Commit Graph

21 Commits

Author SHA1 Message Date
excitedneon
1f473b16ee Fix server's shutdown, add offsets to texttexes, inv-fe dev 2017-05-12 04:59:58 +03:00
excitedneon
a021e621b9 Implement InteractionTypes 2017-05-12 02:03:27 +03:00
7676602154 Fix #6 and add disconnect/unhost commands for convinience 2017-05-12 00:35:53 +03:00
excitedneon
7abde0d4cf Merge branch 'master' of github.com:Saltosion/Cyber 2017-05-11 22:31:13 +03:00
excitedneon
4bb0e1c30c Remove debug print 2017-05-11 22:31:07 +03:00
d0b986116c Fix missing documentation 2017-05-11 22:20:10 +03:00
1f87d83492 Fix #1 2017-05-11 22:00:52 +03:00
excitedneon
d634e862ea Add some computer functionality and fix a bug when setting static ids 2017-05-11 19:58:33 +03:00
810f6a428f Fix client receiving their own interaction messages 2017-05-11 05:03:07 +03:00
8f8aec70e3 Network and potentially sync interactions 2017-05-11 04:01:33 +03:00
bcaf1e3e12 Add a subsystem for interaction syncing. Possibly borkd 2017-05-11 01:52:05 +03:00
2a96affea0 Make Syncer a bit neater and change "Client Launched" to "Connecting" 2017-05-10 17:34:16 +03:00
8befb7324d Add SyncBases namespace and add Test-cube for interaction 2017-05-10 16:05:02 +03:00
excitedneon
7cde91340a Make non-controlled characters' positions more accurate in the client 2017-05-09 19:42:48 +03:00
2357aa2da5 Put Character on CConnectedPlayer finally to use 2017-05-09 17:22:52 +03:00
1b32c0c550 Add basic syncing. Has no actual effect yet. 2017-05-09 17:15:21 +03:00
897e797195 Make moving possible between clients 2017-05-09 07:15:34 +03:00
eb23f474c5 Make so that player see eachothers capsules staticly 2017-05-09 06:13:30 +03:00
504b2a08d4 Share network identities throughout clients 2017-05-09 04:25:04 +03:00
7134c406f3 Merge branch 'master' of https://github.com/Saltosion/Cyber 2017-05-09 00:14:30 +03:00
08f5cdf3cd Namespace Networking and seperate Client-/Serverside 2017-05-09 00:06:18 +03:00