 16:9 ratio 2015-04-08 21:41:12 +03:00
Allexit
962dde9db2 Animation now renders, and rendered entities now must have position 2015-04-08 20:50:13 +03:00
Allexit
ac68498548 Every entity with "CRenderedObject" is now drawn at 0, 0 2015-04-08 20:15:14 +03:00
Allexit
54e7238f3a A static image of the player is now drawn 2015-04-08 19:19:14 +03:00
Allexit
32df01f0eb initial commit 2015-04-08 16:59:01 +03:00