Optimize the lorax out for now
This commit is contained in:
parent
c7667eca42
commit
7b0468aa5c
@ -9,7 +9,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6146008682649884421}
|
||||
- component: {fileID: -649907758206895049}
|
||||
m_Layer: 0
|
||||
m_Name: DeadTree
|
||||
m_TagString: Untagged
|
||||
@ -32,18 +31,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-649907758206895049
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3828898392337730748}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 049498ca6910d2d4d915c7a47791a4dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!136 &3559412524811406020
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -9,7 +9,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3251905180775543372}
|
||||
- component: {fileID: 694582686422640730}
|
||||
m_Layer: 0
|
||||
m_Name: Foliage
|
||||
m_TagString: Untagged
|
||||
@ -32,18 +31,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &694582686422640730
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3986516409580175158}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 049498ca6910d2d4d915c7a47791a4dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &9014123283363007162
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -9,7 +9,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1416060363081332451}
|
||||
- component: {fileID: 4864167641988283359}
|
||||
m_Layer: 0
|
||||
m_Name: LefaTree
|
||||
m_TagString: Untagged
|
||||
@ -32,18 +31,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &4864167641988283359
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6700814859666117554}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 049498ca6910d2d4d915c7a47791a4dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &5323890504769059336
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -9,7 +9,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5327936629455661424}
|
||||
- component: {fileID: -4627941334550427029}
|
||||
m_Layer: 0
|
||||
m_Name: PineTree
|
||||
m_TagString: Untagged
|
||||
@ -32,18 +31,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-4627941334550427029
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2469457951508719009}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 049498ca6910d2d4d915c7a47791a4dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &2749315332302543984
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -60,6 +60,7 @@ public class Lorax : MonoBehaviour {
|
||||
if (Chunks[CurrentChunk] == null) {
|
||||
Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
|
||||
Chunks[CurrentChunk].transform.parent = transform;
|
||||
Chunks[CurrentChunk].SetActive(false);
|
||||
}
|
||||
if (Random.value > TreeChance) {
|
||||
continue;
|
||||
|
Loading…
Reference in New Issue
Block a user