Merge branch 'master' of git.teascade.net:Saltosion/campfire

This commit is contained in:
Sofia 2020-04-20 05:24:22 +03:00
commit c2ea2e65d3
36 changed files with 618 additions and 320 deletions

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View File

@ -18,6 +18,7 @@ public class CameraBobber : MonoBehaviour {
public bool InAir = false;
public AudioSource FootstepSource;
// TODO: Vary by ground material
public AudioClip[] LandingFootstepClips;
public AudioClip[] RightFootstepClips;
public AudioClip[] LeftFootstepClips;
@ -57,9 +58,12 @@ public class CameraBobber : MonoBehaviour {
}
CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime);
if ((Moving != WasMoving && !InAir) || WasInAir != InAir) {
if (Moving != WasMoving && !InAir) {
AlternateStep();
PlayStepSound(GetClips(LastStep), 0.7f);
} else if (WasInAir != InAir) {
AlternateStep();
PlayStepSound(LandingFootstepClips, 1f);
}
WasMoving = Moving;

View File

@ -25,7 +25,7 @@ public class CampfireSfx : MonoBehaviour {
AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 0, 10f * Time.deltaTime);
return;
} else {
IntenseAmbientSource.volume = Mathf.Max(ActiveBurn, Mathf.Clamp((Campfire.Fuel - Campfire.GoodFuelAmount) / Campfire.GoodFuelAmount, 0, 1));
IntenseAmbientSource.volume = Mathf.Max(ActiveBurn, Mathf.Clamp((Campfire.Fuel - Campfire.GoodFuelAmount) / Campfire.GoodFuelAmount, 0, 1) * 0.2f);
ActiveBurnSource.volume = Mathf.Pow(ActiveBurn, 0.3f);
AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 1, 10f * Time.deltaTime);
}

View File

@ -20,6 +20,7 @@ public class GameOverMenu : MonoBehaviour {
bool IsGameOver = GameState.Current == State.GameOver;
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
Canvas.blocksRaycasts = IsGameOver;
Canvas.interactable = IsGameOver;
}
public void Replay() {

View File

@ -21,8 +21,10 @@ public class LoraxCuller : MonoBehaviour {
Lorax Lorax = Loraces[LoraxIndex];
for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position;
Debug.DrawLine(KeepAlivePosition, KeepAlivePosition + Vector3.up * 5, Color.red);
GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z);
if (EnabledChunks[LoraxIndex, ChunkIndex] != NewChunk) {
if (EnabledChunks[LoraxIndex, ChunkIndex] != null) {
EnabledChunks[LoraxIndex, ChunkIndex].SetActive(false);

View File

@ -44,6 +44,7 @@ public class PauseMenu : MonoBehaviour {
private void Fade(bool instant) {
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, instant ? 1 : 10f * Time.unscaledDeltaTime);
Canvas.blocksRaycasts = Paused;
Canvas.interactable = Paused;
}
public void Resume() {

View File

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3
CREDITS.md Normal file
View File

@ -0,0 +1,3 @@
External assets used:
- Campfire sounds from the Yle archive: https://freesound.org/people/YleArkisto/sounds/299266/
- Footsteps by revolt2563: https://freesound.org/people/revolt2563/sounds/352870/