Aleksi Talarmo
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a82ba237cf
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Update attributions.md
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2015-05-18 01:30:58 +03:00 |
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Jeasonfire
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ffec32ec77
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Merge branch 'ai'
Conflicts:
core/src/com/saltosion/gladiator/systems/CombatSystem.java
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2015-05-18 01:14:21 +03:00 |
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Jeasonfire
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43150f0de1
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Added sounds to actions. (Credit: Allexit)
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2015-05-18 01:10:20 +03:00 |
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Jeasonfire
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814f9c9788
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Increased physics precision & cleanup.
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2015-05-18 01:05:47 +03:00 |
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Jeasonfire
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cd115865a8
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Added a new AI & 2 rounds.
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2015-05-18 00:55:09 +03:00 |
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Jeasonfire
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010d19b414
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Merge branch 'ai'
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2015-05-18 00:02:46 +03:00 |
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Jeasonfire
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48218fca7c
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Added audio files. (Credit: Allexit)
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2015-05-17 23:58:43 +03:00 |
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Jeasonfire
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ea3efb2205
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Added AI's.
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2015-05-17 23:26:03 +03:00 |
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Jeasonfire
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4d074bee4a
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Added AI react distance debug rendering.
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2015-05-17 21:36:53 +03:00 |
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Jeasonfire
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78b4204cd3
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Shortened splash screen delays.
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2015-05-17 20:47:30 +03:00 |
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Jeasonfire
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7ea8ee3cae
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Added splash screens.
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2015-05-17 20:43:36 +03:00 |
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Jeasonfire
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b882b363ec
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Merge branch 'combat_graphics_update'
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2015-05-17 18:49:11 +03:00 |
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Jeasonfire
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a5cd73bbc3
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Added healthbars.
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2015-05-17 18:48:50 +03:00 |
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Allexit
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c5d418c5f0
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Merge branch 'master' of http://github.com/Allexit/GladiatorBrawler
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2015-05-17 17:59:57 +03:00 |
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Allexit
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5134e642d2
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Updated title logo
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2015-05-17 17:59:21 +03:00 |
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Jeasonfire
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9fa6b4ae30
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New wall texture.
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2015-05-17 17:15:16 +03:00 |
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Jeasonfire
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41c4ae4f47
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Changed font & added error handling in collision processing.
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2015-05-17 16:37:09 +03:00 |
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Allexit
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49d4040b96
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updated all menus and fixed titlelogo.
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2015-05-17 16:26:47 +03:00 |
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Allexit
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ceb9a8d18f
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Added new images and created nearly final version of main menu
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2015-05-17 16:04:11 +03:00 |
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Jeasonfire
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d70e438647
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Added round 2 & fixed the round system.
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2015-05-17 04:05:55 +03:00 |
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Jeasonfire
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7a7adda2c5
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Implemented ParticleSystem.
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2015-05-17 03:47:45 +03:00 |
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Jeasonfire
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96f2c2ac7a
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Fixed debug renderer.
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2015-05-17 02:41:54 +03:00 |
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Jeasonfire
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508a20152c
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Removed swing hitbox graphic.
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2015-05-17 02:36:49 +03:00 |
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Jeasonfire
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71d1001bbd
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Knockback on sword collision added.
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2015-05-17 02:29:54 +03:00 |
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Jeasonfire
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2c4f2dbfa3
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Changed gui node names.
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2015-05-17 01:49:53 +03:00 |
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Jeasonfire
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63f17d6fd8
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Changed filenames & combat tweaking dev.
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2015-05-17 01:42:02 +03:00 |
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Jeasonfire
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94d9606963
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Added game over & victory condition & round system.
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2015-05-17 01:10:51 +03:00 |
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Jeasonfire
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c5ad241dd3
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Added level change text.
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2015-05-17 00:12:24 +03:00 |
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Jeasonfire
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78d9890437
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Added borders to level.
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2015-05-16 23:51:20 +03:00 |
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Jeasonfire
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fed3680c18
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Added wall.
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2015-05-16 22:50:47 +03:00 |
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Jeasonfire
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9c3643682d
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Added parallaxing & audience.
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2015-05-16 22:28:56 +03:00 |
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Jeasonfire
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c98a16dae9
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Fixed a precision bug when handling big physics objects & removed 2 random platforms from TestLevel.
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2015-05-16 21:50:19 +03:00 |
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Jeasonfire
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bf44ad78c9
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Added buttons in code & tweaked GUI interactive nodes.
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2015-05-16 21:44:29 +03:00 |
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Jeasonfire
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27457bc102
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Merge branch 'animations'
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2015-05-16 21:29:13 +03:00 |
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Jeasonfire
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0409e91265
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Added player animations in code.
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2015-05-16 21:28:45 +03:00 |
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Allexit
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8c14a3fe60
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Added Audience.png and updated player.png
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2015-05-16 20:13:15 +03:00 |
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Jens Pitkänen
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344032e554
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Deleted old ground.png
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2015-05-16 19:29:57 +03:00 |
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Allexit
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b8165b47cf
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Added swing animations to player.png
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2015-05-16 16:10:54 +03:00 |
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Allexit
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8057ad1071
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Added button sprites
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2015-05-16 14:29:57 +03:00 |
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Allexit
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a8b7d00001
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Added Ground.png
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2015-05-16 13:42:58 +03:00 |
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Allexit
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22aaa49c97
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Updated player.png
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2015-05-16 11:28:47 +03:00 |
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Jeasonfire
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12da7d5cbe
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Added simple main menu.
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2015-05-16 02:00:25 +03:00 |
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Jeasonfire
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35eca95cd8
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Restructured lots of things & implemented game states.
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2015-05-16 01:35:51 +03:00 |
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Jeasonfire
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f87f44da51
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Added a sprite in preparation for incoming updates & added delta counter.
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2015-05-15 20:53:36 +03:00 |
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Allexit
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bf915e7daa
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Updated .gitignore and modified playersprite
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2015-05-15 00:02:59 +03:00 |
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Allexit
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b12816f9b0
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Channels now actually work.
For testing reasons, player is now also divided in torso and legs
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2015-05-14 23:54:33 +03:00 |
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Allexit
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f441b6c164
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Added multichannel support to entity rendering system
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2015-05-14 23:09:49 +03:00 |
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Jeasonfire
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9fb15e572d
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Tweaked numbers a bit, made tunneling bugs less frequent.
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2015-05-13 23:48:40 +03:00 |
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Jeasonfire
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5acb1b301c
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Made physics fps-independent and removed delta limit.
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2015-05-13 23:40:57 +03:00 |
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Jeasonfire
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ed9d530705
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Added FPS Meter.
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2015-05-13 22:35:46 +03:00 |
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