campfire/Assets/Prefabs/Environment
2020-04-20 20:10:24 +03:00
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BurningStick.prefab Add torch sfx, rename Campfire vol -> Fire vol 2020-04-20 20:10:24 +03:00
BurningStick.prefab.meta Add stick 2020-04-19 04:35:24 +03:00
Campfire.prefab Fix campfire volume 2020-04-20 05:18:45 +03:00
Campfire.prefab.meta Add campfire model 2020-04-18 23:50:28 +03:00
DeadTree.prefab Optimize the lorax out for now 2020-04-20 03:49:50 +03:00
DeadTree.prefab.meta Add pine tree and remake prefabs 2020-04-18 22:44:19 +03:00
FloatingZ.prefab Add floating Zs 2020-04-20 06:11:10 +03:00
FloatingZ.prefab.meta Add floating Zs 2020-04-20 06:11:10 +03:00
Foliage Variant.prefab Foliage time 2020-04-20 02:45:20 +03:00
Foliage Variant.prefab.meta Foliage time 2020-04-20 02:45:20 +03:00
Foliage.prefab Optimize the lorax out for now 2020-04-20 03:49:50 +03:00
Foliage.prefab.meta Add lefa and foliage 2020-04-19 19:09:41 +03:00
Lefa.prefab Add lefa and foliage 2020-04-19 19:09:41 +03:00
Lefa.prefab.meta Add lefa and foliage 2020-04-19 19:09:41 +03:00
LefaTree.prefab Optimize the lorax out for now 2020-04-20 03:49:50 +03:00
LefaTree.prefab.meta Add pine tree and remake prefabs 2020-04-18 22:44:19 +03:00
Log.prefab Fix colliders 2020-04-19 17:21:24 +03:00
Log.prefab.meta Do some material stuff and add log 2020-04-19 03:03:42 +03:00
Lorax.prefab Add save processor that deletes generated stuff 2020-04-20 04:08:23 +03:00
Lorax.prefab.meta Edit ground texture a bit, make LORAX 2020-04-20 00:01:17 +03:00
PineTree.prefab Optimize the lorax out for now 2020-04-20 03:49:50 +03:00
PineTree.prefab.meta Add pine tree and remake prefabs 2020-04-18 22:44:19 +03:00
stick.prefab Add torch sfx, rename Campfire vol -> Fire vol 2020-04-20 20:10:24 +03:00
stick.prefab.meta Add stick 2020-04-19 04:35:24 +03:00
Tent.prefab Tweak exposure, add collision meshes 2020-04-19 04:55:20 +03:00
Tent.prefab.meta Add tent 2020-04-19 04:02:18 +03:00