Commit Graph

93 Commits

Author SHA1 Message Date
Jeasonfire
ea3efb2205 Added AI's. 2015-05-17 23:26:03 +03:00
Jeasonfire
4d074bee4a Added AI react distance debug rendering. 2015-05-17 21:36:53 +03:00
Jeasonfire
78b4204cd3 Shortened splash screen delays. 2015-05-17 20:47:30 +03:00
Jeasonfire
7ea8ee3cae Added splash screens. 2015-05-17 20:43:36 +03:00
Jeasonfire
b882b363ec Merge branch 'combat_graphics_update' 2015-05-17 18:49:11 +03:00
Jeasonfire
a5cd73bbc3 Added healthbars. 2015-05-17 18:48:50 +03:00
Allexit
c5d418c5f0 Merge branch 'master' of http://github.com/Allexit/GladiatorBrawler 2015-05-17 17:59:57 +03:00
Allexit
5134e642d2 Updated title logo 2015-05-17 17:59:21 +03:00
Jeasonfire
9fa6b4ae30 New wall texture. 2015-05-17 17:15:16 +03:00
Jeasonfire
41c4ae4f47 Changed font & added error handling in collision processing. 2015-05-17 16:37:09 +03:00
Allexit
49d4040b96 updated all menus and fixed titlelogo. 2015-05-17 16:26:47 +03:00
Allexit
ceb9a8d18f Added new images and created nearly final version of main menu 2015-05-17 16:04:11 +03:00
Jeasonfire
d70e438647 Added round 2 & fixed the round system. 2015-05-17 04:05:55 +03:00
Jeasonfire
7a7adda2c5 Implemented ParticleSystem. 2015-05-17 03:47:45 +03:00
Jeasonfire
96f2c2ac7a Fixed debug renderer. 2015-05-17 02:41:54 +03:00
Jeasonfire
508a20152c Removed swing hitbox graphic. 2015-05-17 02:36:49 +03:00
Jeasonfire
71d1001bbd Knockback on sword collision added. 2015-05-17 02:29:54 +03:00
Jeasonfire
2c4f2dbfa3 Changed gui node names. 2015-05-17 01:49:53 +03:00
Jeasonfire
63f17d6fd8 Changed filenames & combat tweaking dev. 2015-05-17 01:42:02 +03:00
Jeasonfire
94d9606963 Added game over & victory condition & round system. 2015-05-17 01:10:51 +03:00
Jeasonfire
c5ad241dd3 Added level change text. 2015-05-17 00:12:24 +03:00
Jeasonfire
78d9890437 Added borders to level. 2015-05-16 23:51:20 +03:00
Jeasonfire
fed3680c18 Added wall. 2015-05-16 22:50:47 +03:00
Jeasonfire
9c3643682d Added parallaxing & audience. 2015-05-16 22:28:56 +03:00
Jeasonfire
c98a16dae9 Fixed a precision bug when handling big physics objects & removed 2 random platforms from TestLevel. 2015-05-16 21:50:19 +03:00
Jeasonfire
bf44ad78c9 Added buttons in code & tweaked GUI interactive nodes. 2015-05-16 21:44:29 +03:00
Jeasonfire
27457bc102 Merge branch 'animations' 2015-05-16 21:29:13 +03:00
Jeasonfire
0409e91265 Added player animations in code. 2015-05-16 21:28:45 +03:00
Allexit
8c14a3fe60 Added Audience.png and updated player.png 2015-05-16 20:13:15 +03:00
Jens Pitkänen
344032e554 Deleted old ground.png 2015-05-16 19:29:57 +03:00
Allexit
b8165b47cf Added swing animations to player.png 2015-05-16 16:10:54 +03:00
Allexit
8057ad1071 Added button sprites 2015-05-16 14:29:57 +03:00
Allexit
a8b7d00001 Added Ground.png 2015-05-16 13:42:58 +03:00
Allexit
22aaa49c97 Updated player.png 2015-05-16 11:28:47 +03:00
Jeasonfire
12da7d5cbe Added simple main menu. 2015-05-16 02:00:25 +03:00
Jeasonfire
35eca95cd8 Restructured lots of things & implemented game states. 2015-05-16 01:35:51 +03:00
Jeasonfire
f87f44da51 Added a sprite in preparation for incoming updates & added delta counter. 2015-05-15 20:53:36 +03:00
Allexit
bf915e7daa Updated .gitignore and modified playersprite 2015-05-15 00:02:59 +03:00
Allexit
b12816f9b0 Channels now actually work.
For testing reasons, player is now also divided in torso and legs
2015-05-14 23:54:33 +03:00
Allexit
f441b6c164 Added multichannel support to entity rendering system 2015-05-14 23:09:49 +03:00
Jeasonfire
9fb15e572d Tweaked numbers a bit, made tunneling bugs less frequent. 2015-05-13 23:48:40 +03:00
Jeasonfire
5acb1b301c Made physics fps-independent and removed delta limit. 2015-05-13 23:40:57 +03:00
Jeasonfire
ed9d530705 Added FPS Meter. 2015-05-13 22:35:46 +03:00
Jeasonfire
d3092a17ec Added TextNode and Property to the gui system. 2015-05-13 22:19:09 +03:00
Jeasonfire
43ca403385 Font rendering fixed & added a free font. 2015-05-13 21:12:13 +03:00
Allexit
59207fb8a0 Made GUIManager more practical and added a few Logs
GUIManager now has "physicsLocationToGUILocation" and "getNode" methods
2015-05-12 19:27:46 +03:00
Allexit
adf75ef7a1 InteractiveNodes can now also be pressed against their will ! 2015-05-12 00:24:48 +03:00
Jeasonfire
87d78195d4 Merge branch 'ai_systems' 2015-05-12 00:03:05 +03:00
Allexit
9abcacb104 InteractiveNode now recieves "mouseEnter" and "mouseLeave" respectively 2015-05-12 00:01:59 +03:00
Jeasonfire
3ce2452964 Added AI system + a basic AI. 2015-05-11 23:18:38 +03:00