Commit Graph

144 Commits

Author SHA1 Message Date
d1d0440cc9 Actually add the crosshair 2020-08-08 06:32:15 +03:00
5eab257ef1 Add crosshair to scene 2020-08-08 06:23:21 +03:00
ab1eb30480 Reorganize 2020-08-08 06:22:26 +03:00
07720ef5e6 Add shooting rays and crosshair 2020-08-08 06:20:23 +03:00
7d60350142 Add shooty 2020-08-08 05:26:17 +03:00
48f02df34c Move HandleSyncPckt to it's own call 2020-08-08 04:58:02 +03:00
97a6b74417 Add ShootData 2020-08-08 04:53:38 +03:00
afaed03bd5 Add PingBias 2020-08-08 04:44:45 +03:00
7cbcc1de96 Fix heads desyncing off bodies 2020-08-08 04:36:40 +03:00
0bcc31093c Change LocalPlayerJump -> LocalPlayerAction 2020-08-08 04:23:26 +03:00
d33028047e Change JumpPckt to generic ActionPckt 2020-08-08 04:21:24 +03:00
fc2e737c8a Make disconnecting work good and add Peer.Running 2020-08-08 04:21:24 +03:00
d5edcab211 Remove stopwatch and add player lerping after desync 2020-08-08 04:17:54 +03:00
1317c59e94 Optimize terminal text display 2020-08-08 03:57:37 +03:00
c44ffe090a Add ping 2020-08-08 03:35:46 +03:00
c5a3810042 Fix player jumping, coyote time, add coyote ping bias 2020-08-08 02:57:12 +03:00
6e878cd488 Change some terminal commands 2020-08-08 02:32:56 +03:00
73b1613be8 Add PhysicsSyncer to fix setting transform.position on Player 2020-08-08 02:26:56 +03:00
5887757d5c Fix jumps 2020-08-08 02:16:51 +03:00
ae45a57781 Add tp command 2020-08-08 02:14:28 +03:00
5feda5b8c2 Make Unsynced reset and reordered registers 2020-08-08 02:10:20 +03:00
adf3acabeb Fix typo in LocalPlayer.cs 2020-08-08 01:44:07 +03:00
c1d620bc9c Remove handing of Singular Update pckts from Client 2020-08-08 01:37:03 +03:00
0fcaa19506 Register MultipleSyncPckts 2020-08-08 01:29:29 +03:00
cb7ce9bb87 Fix ProcessSyncPacket 2020-08-08 01:26:28 +03:00
3b2c3adf35 Make syncing go brr 2020-08-08 01:21:02 +03:00
1f001c03b7 Commit the last half of the previous commit 2020-08-08 01:15:33 +03:00
6f0ff60952 Implement player sync packet 2020-08-08 01:14:43 +03:00
c37b0b22f0 Add SyncPckt part 1 2020-08-08 00:57:11 +03:00
c9a57b0709 Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
a0b286cbd6 Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt 2020-08-07 23:25:56 +03:00
45954dab1a Merge branch 'master' of teascade.net:neontea/quakeball 2020-08-07 23:18:02 +03:00
c3ff626980 Separate Jump from regular update 2020-08-07 23:09:31 +03:00
ade4eeb8f5 Change font mat to mobile version, remove RemotePlayer packet queueing 2020-08-07 22:57:43 +03:00
92165cebc2 Skip uninitialized players on MultiplePlayerUpdate 2020-08-07 22:40:37 +03:00
34e0063389 Delete net.meta 2020-08-07 22:32:13 +03:00
5ca75883b6 Merge branch 'master' of teascade.net:neontea/quakeball 2020-08-07 22:18:41 +03:00
dee0e1e3f1 Make server send all player updates in one packet 2020-08-07 22:07:58 +03:00
2d41342790 Move terminal text update to Update 2020-08-07 21:28:43 +03:00
8edd5a81fd Add s 2020-08-07 21:24:43 +03:00
5a5049b043 Change Player namespace to Players 2020-08-07 21:23:21 +03:00
d9ac54bd3d Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
b34edcab2d Move PlayerUpdatePckt creation and consumption to Player.cs 2020-08-07 21:13:13 +03:00
f313f8aaf4 Add except field for Send(un)reliable to all 2020-08-07 21:12:18 +03:00
8a4b5f858c Make moving updates work 2020-08-07 06:24:46 +03:00
088d236fe0 Fix RemotePlayer npe 2020-08-07 05:42:12 +03:00
634ec2fe7c Fix text issues 2020-08-07 05:39:19 +03:00
98055d7711 Fix Net.Quit 2020-08-07 05:36:20 +03:00
550b42bc95 Add no cheating this time -flag 2020-08-07 05:34:38 +03:00
276c1b265e Fix shit 2020-08-07 05:31:49 +03:00