Commit Graph

46 Commits

Author SHA1 Message Date
Jeasonfire 20fbb0e49f Added round 5 to list & implemented gore levels. 2015-05-18 03:15:56 +03:00
Allexit e465931b2d Fixed an input bug by adding an "activated" boolean for inputs 2015-05-18 01:54:18 +03:00
Jeasonfire 48218fca7c Added audio files. (Credit: Allexit) 2015-05-17 23:58:43 +03:00
Jeasonfire 7ea8ee3cae Added splash screens. 2015-05-17 20:43:36 +03:00
Jeasonfire 7a7adda2c5 Implemented ParticleSystem. 2015-05-17 03:47:45 +03:00
Jeasonfire 94d9606963 Added game over & victory condition & round system. 2015-05-17 01:10:51 +03:00
Jeasonfire 12da7d5cbe Added simple main menu. 2015-05-16 02:00:25 +03:00
Jeasonfire 35eca95cd8 Restructured lots of things & implemented game states. 2015-05-16 01:35:51 +03:00
Allexit b12816f9b0 Channels now actually work.
For testing reasons, player is now also divided in torso and legs
2015-05-14 23:54:33 +03:00
Jeasonfire ed9d530705 Added FPS Meter. 2015-05-13 22:35:46 +03:00
Jeasonfire d3092a17ec Added TextNode and Property to the gui system. 2015-05-13 22:19:09 +03:00
Jeasonfire 43ca403385 Font rendering fixed & added a free font. 2015-05-13 21:12:13 +03:00
Allexit 59207fb8a0 Made GUIManager more practical and added a few Logs
GUIManager now has "physicsLocationToGUILocation" and "getNode" methods
2015-05-12 19:27:46 +03:00
Allexit adf75ef7a1 InteractiveNodes can now also be pressed against their will ! 2015-05-12 00:24:48 +03:00
Jeasonfire 87d78195d4 Merge branch 'ai_systems' 2015-05-12 00:03:05 +03:00
Allexit 9abcacb104 InteractiveNode now recieves "mouseEnter" and "mouseLeave" respectively 2015-05-12 00:01:59 +03:00
Jeasonfire 3ce2452964 Added AI system + a basic AI. 2015-05-11 23:18:38 +03:00
Allexit a20e960c19 GUI Rendering fixed 2015-05-11 22:02:29 +03:00
Allexit 7a04b439ac Unfinished rendering system for GUI 2015-05-11 15:09:11 +03:00
Allexit a06d8beffc Created GUI, not rendered yet 2015-05-11 13:44:43 +03:00
Allexit 48402a31a9 Dummy now hits up constantly. Also fixed a funny bug
Dummy now hits up constantly, and fixed a bug where all other creatures
able for combat, would stop hitting very politely, and wait for the player
to stop.
2015-05-10 23:41:48 +03:00
Allexit 47a1a193a4 Creatures are now slowed when attacking 2015-05-10 23:33:41 +03:00
Allexit 6d00222adb Created CombatListeners, good for therapy after combat 2015-05-10 23:01:38 +03:00
Allexit c758862906 renamed listeners package, added test dummy to kill 2015-05-10 22:26:12 +03:00
Jeasonfire 07c2babe96 Changed a variable name and cleaned up CPhysics. 2015-05-10 20:42:18 +03:00
Allexit 36e3214758 Player can now swing with arrow keys. 2015-05-10 20:34:55 +03:00
Allexit be0669a754 Added CCombat and made CPhysics a bit cleaner 2015-05-10 18:30:57 +03:00
Allexit ed2b09fa57 Clean Codeers Club checkout 2015-05-10 17:57:50 +03:00
Jeasonfire 543ef101e3 Added ghost variable, resized player hitbox & cleaned docs. 2015-05-10 17:30:31 +03:00
Jeasonfire 71a2ce2b40 Fixed bug where player sinks into the ground. 2015-05-10 01:09:54 +03:00
Jeasonfire 9c70a7326b Player being stuck in walls/floors -bug fixed. 2015-05-08 21:58:40 +03:00
Jeasonfire d961bd21de Jumping implemented. 2015-05-08 21:41:17 +03:00
Jeasonfire 47eb5f5702 Physics done, jumping WIP. 2015-05-08 21:18:12 +03:00
Allexit 5975288d04 Removed the usage of Box2D 2015-05-08 16:49:42 +03:00
Allexit e985102e80 Better method for playing animations 2015-04-10 19:10:08 +03:00
Allexit ef4117672c Added input handling, movement and camera now follows the player 2015-04-10 17:30:30 +03:00
Allexit 16c21698b8 Created a terrain's physics box, so the character doesn't fall out 2015-04-09 23:03:42 +03:00
Allexit 1727c43265 Physics body attached to the player entity now 2015-04-09 21:32:36 +03:00
Allexit 822d2fa7bc Box2D implemented. Viewport also is a lot smaller 2015-04-09 21:16:49 +03:00
Allexit 91135acfce Position Component -> Physics Componenty 2015-04-09 01:14:07 +03:00
Allexit 8d127a715b Removed useless prints 2015-04-09 00:17:55 +03:00
Allexit 7907eb348d When resizing the window, viewport scales to right size now 2015-04-09 00:12:07 +03:00
Allexit 962dde9db2 Animation now renders, and rendered entities now must have position 2015-04-08 20:50:13 +03:00
Allexit ac68498548 Every entity with "CRenderedObject" is now drawn at 0, 0 2015-04-08 20:15:14 +03:00
Allexit 54e7238f3a A static image of the player is now drawn 2015-04-08 19:19:14 +03:00
Allexit 32df01f0eb initial commit 2015-04-08 16:59:01 +03:00