Optimize the lorax out for now
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@ -9,7 +9,6 @@ GameObject:
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@ -9,7 +9,6 @@ GameObject:
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@ -60,6 +60,7 @@ public class Lorax : MonoBehaviour {
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if (Chunks[CurrentChunk] == null) {
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if (Chunks[CurrentChunk] == null) {
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Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
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Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
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Chunks[CurrentChunk].transform.parent = transform;
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Chunks[CurrentChunk].transform.parent = transform;
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Chunks[CurrentChunk].SetActive(false);
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}
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}
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if (Random.value > TreeChance) {
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if (Random.value > TreeChance) {
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continue;
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continue;
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