|  | b2d7e7be11 | Remove prints | 2020-08-08 10:38:15 +03:00 |  | 
			
				
					|  | 0a3ba11688 | Make Hit send source, and add splashes | 2020-08-08 10:08:10 +03:00 |  | 
			
				
					|  | 1562209504 | Make respawning happen | 2020-08-08 09:57:59 +03:00 |  | 
			
				
					|  | e127e253d1 | Add respawning and "death" | 2020-08-08 09:50:37 +03:00 |  | 
			
				
					|  | 4188656855 | Add Cooldown to raygun | 2020-08-08 09:09:34 +03:00 |  | 
			
				
					|  | becb920129 | Make a safe-check for HandleUpdatePlayer and HandleSyncPckt | 2020-08-08 08:39:06 +03:00 |  | 
			
				
					|  | 4b6bd0c66d | Add BloodSplatter effect when getting hit | 2020-08-08 08:19:46 +03:00 |  | 
			
				
					|  | a60b7707b6 | Add HitPckg | 2020-08-08 07:00:17 +03:00 |  | 
			
				
					|  | 7d60350142 | Add shooty | 2020-08-08 05:26:17 +03:00 |  | 
			
				
					|  | 48f02df34c | Move HandleSyncPckt to it's own call | 2020-08-08 04:58:02 +03:00 |  | 
			
				
					|  | 97a6b74417 | Add ShootData | 2020-08-08 04:53:38 +03:00 |  | 
			
				
					|  | afaed03bd5 | Add PingBias | 2020-08-08 04:44:45 +03:00 |  | 
			
				
					|  | 7cbcc1de96 | Fix heads desyncing off bodies | 2020-08-08 04:36:40 +03:00 |  | 
			
				
					|  | 0bcc31093c | Change LocalPlayerJump -> LocalPlayerAction | 2020-08-08 04:23:26 +03:00 |  | 
			
				
					|  | d33028047e | Change JumpPckt to generic ActionPckt | 2020-08-08 04:21:24 +03:00 |  | 
			
				
					|  | fc2e737c8a | Make disconnecting work good and add Peer.Running | 2020-08-08 04:21:24 +03:00 |  | 
			
				
					|  | d5edcab211 | Remove stopwatch and add player lerping after desync | 2020-08-08 04:17:54 +03:00 |  | 
			
				
					|  | c44ffe090a | Add ping | 2020-08-08 03:35:46 +03:00 |  | 
			
				
					|  | 6e878cd488 | Change some terminal commands | 2020-08-08 02:32:56 +03:00 |  | 
			
				
					|  | 5feda5b8c2 | Make Unsynced reset and reordered registers | 2020-08-08 02:10:20 +03:00 |  | 
			
				
					|  | c1d620bc9c | Remove handing of Singular Update pckts from Client | 2020-08-08 01:37:03 +03:00 |  | 
			
				
					|  | 0fcaa19506 | Register MultipleSyncPckts | 2020-08-08 01:29:29 +03:00 |  | 
			
				
					|  | 3b2c3adf35 | Make syncing go brr | 2020-08-08 01:21:02 +03:00 |  | 
			
				
					|  | 1f001c03b7 | Commit the last half of the previous commit | 2020-08-08 01:15:33 +03:00 |  | 
			
				
					|  | 6f0ff60952 | Implement player sync packet | 2020-08-08 01:14:43 +03:00 |  | 
			
				
					|  | c37b0b22f0 | Add SyncPckt part 1 | 2020-08-08 00:57:11 +03:00 |  | 
			
				
					|  | c9a57b0709 | Add PlayerSyncPckt | 2020-08-08 00:47:03 +03:00 |  | 
			
				
					|  | a0b286cbd6 | Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt | 2020-08-07 23:25:56 +03:00 |  | 
			
				
					|  | 45954dab1a | Merge branch 'master' of teascade.net:neontea/quakeball | 2020-08-07 23:18:02 +03:00 |  | 
			
				
					|  | c3ff626980 | Separate Jump from regular update | 2020-08-07 23:09:31 +03:00 |  | 
			
				
					|  | ade4eeb8f5 | Change font mat to mobile version, remove RemotePlayer packet queueing | 2020-08-07 22:57:43 +03:00 |  | 
			
				
					|  | 92165cebc2 | Skip uninitialized players on MultiplePlayerUpdate | 2020-08-07 22:40:37 +03:00 |  | 
			
				
					|  | dee0e1e3f1 | Make server send all player updates in one packet | 2020-08-07 22:07:58 +03:00 |  | 
			
				
					|  | 8edd5a81fd | Add s | 2020-08-07 21:24:43 +03:00 |  | 
			
				
					|  | d9ac54bd3d | Rename Net namespace to Networking and add MultiplePlayerUpdatePckt | 2020-08-07 21:20:13 +03:00 |  |