Optimize the lorax out for now

This commit is contained in:
Jens Pitkänen 2020-04-20 03:49:50 +03:00
parent c7667eca42
commit 7b0468aa5c
5 changed files with 1 additions and 52 deletions

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@ -60,6 +60,7 @@ public class Lorax : MonoBehaviour {
if (Chunks[CurrentChunk] == null) { if (Chunks[CurrentChunk] == null) {
Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk); Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
Chunks[CurrentChunk].transform.parent = transform; Chunks[CurrentChunk].transform.parent = transform;
Chunks[CurrentChunk].SetActive(false);
} }
if (Random.value > TreeChance) { if (Random.value > TreeChance) {
continue; continue;