Commit Graph

24 Commits

Author SHA1 Message Date
ffae0d05a8 Hopefully fix ping this time 2017-05-17 01:33:45 +03:00
c33f3b7d58 Change RelatedInt to IntList in InventoryActionPkt 2017-05-17 00:41:03 +03:00
68c16523e5 Add Network debug panel 2017-05-17 00:25:29 +03:00
7feff52f69 Add timestamp to sync packets and clean up client synchandling 2017-05-16 23:12:44 +03:00
c1af15fb80 Send InventoryActions across space and time 2017-05-15 00:35:44 +03:00
307b4ba079 Implement inventory syncing, fixes #10 2017-05-14 01:59:30 +03:00
966b3e1826 Add items and itemsystems, possibly a broken build 2017-05-13 22:55:07 +03:00
542a8cc360 Create InteractionType and network it and fix some docs 2017-05-12 01:41:57 +03:00
7676602154 Fix #6 and add disconnect/unhost commands for convinience 2017-05-12 00:35:53 +03:00
1f87d83492 Fix #1 2017-05-11 22:00:52 +03:00
c6b2c6f8f4 Add missing docs 2017-05-11 06:13:02 +03:00
810f6a428f Fix client receiving their own interaction messages 2017-05-11 05:03:07 +03:00
8f8aec70e3 Network and potentially sync interactions 2017-05-11 04:01:33 +03:00
bcaf1e3e12 Add a subsystem for interaction syncing. Possibly borkd 2017-05-11 01:52:05 +03:00
1b32c0c550 Add basic syncing. Has no actual effect yet. 2017-05-09 17:15:21 +03:00
2239e336f5 Add timestamps to movement packets 2017-05-09 08:15:24 +03:00
897e797195 Make moving possible between clients 2017-05-09 07:15:34 +03:00
eb23f474c5 Make so that player see eachothers capsules staticly 2017-05-09 06:13:30 +03:00
504b2a08d4 Share network identities throughout clients 2017-05-09 04:25:04 +03:00
08f5cdf3cd Namespace Networking and seperate Client-/Serverside 2017-05-09 00:06:18 +03:00
56ff2536b9 Update Networking docs and put publics on top 2017-05-08 23:25:53 +03:00
db87a13e7f Make Client and Server Singletons and add Networking docs 2017-05-08 22:12:17 +03:00
excitedneon
7038b46251 Conventionalized networking scripts. 2017-05-08 03:59:42 +03:00
bb8d9889a1 init networking, connecting and packet sending is now possible 2017-05-08 01:59:50 +03:00