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cbce3a6a7c
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Add hit sounds
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2020-08-08 10:08:27 +03:00 |
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0a3ba11688
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Make Hit send source, and add splashes
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2020-08-08 10:08:10 +03:00 |
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1562209504
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Make respawning happen
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2020-08-08 09:57:59 +03:00 |
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e127e253d1
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Add respawning and "death"
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2020-08-08 09:50:37 +03:00 |
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edd6e1def3
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Try to fix the ancient package queue desync problem
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2020-08-08 09:29:15 +03:00 |
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e3dfb3aa61
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Move Hit inside the Server check
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2020-08-08 09:22:28 +03:00 |
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6336635e2e
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Add mixer, reverb zones
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2020-08-08 09:11:28 +03:00 |
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4188656855
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Add Cooldown to raygun
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2020-08-08 09:09:34 +03:00 |
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d2f59a26fa
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Add boom audio for raygun
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2020-08-08 08:59:44 +03:00 |
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becb920129
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Make a safe-check for HandleUpdatePlayer and HandleSyncPckt
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2020-08-08 08:39:06 +03:00 |
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72aa771a83
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Fix raycast mask
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2020-08-08 08:38:10 +03:00 |
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75037e5514
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Remove self shooty
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2020-08-08 08:35:36 +03:00 |
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a028ca93c9
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Add lasers
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2020-08-08 08:27:52 +03:00 |
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4b6bd0c66d
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Add BloodSplatter effect when getting hit
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2020-08-08 08:19:46 +03:00 |
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a60b7707b6
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Add HitPckg
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2020-08-08 07:00:17 +03:00 |
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10fe5bfd3a
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Move camera rotation to Player from LocalPlayer
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2020-08-08 06:40:13 +03:00 |
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3ee35707e2
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Update lighting data asset
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2020-08-08 06:36:35 +03:00 |
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d1d0440cc9
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Actually add the crosshair
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2020-08-08 06:32:15 +03:00 |
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5eab257ef1
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Add crosshair to scene
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2020-08-08 06:23:21 +03:00 |
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ab1eb30480
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Reorganize
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2020-08-08 06:22:26 +03:00 |
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07720ef5e6
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Add shooting rays and crosshair
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2020-08-08 06:20:23 +03:00 |
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7d60350142
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Add shooty
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2020-08-08 05:26:17 +03:00 |
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48f02df34c
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Move HandleSyncPckt to it's own call
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2020-08-08 04:58:02 +03:00 |
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97a6b74417
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Add ShootData
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2020-08-08 04:53:38 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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7cbcc1de96
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Fix heads desyncing off bodies
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2020-08-08 04:36:40 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d33028047e
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Change JumpPckt to generic ActionPckt
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2020-08-08 04:21:24 +03:00 |
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fc2e737c8a
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Make disconnecting work good and add Peer.Running
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2020-08-08 04:21:24 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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1317c59e94
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Optimize terminal text display
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2020-08-08 03:57:37 +03:00 |
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c44ffe090a
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Add ping
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2020-08-08 03:35:46 +03:00 |
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c5a3810042
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Fix player jumping, coyote time, add coyote ping bias
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2020-08-08 02:57:12 +03:00 |
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6e878cd488
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Change some terminal commands
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2020-08-08 02:32:56 +03:00 |
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73b1613be8
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Add PhysicsSyncer to fix setting transform.position on Player
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2020-08-08 02:26:56 +03:00 |
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5887757d5c
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Fix jumps
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2020-08-08 02:16:51 +03:00 |
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ae45a57781
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Add tp command
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2020-08-08 02:14:28 +03:00 |
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5feda5b8c2
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Make Unsynced reset and reordered registers
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2020-08-08 02:10:20 +03:00 |
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adf3acabeb
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Fix typo in LocalPlayer.cs
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2020-08-08 01:44:07 +03:00 |
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c1d620bc9c
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Remove handing of Singular Update pckts from Client
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2020-08-08 01:37:03 +03:00 |
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0fcaa19506
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Register MultipleSyncPckts
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2020-08-08 01:29:29 +03:00 |
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cb7ce9bb87
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Fix ProcessSyncPacket
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2020-08-08 01:26:28 +03:00 |
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3b2c3adf35
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Make syncing go brr
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2020-08-08 01:21:02 +03:00 |
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1f001c03b7
|
Commit the last half of the previous commit
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2020-08-08 01:15:33 +03:00 |
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6f0ff60952
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Implement player sync packet
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2020-08-08 01:14:43 +03:00 |
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c37b0b22f0
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Add SyncPckt part 1
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2020-08-08 00:57:11 +03:00 |
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c9a57b0709
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Add PlayerSyncPckt
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2020-08-08 00:47:03 +03:00 |
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a0b286cbd6
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Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
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2020-08-07 23:25:56 +03:00 |
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45954dab1a
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 23:18:02 +03:00 |
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c3ff626980
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Separate Jump from regular update
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2020-08-07 23:09:31 +03:00 |
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