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9d491d34de
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Make mouse lock less aggressive by disabling it when game is not focused
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2020-08-10 02:58:47 +03:00 |
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2dcea14729
|
Tweak movement
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2020-08-10 02:58:47 +03:00 |
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f4303677a4
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Cleanup various things, including a new, 0-FF including font asset
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2020-08-10 00:50:59 +03:00 |
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b4924df6a8
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Add proper player model
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2020-08-08 22:30:17 +03:00 |
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7f7762e606
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Make it so you can't shoot dead bodies
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2020-08-08 16:40:26 +03:00 |
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be2c5a8640
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Make dying disable inputs
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2020-08-08 16:22:46 +03:00 |
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231054030b
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Fix hit sorting
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2020-08-08 16:11:36 +03:00 |
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3636f39143
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Make DisableInput an int instead of a bool
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2020-08-08 16:06:14 +03:00 |
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b5cd0233b4
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Add new Blender-authored level
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2020-08-08 15:40:38 +03:00 |
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b3dffac097
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Make death a thing!
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2020-08-08 15:37:55 +03:00 |
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b2d7e7be11
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Remove prints
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2020-08-08 10:38:15 +03:00 |
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d2a085f696
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Fix hit sounds
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2020-08-08 10:34:09 +03:00 |
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38344706f3
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Finish merge??
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2020-08-08 10:21:54 +03:00 |
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d2ff71d899
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Merge branch 'master' of git.teascade.net:neontea/quakeball into master
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2020-08-08 10:20:56 +03:00 |
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3a08f30337
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Add hit sounds
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2020-08-08 10:15:22 +03:00 |
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cbce3a6a7c
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Add hit sounds
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2020-08-08 10:08:27 +03:00 |
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0a3ba11688
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Make Hit send source, and add splashes
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2020-08-08 10:08:10 +03:00 |
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e127e253d1
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Add respawning and "death"
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2020-08-08 09:50:37 +03:00 |
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e3dfb3aa61
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Move Hit inside the Server check
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2020-08-08 09:22:28 +03:00 |
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4188656855
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Add Cooldown to raygun
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2020-08-08 09:09:34 +03:00 |
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d2f59a26fa
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Add boom audio for raygun
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2020-08-08 08:59:44 +03:00 |
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72aa771a83
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Fix raycast mask
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2020-08-08 08:38:10 +03:00 |
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75037e5514
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Remove self shooty
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2020-08-08 08:35:36 +03:00 |
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a028ca93c9
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Add lasers
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2020-08-08 08:27:52 +03:00 |
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4b6bd0c66d
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Add BloodSplatter effect when getting hit
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2020-08-08 08:19:46 +03:00 |
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a60b7707b6
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Add HitPckg
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2020-08-08 07:00:17 +03:00 |
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10fe5bfd3a
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Move camera rotation to Player from LocalPlayer
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2020-08-08 06:40:13 +03:00 |
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07720ef5e6
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Add shooting rays and crosshair
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2020-08-08 06:20:23 +03:00 |
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7d60350142
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Add shooty
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2020-08-08 05:26:17 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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c44ffe090a
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Add ping
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2020-08-08 03:35:46 +03:00 |
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c5a3810042
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Fix player jumping, coyote time, add coyote ping bias
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2020-08-08 02:57:12 +03:00 |
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73b1613be8
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Add PhysicsSyncer to fix setting transform.position on Player
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2020-08-08 02:26:56 +03:00 |
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5887757d5c
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Fix jumps
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2020-08-08 02:16:51 +03:00 |
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ae45a57781
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Add tp command
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2020-08-08 02:14:28 +03:00 |
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adf3acabeb
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Fix typo in LocalPlayer.cs
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2020-08-08 01:44:07 +03:00 |
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c1d620bc9c
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Remove handing of Singular Update pckts from Client
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2020-08-08 01:37:03 +03:00 |
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cb7ce9bb87
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Fix ProcessSyncPacket
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2020-08-08 01:26:28 +03:00 |
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3b2c3adf35
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Make syncing go brr
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2020-08-08 01:21:02 +03:00 |
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1f001c03b7
|
Commit the last half of the previous commit
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2020-08-08 01:15:33 +03:00 |
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6f0ff60952
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Implement player sync packet
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2020-08-08 01:14:43 +03:00 |
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a0b286cbd6
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Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
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2020-08-07 23:25:56 +03:00 |
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45954dab1a
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 23:18:02 +03:00 |
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c3ff626980
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Separate Jump from regular update
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2020-08-07 23:09:31 +03:00 |
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ade4eeb8f5
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Change font mat to mobile version, remove RemotePlayer packet queueing
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2020-08-07 22:57:43 +03:00 |
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dee0e1e3f1
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Make server send all player updates in one packet
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2020-08-07 22:07:58 +03:00 |
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5a5049b043
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Change Player namespace to Players
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2020-08-07 21:23:21 +03:00 |
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