Jeasonfire
|
543ef101e3
|
Added ghost variable, resized player hitbox & cleaned docs.
|
2015-05-10 17:30:31 +03:00 |
|
Jeasonfire
|
1136a9b8b8
|
Fixed bug where player tripped out when standing on ground.
|
2015-05-10 01:14:08 +03:00 |
|
Jeasonfire
|
71a2ce2b40
|
Fixed bug where player sinks into the ground.
|
2015-05-10 01:09:54 +03:00 |
|
Allexit
|
b2fe6338a5
|
Merge branch 'master' of https://github.com/Allexit/GladiatorBrawler
|
2015-05-09 23:32:27 +03:00 |
|
Allexit
|
d55b1b8a6d
|
removed a mysterious visitor
|
2015-05-09 23:30:05 +03:00 |
|
Jeasonfire
|
6b4beaeab5
|
Added collision listener.
|
2015-05-09 20:47:16 +03:00 |
|
Jeasonfire
|
9c70a7326b
|
Player being stuck in walls/floors -bug fixed.
|
2015-05-08 21:58:40 +03:00 |
|
Jeasonfire
|
d961bd21de
|
Jumping implemented.
|
2015-05-08 21:41:17 +03:00 |
|
Jeasonfire
|
47eb5f5702
|
Physics done, jumping WIP.
|
2015-05-08 21:18:12 +03:00 |
|
Allexit
|
5975288d04
|
Removed the usage of Box2D
|
2015-05-08 16:49:42 +03:00 |
|
Allexit
|
e985102e80
|
Better method for playing animations
|
2015-04-10 19:10:08 +03:00 |
|
Allexit
|
ef4117672c
|
Added input handling, movement and camera now follows the player
|
2015-04-10 17:30:30 +03:00 |
|
Allexit
|
16c21698b8
|
Created a terrain's physics box, so the character doesn't fall out
|
2015-04-09 23:03:42 +03:00 |
|
Allexit
|
1727c43265
|
Physics body attached to the player entity now
|
2015-04-09 21:32:36 +03:00 |
|
Allexit
|
822d2fa7bc
|
Box2D implemented. Viewport also is a lot smaller
|
2015-04-09 21:16:49 +03:00 |
|
Allexit
|
91135acfce
|
Position Component -> Physics Componenty
|
2015-04-09 01:14:07 +03:00 |
|
Allexit
|
eff6647704
|
Component getting is now done properly in RenderingSystem
|
2015-04-09 00:44:05 +03:00 |
|
Allexit
|
8d127a715b
|
Removed useless prints
|
2015-04-09 00:17:55 +03:00 |
|
Allexit
|
7907eb348d
|
When resizing the window, viewport scales to right size now
|
2015-04-09 00:12:07 +03:00 |
|
Allexit
|
ff859b6501
|
Default screen size changed to a 16:9 ratio
|
2015-04-08 21:41:12 +03:00 |
|
Allexit
|
962dde9db2
|
Animation now renders, and rendered entities now must have position
|
2015-04-08 20:50:13 +03:00 |
|
Allexit
|
ac68498548
|
Every entity with "CRenderedObject" is now drawn at 0, 0
|
2015-04-08 20:15:14 +03:00 |
|
Allexit
|
54e7238f3a
|
A static image of the player is now drawn
|
2015-04-08 19:19:14 +03:00 |
|
Allexit
|
32df01f0eb
|
initial commit
|
2015-04-08 16:59:01 +03:00 |
|