Commit Graph

175 Commits

Author SHA1 Message Date
712de0a682 Add lighting stuffs 2020-08-08 17:45:44 +03:00
c70ebadbc1 Add lighting to version control and tweak light maps 2020-08-08 17:42:32 +03:00
7f7762e606 Make it so you can't shoot dead bodies 2020-08-08 16:40:26 +03:00
41ac280e02 Move blender files to RawAssets 2020-08-08 16:36:21 +03:00
be2c5a8640 Make dying disable inputs 2020-08-08 16:22:46 +03:00
231054030b Fix hit sorting 2020-08-08 16:11:36 +03:00
3636f39143 Make DisableInput an int instead of a bool 2020-08-08 16:06:14 +03:00
b5cd0233b4 Add new Blender-authored level 2020-08-08 15:40:38 +03:00
b3dffac097 Make death a thing! 2020-08-08 15:37:55 +03:00
b2d7e7be11 Remove prints 2020-08-08 10:38:15 +03:00
d2a085f696 Fix hit sounds 2020-08-08 10:34:09 +03:00
38344706f3 Finish merge?? 2020-08-08 10:21:54 +03:00
d2ff71d899 Merge branch 'master' of git.teascade.net:neontea/quakeball into master 2020-08-08 10:20:56 +03:00
3a08f30337 Add hit sounds 2020-08-08 10:15:22 +03:00
cbce3a6a7c Add hit sounds 2020-08-08 10:08:27 +03:00
0a3ba11688 Make Hit send source, and add splashes 2020-08-08 10:08:10 +03:00
1562209504 Make respawning happen 2020-08-08 09:57:59 +03:00
e127e253d1 Add respawning and "death" 2020-08-08 09:50:37 +03:00
edd6e1def3 Try to fix the ancient package queue desync problem 2020-08-08 09:29:15 +03:00
e3dfb3aa61 Move Hit inside the Server check 2020-08-08 09:22:28 +03:00
6336635e2e Add mixer, reverb zones 2020-08-08 09:11:28 +03:00
4188656855 Add Cooldown to raygun 2020-08-08 09:09:34 +03:00
d2f59a26fa Add boom audio for raygun 2020-08-08 08:59:44 +03:00
becb920129 Make a safe-check for HandleUpdatePlayer and HandleSyncPckt 2020-08-08 08:39:06 +03:00
72aa771a83 Fix raycast mask 2020-08-08 08:38:10 +03:00
75037e5514 Remove self shooty 2020-08-08 08:35:36 +03:00
a028ca93c9 Add lasers 2020-08-08 08:27:52 +03:00
4b6bd0c66d Add BloodSplatter effect when getting hit 2020-08-08 08:19:46 +03:00
a60b7707b6 Add HitPckg 2020-08-08 07:00:17 +03:00
10fe5bfd3a Move camera rotation to Player from LocalPlayer 2020-08-08 06:40:13 +03:00
3ee35707e2 Update lighting data asset 2020-08-08 06:36:35 +03:00
d1d0440cc9 Actually add the crosshair 2020-08-08 06:32:15 +03:00
5eab257ef1 Add crosshair to scene 2020-08-08 06:23:21 +03:00
ab1eb30480 Reorganize 2020-08-08 06:22:26 +03:00
07720ef5e6 Add shooting rays and crosshair 2020-08-08 06:20:23 +03:00
7d60350142 Add shooty 2020-08-08 05:26:17 +03:00
48f02df34c Move HandleSyncPckt to it's own call 2020-08-08 04:58:02 +03:00
97a6b74417 Add ShootData 2020-08-08 04:53:38 +03:00
afaed03bd5 Add PingBias 2020-08-08 04:44:45 +03:00
7cbcc1de96 Fix heads desyncing off bodies 2020-08-08 04:36:40 +03:00
0bcc31093c Change LocalPlayerJump -> LocalPlayerAction 2020-08-08 04:23:26 +03:00
d33028047e Change JumpPckt to generic ActionPckt 2020-08-08 04:21:24 +03:00
fc2e737c8a Make disconnecting work good and add Peer.Running 2020-08-08 04:21:24 +03:00
d5edcab211 Remove stopwatch and add player lerping after desync 2020-08-08 04:17:54 +03:00
1317c59e94 Optimize terminal text display 2020-08-08 03:57:37 +03:00
c44ffe090a Add ping 2020-08-08 03:35:46 +03:00
c5a3810042 Fix player jumping, coyote time, add coyote ping bias 2020-08-08 02:57:12 +03:00
6e878cd488 Change some terminal commands 2020-08-08 02:32:56 +03:00
73b1613be8 Add PhysicsSyncer to fix setting transform.position on Player 2020-08-08 02:26:56 +03:00
5887757d5c Fix jumps 2020-08-08 02:16:51 +03:00