Commit Graph

21 Commits

Author SHA1 Message Date
becb920129 Make a safe-check for HandleUpdatePlayer and HandleSyncPckt 2020-08-08 08:39:06 +03:00
4b6bd0c66d Add BloodSplatter effect when getting hit 2020-08-08 08:19:46 +03:00
a60b7707b6 Add HitPckg 2020-08-08 07:00:17 +03:00
7d60350142 Add shooty 2020-08-08 05:26:17 +03:00
afaed03bd5 Add PingBias 2020-08-08 04:44:45 +03:00
0bcc31093c Change LocalPlayerJump -> LocalPlayerAction 2020-08-08 04:23:26 +03:00
d33028047e Change JumpPckt to generic ActionPckt 2020-08-08 04:21:24 +03:00
fc2e737c8a Make disconnecting work good and add Peer.Running 2020-08-08 04:21:24 +03:00
c44ffe090a Add ping 2020-08-08 03:35:46 +03:00
c1d620bc9c Remove handing of Singular Update pckts from Client 2020-08-08 01:37:03 +03:00
3b2c3adf35 Make syncing go brr 2020-08-08 01:21:02 +03:00
1f001c03b7 Commit the last half of the previous commit 2020-08-08 01:15:33 +03:00
6f0ff60952 Implement player sync packet 2020-08-08 01:14:43 +03:00
c37b0b22f0 Add SyncPckt part 1 2020-08-08 00:57:11 +03:00
a0b286cbd6 Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt 2020-08-07 23:25:56 +03:00
45954dab1a Merge branch 'master' of teascade.net:neontea/quakeball 2020-08-07 23:18:02 +03:00
c3ff626980 Separate Jump from regular update 2020-08-07 23:09:31 +03:00
ade4eeb8f5 Change font mat to mobile version, remove RemotePlayer packet queueing 2020-08-07 22:57:43 +03:00
dee0e1e3f1 Make server send all player updates in one packet 2020-08-07 22:07:58 +03:00
8edd5a81fd Add s 2020-08-07 21:24:43 +03:00
d9ac54bd3d Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00