Jeasonfire
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b466dd8cc5
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Added jumping "animation".
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2015-05-27 13:47:52 +03:00 |
Jeasonfire
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07a8ae7b3a
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Added license text.
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2015-05-18 03:22:13 +03:00 |
Jeasonfire
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43150f0de1
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Added sounds to actions. (Credit: Allexit)
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2015-05-18 01:10:20 +03:00 |
Jeasonfire
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814f9c9788
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Increased physics precision & cleanup.
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2015-05-18 01:05:47 +03:00 |
Jeasonfire
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4d074bee4a
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Added AI react distance debug rendering.
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2015-05-17 21:36:53 +03:00 |
Jeasonfire
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7ea8ee3cae
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Added splash screens.
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2015-05-17 20:43:36 +03:00 |
Jeasonfire
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a5cd73bbc3
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Added healthbars.
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2015-05-17 18:48:50 +03:00 |
Jeasonfire
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41c4ae4f47
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Changed font & added error handling in collision processing.
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2015-05-17 16:37:09 +03:00 |
Jeasonfire
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7a7adda2c5
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Implemented ParticleSystem.
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2015-05-17 03:47:45 +03:00 |
Jeasonfire
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96f2c2ac7a
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Fixed debug renderer.
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2015-05-17 02:41:54 +03:00 |
Jeasonfire
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c5ad241dd3
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Added level change text.
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2015-05-17 00:12:24 +03:00 |
Jeasonfire
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78d9890437
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Added borders to level.
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2015-05-16 23:51:20 +03:00 |
Jeasonfire
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9c3643682d
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Added parallaxing & audience.
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2015-05-16 22:28:56 +03:00 |
Jeasonfire
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0409e91265
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Added player animations in code.
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2015-05-16 21:28:45 +03:00 |
Jeasonfire
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12da7d5cbe
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Added simple main menu.
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2015-05-16 02:00:25 +03:00 |
Jeasonfire
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35eca95cd8
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Restructured lots of things & implemented game states.
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2015-05-16 01:35:51 +03:00 |
Jeasonfire
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f87f44da51
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Added a sprite in preparation for incoming updates & added delta counter.
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2015-05-15 20:53:36 +03:00 |
Allexit
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b12816f9b0
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Channels now actually work.
For testing reasons, player is now also divided in torso and legs
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2015-05-14 23:54:33 +03:00 |
Allexit
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f441b6c164
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Added multichannel support to entity rendering system
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2015-05-14 23:09:49 +03:00 |
Jeasonfire
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ed9d530705
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Added FPS Meter.
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2015-05-13 22:35:46 +03:00 |
Jeasonfire
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d3092a17ec
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Added TextNode and Property to the gui system.
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2015-05-13 22:19:09 +03:00 |
Jeasonfire
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43ca403385
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Font rendering fixed & added a free font.
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2015-05-13 21:12:13 +03:00 |
Allexit
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59207fb8a0
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Made GUIManager more practical and added a few Logs
GUIManager now has "physicsLocationToGUILocation" and "getNode" methods
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2015-05-12 19:27:46 +03:00 |
Allexit
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9abcacb104
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InteractiveNode now recieves "mouseEnter" and "mouseLeave" respectively
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2015-05-12 00:01:59 +03:00 |
Allexit
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a20e960c19
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GUI Rendering fixed
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2015-05-11 22:02:29 +03:00 |
Allexit
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7a04b439ac
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Unfinished rendering system for GUI
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2015-05-11 15:09:11 +03:00 |
Jeasonfire
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3261557dc9
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Added font renderer.
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2015-05-11 14:01:54 +03:00 |
Jeasonfire
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ae5300f3fd
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Added debug rendering. Toggle with F2.
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2015-05-10 22:04:20 +03:00 |
Allexit
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be0669a754
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Added CCombat and made CPhysics a bit cleaner
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2015-05-10 18:30:57 +03:00 |
Allexit
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5975288d04
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Removed the usage of Box2D
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2015-05-08 16:49:42 +03:00 |
Allexit
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ef4117672c
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Added input handling, movement and camera now follows the player
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2015-04-10 17:30:30 +03:00 |
Allexit
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1727c43265
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Physics body attached to the player entity now
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2015-04-09 21:32:36 +03:00 |
Allexit
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822d2fa7bc
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Box2D implemented. Viewport also is a lot smaller
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2015-04-09 21:16:49 +03:00 |
Allexit
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91135acfce
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Position Component -> Physics Componenty
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2015-04-09 01:14:07 +03:00 |
Allexit
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eff6647704
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Component getting is now done properly in RenderingSystem
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2015-04-09 00:44:05 +03:00 |
Allexit
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7907eb348d
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When resizing the window, viewport scales to right size now
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2015-04-09 00:12:07 +03:00 |
Allexit
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962dde9db2
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Animation now renders, and rendered entities now must have position
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2015-04-08 20:50:13 +03:00 |
Allexit
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ac68498548
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Every entity with "CRenderedObject" is now drawn at 0, 0
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2015-04-08 20:15:14 +03:00 |