Merge branch 'master' of git.teascade.net:Saltosion/campfire

This commit is contained in:
Sofia 2020-04-20 05:24:22 +03:00
commit c2ea2e65d3
36 changed files with 618 additions and 320 deletions

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View File

@ -18,6 +18,7 @@ public class CameraBobber : MonoBehaviour {
public bool InAir = false; public bool InAir = false;
public AudioSource FootstepSource; public AudioSource FootstepSource;
// TODO: Vary by ground material // TODO: Vary by ground material
public AudioClip[] LandingFootstepClips;
public AudioClip[] RightFootstepClips; public AudioClip[] RightFootstepClips;
public AudioClip[] LeftFootstepClips; public AudioClip[] LeftFootstepClips;
@ -57,9 +58,12 @@ public class CameraBobber : MonoBehaviour {
} }
CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime); CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime);
if ((Moving != WasMoving && !InAir) || WasInAir != InAir) { if (Moving != WasMoving && !InAir) {
AlternateStep(); AlternateStep();
PlayStepSound(GetClips(LastStep), 0.7f); PlayStepSound(GetClips(LastStep), 0.7f);
} else if (WasInAir != InAir) {
AlternateStep();
PlayStepSound(LandingFootstepClips, 1f);
} }
WasMoving = Moving; WasMoving = Moving;

View File

@ -25,7 +25,7 @@ public class CampfireSfx : MonoBehaviour {
AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 0, 10f * Time.deltaTime); AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 0, 10f * Time.deltaTime);
return; return;
} else { } else {
IntenseAmbientSource.volume = Mathf.Max(ActiveBurn, Mathf.Clamp((Campfire.Fuel - Campfire.GoodFuelAmount) / Campfire.GoodFuelAmount, 0, 1)); IntenseAmbientSource.volume = Mathf.Max(ActiveBurn, Mathf.Clamp((Campfire.Fuel - Campfire.GoodFuelAmount) / Campfire.GoodFuelAmount, 0, 1) * 0.2f);
ActiveBurnSource.volume = Mathf.Pow(ActiveBurn, 0.3f); ActiveBurnSource.volume = Mathf.Pow(ActiveBurn, 0.3f);
AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 1, 10f * Time.deltaTime); AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 1, 10f * Time.deltaTime);
} }

View File

@ -20,6 +20,7 @@ public class GameOverMenu : MonoBehaviour {
bool IsGameOver = GameState.Current == State.GameOver; bool IsGameOver = GameState.Current == State.GameOver;
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime); Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
Canvas.blocksRaycasts = IsGameOver; Canvas.blocksRaycasts = IsGameOver;
Canvas.interactable = IsGameOver;
} }
public void Replay() { public void Replay() {

View File

@ -21,8 +21,10 @@ public class LoraxCuller : MonoBehaviour {
Lorax Lorax = Loraces[LoraxIndex]; Lorax Lorax = Loraces[LoraxIndex];
for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) { for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position; Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position;
Debug.DrawLine(KeepAlivePosition, KeepAlivePosition + Vector3.up * 5, Color.red); Debug.DrawLine(KeepAlivePosition, KeepAlivePosition + Vector3.up * 5, Color.red);
GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z); GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z);
if (EnabledChunks[LoraxIndex, ChunkIndex] != NewChunk) { if (EnabledChunks[LoraxIndex, ChunkIndex] != NewChunk) {
if (EnabledChunks[LoraxIndex, ChunkIndex] != null) { if (EnabledChunks[LoraxIndex, ChunkIndex] != null) {
EnabledChunks[LoraxIndex, ChunkIndex].SetActive(false); EnabledChunks[LoraxIndex, ChunkIndex].SetActive(false);

View File

@ -44,6 +44,7 @@ public class PauseMenu : MonoBehaviour {
private void Fade(bool instant) { private void Fade(bool instant) {
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, instant ? 1 : 10f * Time.unscaledDeltaTime); Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, instant ? 1 : 10f * Time.unscaledDeltaTime);
Canvas.blocksRaycasts = Paused; Canvas.blocksRaycasts = Paused;
Canvas.interactable = Paused;
} }
public void Resume() { public void Resume() {

View File

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CREDITS.md Normal file
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External assets used:
- Campfire sounds from the Yle archive: https://freesound.org/people/YleArkisto/sounds/299266/
- Footsteps by revolt2563: https://freesound.org/people/revolt2563/sounds/352870/