Allexit
49d4040b96
updated all menus and fixed titlelogo.
2015-05-17 16:26:47 +03:00
Allexit
ceb9a8d18f
Added new images and created nearly final version of main menu
2015-05-17 16:04:11 +03:00
Jeasonfire
d70e438647
Added round 2 & fixed the round system.
2015-05-17 04:05:55 +03:00
Jeasonfire
7a7adda2c5
Implemented ParticleSystem.
2015-05-17 03:47:45 +03:00
Jeasonfire
96f2c2ac7a
Fixed debug renderer.
2015-05-17 02:41:54 +03:00
Jeasonfire
508a20152c
Removed swing hitbox graphic.
2015-05-17 02:36:49 +03:00
Jeasonfire
71d1001bbd
Knockback on sword collision added.
2015-05-17 02:29:54 +03:00
Jeasonfire
2c4f2dbfa3
Changed gui node names.
2015-05-17 01:49:53 +03:00
Jeasonfire
63f17d6fd8
Changed filenames & combat tweaking dev.
2015-05-17 01:42:02 +03:00
Jeasonfire
94d9606963
Added game over & victory condition & round system.
2015-05-17 01:10:51 +03:00
Jeasonfire
c5ad241dd3
Added level change text.
2015-05-17 00:12:24 +03:00
Jeasonfire
78d9890437
Added borders to level.
2015-05-16 23:51:20 +03:00
Jeasonfire
fed3680c18
Added wall.
2015-05-16 22:50:47 +03:00
Jeasonfire
9c3643682d
Added parallaxing & audience.
2015-05-16 22:28:56 +03:00
Jeasonfire
c98a16dae9
Fixed a precision bug when handling big physics objects & removed 2 random platforms from TestLevel.
2015-05-16 21:50:19 +03:00
Jeasonfire
bf44ad78c9
Added buttons in code & tweaked GUI interactive nodes.
2015-05-16 21:44:29 +03:00
Jeasonfire
27457bc102
Merge branch 'animations'
2015-05-16 21:29:13 +03:00
Jeasonfire
0409e91265
Added player animations in code.
2015-05-16 21:28:45 +03:00
Allexit
8c14a3fe60
Added Audience.png and updated player.png
2015-05-16 20:13:15 +03:00
Jens Pitkänen
344032e554
Deleted old ground.png
2015-05-16 19:29:57 +03:00
Allexit
b8165b47cf
Added swing animations to player.png
2015-05-16 16:10:54 +03:00
Allexit
8057ad1071
Added button sprites
2015-05-16 14:29:57 +03:00
Allexit
a8b7d00001
Added Ground.png
2015-05-16 13:42:58 +03:00
Allexit
22aaa49c97
Updated player.png
2015-05-16 11:28:47 +03:00
Jeasonfire
12da7d5cbe
Added simple main menu.
2015-05-16 02:00:25 +03:00
Jeasonfire
35eca95cd8
Restructured lots of things & implemented game states.
2015-05-16 01:35:51 +03:00
Jeasonfire
f87f44da51
Added a sprite in preparation for incoming updates & added delta counter.
2015-05-15 20:53:36 +03:00
Allexit
bf915e7daa
Updated .gitignore and modified playersprite
2015-05-15 00:02:59 +03:00
Allexit
b12816f9b0
Channels now actually work.
...
For testing reasons, player is now also divided in torso and legs
2015-05-14 23:54:33 +03:00
Allexit
f441b6c164
Added multichannel support to entity rendering system
2015-05-14 23:09:49 +03:00
Jeasonfire
9fb15e572d
Tweaked numbers a bit, made tunneling bugs less frequent.
2015-05-13 23:48:40 +03:00
Jeasonfire
5acb1b301c
Made physics fps-independent and removed delta limit.
2015-05-13 23:40:57 +03:00
Jeasonfire
ed9d530705
Added FPS Meter.
2015-05-13 22:35:46 +03:00
Jeasonfire
d3092a17ec
Added TextNode and Property to the gui system.
2015-05-13 22:19:09 +03:00
Jeasonfire
43ca403385
Font rendering fixed & added a free font.
2015-05-13 21:12:13 +03:00
Allexit
59207fb8a0
Made GUIManager more practical and added a few Logs
...
GUIManager now has "physicsLocationToGUILocation" and "getNode" methods
2015-05-12 19:27:46 +03:00
Allexit
adf75ef7a1
InteractiveNodes can now also be pressed against their will !
2015-05-12 00:24:48 +03:00
Jeasonfire
87d78195d4
Merge branch 'ai_systems'
2015-05-12 00:03:05 +03:00
Allexit
9abcacb104
InteractiveNode now recieves "mouseEnter" and "mouseLeave" respectively
2015-05-12 00:01:59 +03:00
Jeasonfire
3ce2452964
Added AI system + a basic AI.
2015-05-11 23:18:38 +03:00
Allexit
a20e960c19
GUI Rendering fixed
2015-05-11 22:02:29 +03:00
Allexit
7a04b439ac
Unfinished rendering system for GUI
2015-05-11 15:09:11 +03:00
Jeasonfire
3261557dc9
Added font renderer.
2015-05-11 14:01:54 +03:00
Allexit
a06d8beffc
Created GUI, not rendered yet
2015-05-11 13:44:43 +03:00
Allexit
48402a31a9
Dummy now hits up constantly. Also fixed a funny bug
...
Dummy now hits up constantly, and fixed a bug where all other creatures
able for combat, would stop hitting very politely, and wait for the player
to stop.
2015-05-10 23:41:48 +03:00
Allexit
47a1a193a4
Creatures are now slowed when attacking
2015-05-10 23:33:41 +03:00
Allexit
82dba2bb39
Merge branch 'attacking_system'
...
Conflicts:
core/src/com/saltosion/gladiator/util/Name.java
2015-05-10 23:08:19 +03:00
Allexit
6d00222adb
Created CombatListeners, good for therapy after combat
2015-05-10 23:01:38 +03:00
Jeasonfire
73be1d4f8f
Added a logging system & gitignored the log files.
2015-05-10 22:31:18 +03:00
Allexit
c758862906
renamed listeners package, added test dummy to kill
2015-05-10 22:26:12 +03:00