Initialized unity project, added characters and a spawning system.
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# Created by https://www.gitignore.io/api/unity
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### Unity ###
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### Misc files added later ###
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8
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8
Assets/Scenes/TestMap.unity.meta
Normal file
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9
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Normal file
9
Assets/Scripts.meta
Normal file
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16
Assets/Scripts/Character.cs
Normal file
16
Assets/Scripts/Character.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Character : SyncBase {
|
||||||
|
public float MovementSpeed = 5.0f;
|
||||||
|
public CharacterController CharacterController;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Moves the character in the wanted direction. Should be called on the physics tick. (FixedUpdate)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Direction">Movement direction.</param>
|
||||||
|
public void Move(Vector3 Direction) {
|
||||||
|
CharacterController.Move(Direction.normalized * MovementSpeed * Time.fixedDeltaTime);
|
||||||
|
}
|
||||||
|
}
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12
Assets/Scripts/Character.cs.meta
Normal file
12
Assets/Scripts/Character.cs.meta
Normal file
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7
Assets/Scripts/EntityType.cs
Normal file
7
Assets/Scripts/EntityType.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum EntityType {
|
||||||
|
PC, NPC
|
||||||
|
}
|
12
Assets/Scripts/EntityType.cs.meta
Normal file
12
Assets/Scripts/EntityType.cs.meta
Normal file
@ -0,0 +1,12 @@
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13
Assets/Scripts/PlayerController.cs
Normal file
13
Assets/Scripts/PlayerController.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour {
|
||||||
|
public Character Character;
|
||||||
|
|
||||||
|
void FixedUpdate() {
|
||||||
|
Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
|
||||||
|
Move = transform.TransformDirection(Move);
|
||||||
|
Character.Move(Move);
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/PlayerController.cs.meta
Normal file
12
Assets/Scripts/PlayerController.cs.meta
Normal file
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52
Assets/Scripts/Spawner.cs
Normal file
52
Assets/Scripts/Spawner.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Spawner : MonoBehaviour {
|
||||||
|
public GameObject PCEntityPrefab;
|
||||||
|
public GameObject NPCEntityPrefab;
|
||||||
|
|
||||||
|
private int LastID = 0;
|
||||||
|
private Dictionary<int, GameObject> SpawnedEntities = new Dictionary<int, GameObject>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spawns an entity and returns that entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Type.</param>
|
||||||
|
/// <param name="position">Position.</param>
|
||||||
|
public GameObject Spawn(EntityType type, Vector3 position) {
|
||||||
|
GameObject Spawned = null;
|
||||||
|
switch (type) {
|
||||||
|
case EntityType.PC:
|
||||||
|
Spawned = Instantiate(PCEntityPrefab, position, new Quaternion(), transform);
|
||||||
|
break;
|
||||||
|
case EntityType.NPC:
|
||||||
|
Spawned = Instantiate(NPCEntityPrefab, position, new Quaternion(), transform);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (Spawned != null) {
|
||||||
|
int ID = CreateID();
|
||||||
|
Spawned.GetComponent<SyncBase>().ID = ID;
|
||||||
|
SpawnedEntities[ID] = Spawned;
|
||||||
|
}
|
||||||
|
return Spawned;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject Get(int id) {
|
||||||
|
return SpawnedEntities[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
Spawn(EntityType.PC, new Vector3());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (Input.GetButtonDown("Jump")) {
|
||||||
|
Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int CreateID() {
|
||||||
|
return LastID++;
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/Spawner.cs.meta
Normal file
12
Assets/Scripts/Spawner.cs.meta
Normal file
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|
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|
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7
Assets/Scripts/SyncBase.cs
Normal file
7
Assets/Scripts/SyncBase.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SyncBase : MonoBehaviour {
|
||||||
|
public int ID;
|
||||||
|
}
|
12
Assets/Scripts/SyncBase.cs.meta
Normal file
12
Assets/Scripts/SyncBase.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 09518dc9a4fee416f80a7e29cd742ba2
|
||||||
|
timeCreated: 1494174595
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
16
ProjectSettings/AudioManager.asset
Normal file
16
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!11 &1
|
||||||
|
AudioManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Volume: 1
|
||||||
|
Rolloff Scale: 1
|
||||||
|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
|
||||||
|
m_SampleRate: 0
|
||||||
|
m_DSPBufferSize: 0
|
||||||
|
m_VirtualVoiceCount: 512
|
||||||
|
m_RealVoiceCount: 32
|
||||||
|
m_SpatializerPlugin:
|
||||||
|
m_DisableAudio: 0
|
||||||
|
m_VirtualizeEffects: 1
|
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!236 &1
|
||||||
|
ClusterInputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Inputs: []
|
18
ProjectSettings/DynamicsManager.asset
Normal file
18
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!55 &1
|
||||||
|
PhysicsManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
|
m_DefaultMaterial: {fileID: 0}
|
||||||
|
m_BounceThreshold: 2
|
||||||
|
m_SleepThreshold: 0.005
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_DefaultSolverIterations: 6
|
||||||
|
m_DefaultSolverVelocityIterations: 1
|
||||||
|
m_QueriesHitBackfaces: 0
|
||||||
|
m_QueriesHitTriggers: 1
|
||||||
|
m_EnableAdaptiveForce: 0
|
||||||
|
m_EnablePCM: 1
|
||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
7
ProjectSettings/EditorBuildSettings.asset
Normal file
7
ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1045 &1
|
||||||
|
EditorBuildSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Scenes: []
|
14
ProjectSettings/EditorSettings.asset
Normal file
14
ProjectSettings/EditorSettings.asset
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!159 &1
|
||||||
|
EditorSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
|
m_SerializationMode: 2
|
||||||
|
m_DefaultBehaviorMode: 0
|
||||||
|
m_SpritePackerMode: 0
|
||||||
|
m_SpritePackerPaddingPower: 1
|
||||||
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
||||||
|
m_ProjectGenerationRootNamespace:
|
||||||
|
m_UserGeneratedProjectSuffix:
|
61
ProjectSettings/GraphicsSettings.asset
Normal file
61
ProjectSettings/GraphicsSettings.asset
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!30 &1
|
||||||
|
GraphicsSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Deferred:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_DeferredReflections:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ScreenSpaceShadows:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LegacyDeferred:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_DepthNormals:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_MotionVectors:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LightHalo:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LensFlare:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_AlwaysIncludedShaders:
|
||||||
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_PreloadedShaders: []
|
||||||
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
|
type: 0}
|
||||||
|
m_CustomRenderPipeline: {fileID: 0}
|
||||||
|
m_TransparencySortMode: 0
|
||||||
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
m_DefaultRenderingPath: 1
|
||||||
|
m_DefaultMobileRenderingPath: 1
|
||||||
|
m_TierSettings: []
|
||||||
|
m_LightmapStripping: 0
|
||||||
|
m_FogStripping: 0
|
||||||
|
m_InstancingStripping: 0
|
||||||
|
m_LightmapKeepPlain: 1
|
||||||
|
m_LightmapKeepDirCombined: 1
|
||||||
|
m_LightmapKeepDynamicPlain: 1
|
||||||
|
m_LightmapKeepDynamicDirCombined: 1
|
||||||
|
m_LightmapKeepShadowMask: 1
|
||||||
|
m_LightmapKeepSubtractive: 1
|
||||||
|
m_FogKeepLinear: 1
|
||||||
|
m_FogKeepExp: 1
|
||||||
|
m_FogKeepExp2: 1
|
||||||
|
m_AlbedoSwatchInfos: []
|
||||||
|
m_LightsUseLinearIntensity: 0
|
||||||
|
m_LightsUseColorTemperature: 0
|
295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
@ -0,0 +1,295 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!13 &1
|
||||||
|
InputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Axes:
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton: a
|
||||||
|
altPositiveButton: d
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 1
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Vertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: down
|
||||||
|
positiveButton: up
|
||||||
|
altNegativeButton: s
|
||||||
|
altPositiveButton: w
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 1
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire1
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left ctrl
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 0
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire2
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left alt
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire3
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left shift
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 2
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Jump
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: space
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse X
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 1
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse Y
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 1
|
||||||
|
axis: 1
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse ScrollWheel
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 1
|
||||||
|
axis: 2
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0.19
|
||||||
|
sensitivity: 1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Vertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0.19
|
||||||
|
sensitivity: 1
|
||||||
|
snap: 0
|
||||||
|
invert: 1
|
||||||
|
type: 2
|
||||||
|
axis: 1
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire1
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 0
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire2
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 1
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire3
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 2
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Jump
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 3
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Submit
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: return
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 0
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Submit
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: enter
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: space
|
||||||
|
gravity: 1000
|
||||||
|
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89
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8
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34
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590
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- serializedVersion: 2
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|
name: Fast
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||||||
|
pixelLightCount: 0
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shadows: 0
|
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|
shadowResolution: 0
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 1
|
||||||
|
shadowDistance: 20
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
blendWeights: 2
|
||||||
|
textureQuality: 0
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||||||
|
anisotropicTextures: 0
|
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|
antiAliasing: 0
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|
softParticles: 0
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|
softVegetation: 0
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|
realtimeReflectionProbes: 0
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|
billboardsFaceCameraPosition: 0
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|
vSyncCount: 0
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lodBias: 0.4
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|
maximumLODLevel: 0
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|
particleRaycastBudget: 16
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|
asyncUploadTimeSlice: 2
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|
asyncUploadBufferSize: 4
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|
excludedTargetPlatforms: []
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|
- serializedVersion: 2
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|
name: Simple
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|
pixelLightCount: 1
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|
shadows: 1
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|
shadowResolution: 0
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|
shadowProjection: 1
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|
shadowCascades: 1
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|
shadowDistance: 20
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|
shadowNearPlaneOffset: 3
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|
shadowCascade2Split: 0.33333334
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||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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|
blendWeights: 2
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|
textureQuality: 0
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anisotropicTextures: 1
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|
antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 0.7
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|
maximumLODLevel: 0
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|
particleRaycastBudget: 64
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|
asyncUploadTimeSlice: 2
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|
asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Good
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pixelLightCount: 2
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shadows: 2
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|
shadowResolution: 1
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|
shadowProjection: 1
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|
shadowCascades: 2
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|
shadowDistance: 40
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|
shadowNearPlaneOffset: 3
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|
shadowCascade2Split: 0.33333334
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|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 1
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maximumLODLevel: 0
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Beautiful
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|
pixelLightCount: 3
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shadows: 2
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|
shadowResolution: 2
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|
shadowProjection: 1
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|
shadowCascades: 2
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|
shadowDistance: 70
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|
shadowNearPlaneOffset: 3
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|
shadowCascade2Split: 0.33333334
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|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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|
antiAliasing: 2
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softParticles: 1
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|
softVegetation: 1
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||||||
|
realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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|
vSyncCount: 1
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|
lodBias: 1.5
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|
maximumLODLevel: 0
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|
particleRaycastBudget: 1024
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|
asyncUploadTimeSlice: 2
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|
asyncUploadBufferSize: 4
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|
excludedTargetPlatforms: []
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|
- serializedVersion: 2
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|
name: Fantastic
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||||||
|
pixelLightCount: 4
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 2
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 4
|
||||||
|
shadowDistance: 150
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
blendWeights: 4
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||||||
|
textureQuality: 0
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anisotropicTextures: 2
|
||||||
|
antiAliasing: 2
|
||||||
|
softParticles: 1
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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lodBias: 2
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||||||
|
maximumLODLevel: 0
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particleRaycastBudget: 4096
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|
asyncUploadTimeSlice: 2
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||||||
|
asyncUploadBufferSize: 4
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||||||
|
excludedTargetPlatforms: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
PS4: 5
|
||||||
|
PSM: 5
|
||||||
|
PSP2: 2
|
||||||
|
Samsung TV: 2
|
||||||
|
Standalone: 5
|
||||||
|
Tizen: 2
|
||||||
|
Web: 5
|
||||||
|
WebGL: 3
|
||||||
|
WiiU: 5
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 2
|
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
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|
locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
32
ProjectSettings/UnityConnectSettings.asset
Normal file
32
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Enabled: 0
|
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|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
|
||||||
|
m_Enabled: 0
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
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|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EnabledPlatforms: 4294967295
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
@ -10,4 +10,10 @@ Design
|
|||||||
------
|
------
|
||||||
See [game design document](GDD.md).
|
See [game design document](GDD.md).
|
||||||
|
|
||||||
|
Unity Dependencies
|
||||||
|
------------------
|
||||||
|
Before doing anything in Unity, install these into the /Assets/AssetStoreTools directory. Note that it's in the gitignore, so you need to create the directory yourself.
|
||||||
|
- [Post Processing Stack](https://www.assetstore.unity3d.com/en/#!/content/83912)
|
||||||
|
|
||||||
|
---
|
||||||
[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)
|
[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)
|
||||||
|
@ -42,8 +42,8 @@ Version 0.2.0 - Juniper
|
|||||||
|
|
||||||
Version 0.1.0 - Gigantic
|
Version 0.1.0 - Gigantic
|
||||||
------------------------
|
------------------------
|
||||||
- [ ] Spawning basic capsule characters.
|
- [x] Spawning basic capsule characters.
|
||||||
- [ ] ...With movement capabilities.
|
- [x] ...With movement capabilities.
|
||||||
- [ ] Client-server connectivity, players can see each other moving around.
|
- [ ] Client-server connectivity, players can see each other moving around.
|
||||||
- [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
|
- [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
|
||||||
- [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.
|
- [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.
|
||||||
|
Loading…
Reference in New Issue
Block a user