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48f02df34c
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Move HandleSyncPckt to it's own call
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2020-08-08 04:58:02 +03:00 |
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97a6b74417
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Add ShootData
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2020-08-08 04:53:38 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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7cbcc1de96
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Fix heads desyncing off bodies
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2020-08-08 04:36:40 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d33028047e
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Change JumpPckt to generic ActionPckt
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2020-08-08 04:21:24 +03:00 |
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fc2e737c8a
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Make disconnecting work good and add Peer.Running
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2020-08-08 04:21:24 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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c44ffe090a
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Add ping
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2020-08-08 03:35:46 +03:00 |
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6e878cd488
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Change some terminal commands
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2020-08-08 02:32:56 +03:00 |
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5feda5b8c2
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Make Unsynced reset and reordered registers
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2020-08-08 02:10:20 +03:00 |
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c1d620bc9c
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Remove handing of Singular Update pckts from Client
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2020-08-08 01:37:03 +03:00 |
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0fcaa19506
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Register MultipleSyncPckts
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2020-08-08 01:29:29 +03:00 |
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3b2c3adf35
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Make syncing go brr
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2020-08-08 01:21:02 +03:00 |
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1f001c03b7
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Commit the last half of the previous commit
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2020-08-08 01:15:33 +03:00 |
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6f0ff60952
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Implement player sync packet
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2020-08-08 01:14:43 +03:00 |
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c37b0b22f0
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Add SyncPckt part 1
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2020-08-08 00:57:11 +03:00 |
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c9a57b0709
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Add PlayerSyncPckt
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2020-08-08 00:47:03 +03:00 |
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a0b286cbd6
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Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
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2020-08-07 23:25:56 +03:00 |
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45954dab1a
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 23:18:02 +03:00 |
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c3ff626980
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Separate Jump from regular update
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2020-08-07 23:09:31 +03:00 |
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ade4eeb8f5
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Change font mat to mobile version, remove RemotePlayer packet queueing
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2020-08-07 22:57:43 +03:00 |
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92165cebc2
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Skip uninitialized players on MultiplePlayerUpdate
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2020-08-07 22:40:37 +03:00 |
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dee0e1e3f1
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Make server send all player updates in one packet
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2020-08-07 22:07:58 +03:00 |
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8edd5a81fd
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Add s
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2020-08-07 21:24:43 +03:00 |
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d9ac54bd3d
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Rename Net namespace to Networking and add MultiplePlayerUpdatePckt
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2020-08-07 21:20:13 +03:00 |
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