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55be7b6cd2
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Add StatScreenRoot prefab
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2020-08-08 21:06:04 +03:00 |
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e59faa83e4
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Add soldier models
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2020-08-08 21:02:25 +03:00 |
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5ad92d9a9e
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Make PingList work again
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2020-08-08 20:45:59 +03:00 |
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717f558a9e
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Add PingListPckt
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2020-08-08 20:37:53 +03:00 |
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2777f85d61
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Add nicknames
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2020-08-08 20:14:34 +03:00 |
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d2e74fce02
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Fix host local player not getting properly respawned
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2020-08-08 17:55:30 +03:00 |
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712de0a682
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Add lighting stuffs
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2020-08-08 17:45:44 +03:00 |
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c70ebadbc1
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Add lighting to version control and tweak light maps
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2020-08-08 17:42:32 +03:00 |
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7f7762e606
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Make it so you can't shoot dead bodies
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2020-08-08 16:40:26 +03:00 |
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41ac280e02
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Move blender files to RawAssets
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2020-08-08 16:36:21 +03:00 |
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be2c5a8640
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Make dying disable inputs
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2020-08-08 16:22:46 +03:00 |
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231054030b
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Fix hit sorting
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2020-08-08 16:11:36 +03:00 |
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3636f39143
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Make DisableInput an int instead of a bool
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2020-08-08 16:06:14 +03:00 |
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b5cd0233b4
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Add new Blender-authored level
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2020-08-08 15:40:38 +03:00 |
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b3dffac097
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Make death a thing!
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2020-08-08 15:37:55 +03:00 |
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b2d7e7be11
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Remove prints
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2020-08-08 10:38:15 +03:00 |
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d2a085f696
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Fix hit sounds
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2020-08-08 10:34:09 +03:00 |
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38344706f3
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Finish merge??
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2020-08-08 10:21:54 +03:00 |
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d2ff71d899
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Merge branch 'master' of git.teascade.net:neontea/quakeball into master
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2020-08-08 10:20:56 +03:00 |
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3a08f30337
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Add hit sounds
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2020-08-08 10:15:22 +03:00 |
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cbce3a6a7c
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Add hit sounds
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2020-08-08 10:08:27 +03:00 |
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0a3ba11688
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Make Hit send source, and add splashes
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2020-08-08 10:08:10 +03:00 |
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1562209504
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Make respawning happen
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2020-08-08 09:57:59 +03:00 |
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e127e253d1
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Add respawning and "death"
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2020-08-08 09:50:37 +03:00 |
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edd6e1def3
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Try to fix the ancient package queue desync problem
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2020-08-08 09:29:15 +03:00 |
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e3dfb3aa61
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Move Hit inside the Server check
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2020-08-08 09:22:28 +03:00 |
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6336635e2e
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Add mixer, reverb zones
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2020-08-08 09:11:28 +03:00 |
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4188656855
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Add Cooldown to raygun
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2020-08-08 09:09:34 +03:00 |
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d2f59a26fa
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Add boom audio for raygun
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2020-08-08 08:59:44 +03:00 |
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becb920129
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Make a safe-check for HandleUpdatePlayer and HandleSyncPckt
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2020-08-08 08:39:06 +03:00 |
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72aa771a83
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Fix raycast mask
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2020-08-08 08:38:10 +03:00 |
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75037e5514
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Remove self shooty
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2020-08-08 08:35:36 +03:00 |
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a028ca93c9
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Add lasers
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2020-08-08 08:27:52 +03:00 |
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4b6bd0c66d
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Add BloodSplatter effect when getting hit
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2020-08-08 08:19:46 +03:00 |
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a60b7707b6
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Add HitPckg
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2020-08-08 07:00:17 +03:00 |
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10fe5bfd3a
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Move camera rotation to Player from LocalPlayer
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2020-08-08 06:40:13 +03:00 |
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3ee35707e2
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Update lighting data asset
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2020-08-08 06:36:35 +03:00 |
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d1d0440cc9
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Actually add the crosshair
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2020-08-08 06:32:15 +03:00 |
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5eab257ef1
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Add crosshair to scene
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2020-08-08 06:23:21 +03:00 |
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ab1eb30480
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Reorganize
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2020-08-08 06:22:26 +03:00 |
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07720ef5e6
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Add shooting rays and crosshair
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2020-08-08 06:20:23 +03:00 |
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7d60350142
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Add shooty
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2020-08-08 05:26:17 +03:00 |
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48f02df34c
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Move HandleSyncPckt to it's own call
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2020-08-08 04:58:02 +03:00 |
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97a6b74417
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Add ShootData
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2020-08-08 04:53:38 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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7cbcc1de96
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Fix heads desyncing off bodies
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2020-08-08 04:36:40 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d33028047e
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Change JumpPckt to generic ActionPckt
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2020-08-08 04:21:24 +03:00 |
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fc2e737c8a
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Make disconnecting work good and add Peer.Running
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2020-08-08 04:21:24 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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