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BurningStick.prefab
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Add torch sfx, rename Campfire vol -> Fire vol
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2020-04-20 20:10:24 +03:00 |
BurningStick.prefab.meta
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Add stick
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2020-04-19 04:35:24 +03:00 |
Campfire.prefab
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Fix campfire volume
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2020-04-20 05:18:45 +03:00 |
Campfire.prefab.meta
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Add campfire model
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2020-04-18 23:50:28 +03:00 |
DeadTree.prefab
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Optimize the lorax out for now
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2020-04-20 03:49:50 +03:00 |
DeadTree.prefab.meta
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Add pine tree and remake prefabs
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2020-04-18 22:44:19 +03:00 |
FloatingZ.prefab
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Add floating Zs
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2020-04-20 06:11:10 +03:00 |
FloatingZ.prefab.meta
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Add floating Zs
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2020-04-20 06:11:10 +03:00 |
Foliage Variant.prefab
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Foliage time
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2020-04-20 02:45:20 +03:00 |
Foliage Variant.prefab.meta
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Foliage time
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2020-04-20 02:45:20 +03:00 |
Foliage.prefab
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Optimize the lorax out for now
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2020-04-20 03:49:50 +03:00 |
Foliage.prefab.meta
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Add lefa and foliage
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2020-04-19 19:09:41 +03:00 |
Lefa.prefab
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Add lefa and foliage
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2020-04-19 19:09:41 +03:00 |
Lefa.prefab.meta
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Add lefa and foliage
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2020-04-19 19:09:41 +03:00 |
LefaTree.prefab
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Optimize the lorax out for now
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2020-04-20 03:49:50 +03:00 |
LefaTree.prefab.meta
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Add pine tree and remake prefabs
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2020-04-18 22:44:19 +03:00 |
Log.prefab
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Fix colliders
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2020-04-19 17:21:24 +03:00 |
Log.prefab.meta
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Do some material stuff and add log
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2020-04-19 03:03:42 +03:00 |
Lorax.prefab
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Add save processor that deletes generated stuff
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2020-04-20 04:08:23 +03:00 |
Lorax.prefab.meta
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Edit ground texture a bit, make LORAX
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2020-04-20 00:01:17 +03:00 |
PineTree.prefab
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Optimize the lorax out for now
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2020-04-20 03:49:50 +03:00 |
PineTree.prefab.meta
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Add pine tree and remake prefabs
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2020-04-18 22:44:19 +03:00 |
stick.prefab
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Add torch sfx, rename Campfire vol -> Fire vol
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2020-04-20 20:10:24 +03:00 |
stick.prefab.meta
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Add stick
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2020-04-19 04:35:24 +03:00 |
Tent.prefab
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Tweak exposure, add collision meshes
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2020-04-19 04:55:20 +03:00 |
Tent.prefab.meta
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Add tent
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2020-04-19 04:02:18 +03:00 |